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Messages - danfozzy85

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1
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 19, 2016, 12:14:14 AM »
Fingers crossed!

For now I've moved onto lakka on the xu4, no tearing, just not so much of a fan of the frontend.

2
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 18, 2016, 12:32:06 PM »
the command to lauch the retroarch is spot on, i can now load any core i want :)

the tearing thing is really a show stopper for me atm. l have a pi 3 that is playing ok, but was wanting more power. thought i could i use my xu4 but i cant use it with the tearing. I hope it can be fixed as it would be perfect otherwise.

3
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 16, 2016, 11:04:09 AM »
how do you put the path to the executable?  For example, im playing around with getting snes9x to work.. What im putting for the path is.

executable           /usr/local/share/retroarch/cores/good/snes9x_next_libretro.so

but im not having luck. As for the layout, marquee, etc ive got that sorted and looking nice just need to find the path for the emulators and launch them!


Edit: just had a look at the rom browser add on for xbmc, copied it's execute command (snes-xbmc) and that works. Getting tearing thought, seems there's no way round it either

4
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 16, 2016, 05:28:18 AM »
Man thank you!

Thanks for your patience with me, got some learning/tinkering/playing to do

I did see a post by him saying that he's got a new update inbound that looks very promising.

5
General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: November 15, 2016, 11:02:55 AM »
Anyone use a ps3 controller with attract mode? I've setup the controller using retropie, works a treat. But when in attractmode it doesn't play nice at all when trying to navigate the menus/systems and Roms. Buttons don't work or if they do they are randomly mapped

Setup using the Bluetooth stack in the driver package.

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General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 15, 2016, 10:45:45 AM »
That would be brilliant, hopefully I can build up to something like your setup

7
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 15, 2016, 04:05:23 AM »
Just followed your instructions worked a treat but on launching its saying it's version 2.1.0?

there any guides with setting this up on xu4 with the cores and emulators made on the OGST image as im lost!, an chance you could share your config files for linking the emulators and cores?

8
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 14, 2016, 11:46:51 AM »
Your a gentleman, I posted over there too as neither post had been posted on for a long while!

9
General / Re: [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: November 14, 2016, 10:58:20 AM »
this doesnt work for me throws this error at me:

Code: [Select]
root@gamestation-turbo:/home/odroid/develop/sfml/build# cmake -DSFML_OPENGL_ES=1 ..
-- Looking for XOpenDisplay in /usr/lib/arm-linux-gnueabihf/libX11.so;/usr/lib/arm-linux-gnueabihf/libXext.so
-- Looking for XOpenDisplay in /usr/lib/arm-linux-gnueabihf/libX11.so;/usr/lib/arm-linux-gnueabihf/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib/arm-linux-gnueabihf/libX11.so
CMake Error at src/SFML/Window/CMakeLists.txt:214 (find_package):
  By not providing "FindXCB.cmake" in CMAKE_MODULE_PATH this project has
  asked CMake to find a package configuration file provided by "XCB", but
  CMake did not find one.

  Could not find a package configuration file provided by "XCB" with any of
  the following names:

    XCBConfig.cmake
    xcb-config.cmake

  Add the installation prefix of "XCB" to CMAKE_PREFIX_PATH or set "XCB_DIR"
  to a directory containing one of the above files.  If "XCB" provides a
  separate development package or SDK, be sure it has been installed.


-- Configuring incomplete, errors occurred!
See also "/home/odroid/develop/sfml/build/CMakeFiles/CMakeOutput.log".
root@gamestation-turbo:/home/odroid/develop/sfml/build# make install
make: *** No rule to make target 'install'.  Stop.

this is the edited section in the CMakeList.txt

Code: [Select]
# find external libraries
if(SFML_OS_LINUX OR SFML_OS_FREEBSD)
    find_package(X11 REQUIRED)
    if(NOT X11_FOUND)
        message(FATAL_ERROR "X11 library not found")
    endif()
    if(NOT X11_Xrandr_FOUND)
        message(FATAL_ERROR "Xrandr library not found")
    endif()
    include_directories(${X11_INCLUDE_DIR})
endif()
if(NOT SFML_OPENGL_ES)
    find_package(OpenGL REQUIRED)
    include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(SFML_OPENGL_ES AND SFML_OS_LINUX)
    find_package(EGL REQUIRED)
    find_package(GLES REQUIRED)
    include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
    find_package(XCB COMPONENTS xlib_xcb icccm image randr util REQUIRED)
    if(NOT LIBXCB_FOUND)
    message(FATAL_ERROR "Xcb library not found")
    endif()
    include_directories(${LIBXCB_INCLUDE_DIRS})
    endif()
    include_directories(${UDEV_INCLUDE_DIR})
endif()

any help??

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