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Messages - zpaolo11x

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61
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 09, 2022, 10:06:36 PM »
yeah I dont understand all this stuff... so complicated for this old man and yes Im window 10. is there anyway I can have the exe with out this complex things.. and I want to thank you for helping with this. I really loved your frontend when was 12.3

No problem, you can download the latest Windows build from here:

http://www.mixandmatch.it/AF_WIP/attractplus/Windows-MXE-static.zip

unzip the artifact folder, inside you'll find the new attractplus.exe and attractplus-console.exe. Move them to your attractplus folder and it should work.

Let me know how it goes ;)


62
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 05, 2022, 01:57:17 PM »
:o I dont unsderstand is the AM+ IS RIGHT ONE OR NOT ? ? https://github.com/oomek/attractplus

can you provide me the right link because Im trying so hard to figure this stuff out.

If you have a github account you can download the latest build from here: https://github.com/oomek/attractplus/actions/runs/3274365977 scroll down to the bottom of the page, in the Artifacts section you can get the latest binaries.

If you have problems downloading from there, let me know and I'll upload to my server. You are on Windows, right?

63
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 05, 2022, 04:23:21 AM »
I try to install it it but dont freaking work at all ....... :-[
here a video show you and Im getting a black sceen.... :'(

Im using windows 10 and with attract plus 2.6.2
here look
https://www.youtube.com/watch?v=5mD0o9Jj8rg

log text error located here as well

You have to download the latest attract mode plus build, AF is using the redraw property that is not available in older builds

64
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 03, 2022, 08:58:56 AM »
Arcadeflow 14.9 is out!

- Added progress bar for long filtering operations
- Added timeout check to avoid hanging scraping operations
- Fixed vertical arcade videos
- Increased buttons and players number in metadata editor

This version introduces a lot of tweaks and fixes for the scraper to make it more robust, please report any strange behavior. Enjoy!

65
Themes / Re: Arcadeflow theme v 14.8 [Release] Updated 5 October 2022
« on: October 16, 2022, 03:14:48 AM »
My project Attract-Mode + Arcadeflow + MAME + Vertical overlay


https://youtu.be/vL_SQryVLbU

Well it looks fantastic! Thanks for sharing :)

66
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 11, 2022, 06:02:01 AM »
all vertical arcade videos are rotated.
example:
https://uploadnow.io/pt/share?utm_source=8bmRrV0

Please try with the attached layout.nut, should add fixed 90 degrees rotation to all vertical arcade videos...

67
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 09, 2022, 01:07:36 AM »
A question: It's possible to have a command to rotate the video? for example:
tilez.AR.vids = prf.VID169 ? 9.0/16.0 : getAR(tilez.offset,tilez.vidsz,0,false)
snap.rotation = 90

It is possible for sure, the .rotation property does exactly that, but do you need to rotate _all_ the snaps or only some of them? And you need it for both the static artwork used as boxart and the videos, or just one of the two?

I need it for all videos only.

Ok, I'll work on that on Monday when I'm back at the PC where I have the "vertical arcade" setup. Is it better to have a separate option for video rotation, or when you enable 9:16 videos it can switch rotation too? I mean, all vertical arcade videos are rotated?

68
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 08, 2022, 08:09:51 AM »
A question: It's possible to have a command to rotate the video? for example:
tilez.AR.vids = prf.VID169 ? 9.0/16.0 : getAR(tilez.offset,tilez.vidsz,0,false)
snap.rotation = 90

It is possible for sure, the .rotation property does exactly that, but do you need to rotate _all_ the snaps or only some of them? And you need it for both the static artwork used as boxart and the videos, or just one of the two?


69
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 05, 2022, 05:49:32 AM »
Arcadeflow 14.8 is out!

- Added new systems: PC Engine LT, SNES and NES new designs
- Added option for Vertical Arcade video snaps
- Increased line spacing in history page description
- Manufacturer logos are now differentiated by year
- Moved ScreenScraper login data to ss_login.txt file
- Fixed manufacturer multifilter to be case-insensitive
- Fixed SS issue when scraping games with dot in the name

70
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 05, 2022, 12:23:26 AM »
Is there a site where I can download some of those videos to do tests?

https://uploadnow.io/pt/share?utm_source=NYwQ836

Thanks, this topic made me realize there were a couple of bugs in the cropping and scaling of videos when box art are enabled. Plus my workaround for the 9:16 snaps was not complete. I think I fixed everything now, but it's a lot of changes, it will be released with the new version. Which is due these days.

71
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 04, 2022, 08:33:46 AM »
In your setup, you are using the vertical snapshot as "boxart", right?
yes.


arcade,0,0,ARC,CRT,NONE,0,0,ARCADE,Various,null,Arcade,75,rom,null,null and
arcade,0,0,ARC,CRT,NONE,9,16,ARCADE,Various,null,Arcade,75,rom,null,null
Don't work.

Also, try this change and tell me if it works: look for this line

Code: [Select]
tilez[i].AR.vids = getAR(tilez[i].offset,tilez[i].vidsz,0,false)
and change to

Code: [Select]
tilez[i].AR.vids = 9.0/16.0

It didn't work again
https://www.youtube.com/watch?v=npL9FuG2eVM

Is there a site where I can download some of those videos to do tests?

72
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 02, 2022, 10:17:06 PM »
In your setup, you are using the vertical snapshot as "boxart", right?
yes.


arcade,0,0,ARC,CRT,NONE,0,0,ARCADE,Various,null,Arcade,75,rom,null,null and
arcade,0,0,ARC,CRT,NONE,9,16,ARCADE,Various,null,Arcade,75,rom,null,null
Don't work.

Also, try this change and tell me if it works: look for this line

Code: [Select]
tilez[i].AR.vids = getAR(tilez[i].offset,tilez[i].vidsz,0,false)
and change to

Code: [Select]
tilez[i].AR.vids = 9.0/16.0

73
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 02, 2022, 10:08:43 PM »
In your setup, you are using the vertical snapshot as "boxart", right?
yes.


arcade,0,0,ARC,CRT,NONE,0,0,ARCADE,Various,null,Arcade,75,rom,null,null and
arcade,0,0,ARC,CRT,NONE,9,16,ARCADE,Various,null,Arcade,75,rom,null,null
Don't work.

Ok, I'll need a deeper debug then, can you share the .cfg file of the emulator you are using for vertical arcade?

74
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 02, 2022, 07:55:08 AM »
Videos are not in the correct aspect ratio.
garou example:

https://ibb.co/bvJH7wq

In your setup, you are using the vertical snapshot as "boxart", right? I don't remember how the trick worked :D

75
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 02, 2022, 06:57:52 AM »
Videos are not in the correct aspect ratio.
garou example:

https://ibb.co/bvJH7wq

Oh, now I get it! Your videos are vertical with the same aspect as the snaps. But AF gets the aspect of videos from the system data, and in the case of arcade it adapts them to the orientation. I'll see if I can add an option in the new version, but at the moment you can do a quick patch: open the file data_systems.txt and look for a line that has your system name (it should be arcade or mame or fbneo depending on your emulator setting)

The line should look like this:

Code: [Select]
arcade,0,0,ARC,CRT,NONE,-4,3,ARCADE,Various,null,Arcade,75,rom,null,null
change it into this:

Code: [Select]
arcade,0,0,ARC,CRT,NONE,0,0,ARCADE,Various,null,Arcade,75,rom,null,null
That will prevent auto-adapting the aspect to 4:3 based on the orientation, and just use the snaps/video file aspect.


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