Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - keilmillerjr

Pages: 1 ... 35 36 [37] 38 39 ... 78
541
Scripting / Re: help to find letter postion
« on: November 12, 2018, 08:40:39 AM »
Could you just use find(value) to return the array index?

charlist.find(fe.game_info(Info.Title).slice(0,1))+1)*20   this way?

Unfortunately, when I change games, position is not updated

Do it inside your magic function instead of your foreach loop and compare line. Both do the same thing. Just trying to clean up code. :)

542
Scripting / Re: help to find letter postion
« on: November 12, 2018, 05:35:26 AM »
Could you just use find(value) to return the array index?

543
Themes / Re: Is there a tool to convert retrofe themes to attractmode?
« on: November 09, 2018, 07:05:39 PM »
Totally different. You would have to recreate it.

544
General / Re: what is the best way to optimize performance?
« on: November 09, 2018, 11:46:02 AM »
You need to look at all squirrel code executed by active plugins/themes/modules. Reducing the following will help with performance: layers, callbacks, things happening every tick. Animations will do it. Keep it simple if you can.

545
Themes / Re: New Theme - STRIPES 0.9.7
« on: November 08, 2018, 02:09:54 PM »
i personalty just love looking at your layout files...know one else scripts like this

great job..

I need to take a peek now! Wonderful thing this forum is. Easy to improve coding skill slowly and not be overwhelmed.

546
General / Re: attract mode 2.5.0 for retropie
« on: November 08, 2018, 02:07:40 PM »
nobody can help me?

I told you. You have to compile it yourself. Lol

547
Scripting / Re: Problem plugin - Random
« on: November 08, 2018, 03:13:31 AM »
Greetings and many thanks to Mr. keilmillerjr for this very useful sequencer plug-in. This functionality should indeed be built in with AM.

I wonder if it is possible for this plug-in to detect when the snap-video is finished and start the sequencer when the video is finished instead of a manual timer? (similar to HyperSpin "wait for video" option before Attract wheel-scrolling starts).

Keep up the good work and best regards.

/Edit: Report of some minor issues:

* sequencer plug-in interrupts the built-in AM screensaver functionality. (it would be great to pause the sequencer while screensaver is active). It is a non-issue for me since I just disable the AM screensaver and use this sequencer plug-in instead as a live attract-mode screensaver.

* sequencer plug-in timer starts counting even while a intro video is playing during the start of AM. (this can only be an issue for those that are using longer intro videos.)

Thank you for the awesome feedback and bug reporting.

I can easily tackle the bugs when I get some free time.

I’m not sure if your requested feature is possible as a plugin. I’ll investigate. The issue will be calling a variable from a layout. I think they are “sandboxed”. If so, it would have to utilize a module to set a global variable and hopefully plugin would read it after layout. I’ve been trying to keep this a plugin. I could replicate how hyperspin does it 100%, but it would have to be integrated into each theme and not an easy global thing.

548
General / Re: Exiting game to AM on arcade machine
« on: November 08, 2018, 02:58:12 AM »
Config settings -> input general -> user interface -> ui cancel

Defaul: ESC

549
Announcements / Re: Version 2.5.0
« on: November 07, 2018, 01:33:15 PM »
Try this guide. Install Xcode. Install tools. Select it. Install x11 quarts. Symlink it. Then try curling brew. I know I had it installed because I looked back on projects I did during that time and I had imagemagik installed. I remembered having an issue with quartz.

https://gist.github.com/myobie/1860902

550
General / Re: attract mode 2.5.0 for retropie
« on: November 07, 2018, 10:11:10 AM »
I would assume you could compile yourself? I’m working on making my own raspbian lite based image, but at a halt as I need a faster pi 3b+. Maybe I order this week.

551
Announcements / Re: Version 2.5.0
« on: November 07, 2018, 10:09:48 AM »
iOtero if you try compile locally, let me know your results. I’m curious.

552
Announcements / Re: Version 2.5.0
« on: November 06, 2018, 01:37:42 PM »
It does not work on MAC OS X Mountain Lion... but since version 2.2 it's still usual...  :'(

I guess there will be nobody around here who could provide me with an MA 2.5 for Mountain Lion...  :-[

attract 2.5.0 image in download section works for me on mountain lion. Do you have any errors in the terminal? I’m launching the start script in the app from the terminal. Had issues in the past.

Have you tried compiling locally?

Edit: I’m too tired. I’m not using mountain lion. I’m on 10.13, whatever that is. These nicknames kill me.

553
Announcements / Re: Version 2.5.0
« on: November 05, 2018, 05:49:46 AM »
Pause emulator feature is neat. Can’t wait to try it. Unique way to solve the problem of pausing and getting screen burn.

554
General / Re: Issue with attract and my Mac
« on: November 04, 2018, 11:15:55 AM »
Now that version 2.5.0 is out, easy to test with a blank .attract directory 👍🏻

$ mv ~/.attract ~/attract_backup

Fresh install of attract 2.5 on my mac. Edited MAME config through the GUI, and added a single display with default configuration to eliminate variables that could cause an issue. Closed, copied my mvscomplete theme and dependencies. Shows up all messed up. Removed mvscomplete and dependencies, tried Arcadeflow_28.zip. Didn’t load theme at all. Unzipped, and it loaded with no snaps like before. Also threw errors in tick2 function and had to force close attract.

Deep breath...

555
Not sure if it matters, but your mixing slashes and backslashes in your path.

Try closing all apps including explorer (shell).

Pages: 1 ... 35 36 [37] 38 39 ... 78