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Topics - FrizzleFried

Pages: 1 [2] 3
16
General / Display Menu Screen Saver
« on: February 18, 2019, 07:28:16 AM »
I have the display menu option turned on at start for one of my arcade systems.  On this system,  if the game is left alone for 10 minutes in the display menu,  the screen goes blank... no screensaver.  I assume it's because there are no ROMs associated with the display menu.  Where would I look to point the screen saver in the display menu to look at a different ROMLIST for games to display on the screensaver?

17
Themes / SDArcade 4.0
« on: February 16, 2019, 12:04:45 PM »


SDArcade 4.0 has been released!

There are a boat-load of new features including favorites, progress bar, new header animations,  skins,  star animation speed adjustments, and more...

You can read more about it and download it at my blog site at www.idahogaragecade.com or directly to the page HERE.

18
Scripting / Aspect Ratio?
« on: February 12, 2019, 07:35:26 AM »
When I use the "preserve_aspect_ratio = true;" command for my wheel images,  it works great for the wheel logos.  Whether in horizontal or vertical mode,  they appear as they should...

...however,  when I use that command and i come across a missing logo and my "attract mode missing logo" image pops up... it looks fantastic in horizontal mode,  but it's VERY VERY squished horizontally in vertical mode?

Now,  if I leave that command off,  everything is stretched to the boundries of the image box that is created... but then all the wheel logos are aren't exactly correct (and change their dimensions based on vertical/horizontal mode)... including the attract mode missing logo image. 

What is going on here where the missing logo image is being negatively affected in such a way... it's almost as if that one image is being corrected HORIZONTALLY but being stretched vertically?


19
Scripting / Stupid Programming Question
« on: February 07, 2019, 06:23:22 AM »
Yes... I am sure it is...

OK,

Currently I have the following code in my settings...

</ label="Star speed", help="Speed of starfield | negative = backwards|positive = forwards|0 = stop (-25 to 25, default=4)", order=o++ /> speed="4";

This allows folks to choose the speed of the "star field" on the layout.  I want to change the way this works to make it more friendly for arcade cabinets.  Rather than allow them to type in a number between -25 and 25,  I would prefer to have options such as "WARP 10, WARP 5, CRUISING, PUTTING, STANDING STILL, REVERSE SLOW, REVERSE FAST, REVERSE WARP 5, REVERSE WARP 10" and then assign each a "speed" number.

Amazingly,  I am having such a hard time doing this.   

I can get the setting to show up right (of course)... but my code to actually assign "speed="x"" just doesn't work.

Now,  this SPEED setting is for a separate NUT file that is loaded up with a DO_NUT from the layout... but one would think this should be as easy as putting this in the settings section:

</ label="Star speed", help="Speed of starfield", options="WARP 10, WARP 5, CRUISING, PUTTING, STANDING STILL, REVERSE SLOW, REVERSE FAST, REVERSE WARP 5, REVERSE WARP 10" order=o++ /> starspeed="WARP 10";

if (my_config["starspeed"] == "WARP 10" )
{
speed="25"
}
if (my_config["starspeed"] == "WARP 5" )
{
speed="15"
}

...etc...


then move on to the DO_NUT line... but nope.  I am no programmer,   just a hack at best,  so any help would be appreciated.


20
Scripting / Layout To Load Other Layouts
« on: January 29, 2019, 08:00:31 AM »
I am almost sure this has been asked and answered before,  but my SearchFu stinks and I can't find it.

I would like to create a layout that has a menu of other layouts of which to choose from.  When choosing,  it would load the other layout,  but with the ability to exit back to the first (or re-load the first)...

Currently I have a dedicated button that switches between themed layouts... but it would be nice to have a centralized menu to choose,  for example "Daphne, CPS1, CPS2, IREM" etc... which would load each individual layout... then just a button to switch back to the initial menu.

I believe categories work this way,  but I do NOT want to have to modify/edit my romlists,  which I do believe is a requirement to use categories.

I imagine I would need code to load the other menus and then a small but of code that I would have to add to each of my "themed" layouts to load the main menu back?

Ideas?

21
General / Attract-Mode 2.5.1 Breaks My Layouts - [UPDATE - NO IT DOESNT]
« on: January 11, 2019, 05:34:05 PM »
Attract-Mode 2.5.1 breaks a number of my layouts.  It appears that the CARRIER module is not working properly in 2.5.1... I can say FOR SURE that it works in 2.3.0... and unfortunately I do not have any versions between 2.3.0 and 2.5.1 to determine exactly when the issue arises.

Can someone point me to where i can find the versions between 2.3.0 and 2.5.1 to test?

Anyone know knows more than I willing to poke around my layouts to see why they are broke on 2.5.1?

The layouts in question are:

SDArcade v2+ (I have not had time to test the original version yet,  but I am confident it too will be broken as it appears the issue is with the CARRIER module).
SDAMax v1 and v1.1

Can someone tell me the official way to report this issue to the author (if there is one)?

Thanks!

22
Themes / SDAMax
« on: December 26, 2018, 10:12:20 AM »
SDA Max v1.0

Based on the SDArcade concept... just "maxified"... ;)

Supports vertical and horizontal modes...


https://youtu.be/05AWQbmrmjY

UPDATED to v1.1. Included in the update:

Up/down scrolling added
Progress bar added (vertical and horizontal)
New font allows more characters on screen (useful for long game names)
Other minor tweaks

You can see a (pretty low res admittedly) demo of the progress bar (horizontal/vertical) here:

https://youtu.be/BiktF13Do7o

You can see another low res demo of the vertical/horizontal scrolling here (note: this capture was taken before I changed fonts or added the progress bar):

https://youtu.be/RBeN6uxqZOc


23
Themes / SDArcade V3.00
« on: December 11, 2018, 11:18:50 PM »

SDArcade is the PERFECT Attract-Mode front end theme for lower resolution arcade monitor setups.  Originally made by JediOne for the PC version of Attract-Mode in the vein of the ArcadeSD arcade multigame system,  Dee2er converted it for use with the Pi.  It's been through a number of changes since then.  Version 3 brings to the table a number of new features including backgrounds, static frames and more...

FEATURES:
• select vertical or horizontal mode
• 8 backgrounds or the original black
• 8 static frames or the original animated color changing frame
• 3 sizes of "preview" frame to choose from
• 5 header animation types
• select wheel graphics or marquee graphics for the header
• more...

You can download it here:


https://www.amazon.com/clouddrive/share/DsmVFTfrH4QC1kHfqrd7JmiRDnpNkmhKJMo97esgPth


24
Themes / Custom Theme Page Online
« on: May 09, 2018, 01:23:09 PM »
OK,  I've managed to finally get my Attract-Mode Custom Theme page up and going... you can find it either by visiting www.idahogaragecade.com and clicking the AM LAYOUTS button at the top menu bar or you can pop in directly by clicking HERE.

I currently have 10 themes up... including the just released update to SDArcade...

25
Scripting / How Can I Accomplish This?
« on: May 06, 2018, 08:55:15 PM »
I have an image that is animated based the trigger to change game.  I need that image to remain blank (zero alpha) until the animation starts... how is that accomplished?


26
Themes / Vertical Sphere
« on: May 06, 2018, 08:40:19 AM »


Vertical Sphere - A lower-resolution vertically oriented layout designed primarily for low-res arcade cabinets.

A quick demo can be seen here: https://youtu.be/deBYoiu09gA

You can download the layout HERE.

27
Scripting / animate.nut question
« on: May 04, 2018, 07:00:01 AM »
OK,  I can easily make,  for instance,  the "wheel" or "marquee" of the next game that pops up appear and animate without issue...

...but how do I take an image that is already on screen (the last game selected) and animate THAT out of existence as the new games marquee/wheel image is being animated in to existence....

For example,  one of my current animations is a marquee image that "slides" from the top border down to be visible at game change.  How do I then make that image continue to slide down and under the preview below it (and out of existence) when the next game is selected.  I'm sure there is a simple setting to "choose" which game on the gamelist to pull art for,  right?   I'm just missing what is right in front of me I am sure.

28
General / Artwork Question
« on: May 01, 2018, 07:19:47 AM »
OK,  both videoSNAPs and SNAPshots (still images) go in the "SNAP" folder... but how do I prevent a module,  say,  for instance,  the conveyor_helper module,  from using VIDEO snaps but rather only use STILL image snapshots when selecting "snap" as the artwork type?

OR if anyone can tell me how to configure the conveyor_helper module to display video for the SELECTED GAME ONLY,  that work beautifully as well.

I'm having an issue with speed on the Pi3 with one of my layouts I'm building and it's due to the fact the conveyor has 11 video-snaps all running at the same time. 

Reading through the code it appears the author INTENDED for there to be functionality to allow only the selected game video to run,  but I'll be darned if I can figure out how to set it up.

Thanks!

29
Scripting / Image w/switch
« on: April 27, 2018, 07:26:53 AM »
OK... here is my goal:

Currently I have a vertical layout that includes two arrows (left/right).  They are,  of course,  static.   I would like to create a 2nd set of arrows that looks like the first set but "depressed"... and then when someone selects the direction of the arrow,  the "depressed" image pop up "over" the standard one giving the impression the arrow is being pushed when the direction is being selected.  Also,  the image has to remain on screen the entire time the "switch" is activated... so if they hold the stick to the left to scroll through the games,  the button remains "activated" the entire time.

SO... I'm trying to come up with code that will make an image appear on screen in a specific location but ONLY while the switch is activated... when deactivated the image is to disappear.

Any suggestions?   

Thanks!

I've uploaded an image of the current layout so you can get an idea for the arrows...



30
General / Blank Screen
« on: April 11, 2018, 03:21:31 PM »
OK... things have been fine... from time to time while going from PC to Pi3 I'll lose my display settings but no big deal... I'll just re-set them up and away I go... well,  I lost my displays again recently but now,  after setting them up,  when i go in to any game in any display,  it's fine,  but upon return to the front end... the screen remains blank.  I can HEAR the display working (my displays click when I move from selection to selection and I can hear the videos)... and I can select a game to play.... which will play... but on return it's the same...blank screen.

I also can see characters come up when I move different directions... at the top left...

Any idea what happened?  What file might have gotten corrupted?   I know it's something small.


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