Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calle81

Pages: [1] 2 3 ... 8
1
Themes / Re: HyperPie2 Theme [V2 Released]
« on: May 19, 2018, 02:03:46 PM »
I'm not sure what you mean. Can you describe in more detail the problem you get and maybe post a screenshot? Everything works as it should for me. Commenting out that section breaks the art load delay feature so makes no sense. Just disable art load delay in the layout options instead and it wont be used.

Edit: Sorry. Didn't see your youtube video at first. I'm not sure whats going on there. Looks as if you have changed the size of the video frame? Are you using "hp2-systems-menu" theme and the layout.nut i posted?

2
Themes / Re: HyperPie2 Theme [V2 Released]
« on: May 19, 2018, 08:32:06 AM »
mrbison, try replacing the layout.nut in both folders with this one. Should fix the error message.  :)

3
Themes / Re: Attract Mode theme conversion - Big Box Unified
« on: May 19, 2018, 12:56:01 AM »
Good stuff! :)

Noticed one thing you can improve if you want. The box and cart art animations could have a transition setting so that the animation and display of the art only starts on transition.EndNavigation. This would improve navigation speed a lot and look cleaner imho.

//////////////////////////////////////////////////////////////////////////////////
// Box art to display, uses the emulator.cfg path for boxart image location

if ( my_config["enable_gboxart"] == "Yes" )
::OBJECTS <- {
 boxart = fe.add_artwork("boxart", flx*0.5, fly*-2, flw*0.325, flh*0.6 ),
}

OBJECTS.boxart.preserve_aspect_ratio = true;
OBJECTS.boxart.trigger = Transition.EndNavigation;
if ( my_config["enable_gboxart"] == "Yes" )
{
//Animation for Global & Expert Mode
local move_transition1 = {
  when = Transition.EndNavigation ,property = "y", start = fly*-2, end = fly*0.275, time = 750, tween = Tween.Back
}

//Animation
animation.add( PropertyAnimation( OBJECTS.boxart, move_transition1 ) );
}

if ( my_config["enable_gcartart"] == "Yes" )
::OBJECTS <- {
 cartart = fe.add_artwork("cartart", flx*2, fly*0.625, flw*0.25, flh*0.255 ),
}

OBJECTS.cartart.preserve_aspect_ratio = true;
OBJECTS.cartart.trigger = Transition.EndNavigation;
if ( my_config["enable_gcartart"] == "Yes" )
{
//Animation for Global & Expert Mode
local move_transition1 = {
  when = Transition.EndNavigation ,property = "x", start = flx*2, end = flx*0.625, time = 750, tween = Tween.Back
}
//Animation
animation.add( PropertyAnimation( OBJECTS.cartart, move_transition1 ) );
}

4
Themes / Re: HyperPie2 Theme [V2 Released]
« on: May 15, 2018, 01:52:25 PM »
Added this view to the theme with marque support. (Note the flicker effect behind it ;) )

https://youtu.be/yoich27ng_4

Drop the files in the hp2-systems-menu folder. It contain to new views. One with listbox and one with a vertical wheel as demonstrated in the video. Use the toggle layout button to switch between them.

5
General / Odroid XU4
« on: May 15, 2018, 01:47:09 PM »
Hi, I'm thinking of picking up an Odroid XU4. Anyone managed to compile an up to date version of AM for it yet?

6
General / Re: don't know what this window is..
« on: April 16, 2018, 04:17:16 AM »
OK, that is weird. Post your attract.cfg file. Also try and disable the keyboard serach plugin from attract mode options/plugins

7
General / Re: don't know what this window is..
« on: April 15, 2018, 01:51:14 PM »
Hi, you have pressed the button tou assigned to custom1 in the AM controls options to bring up the search dialog for the HyperPie2 theme. Press custom1 again to hide it.

8
General / Re: Development status?
« on: April 10, 2018, 07:50:15 AM »
A bunch of awesome commits today :)

9
Themes / Re: HyperPie2 Theme [V2 Released]
« on: March 26, 2018, 03:04:26 PM »
Link to latest release and instructions added to the first post!  :)

10
General / Re: Best Frontend - Cheers to raygun!
« on: March 26, 2018, 04:43:30 AM »
Yup, simply the best. Better than all the rest! ;)

Thanks Raygun!  :D

11
General / Re: Hyperpie 2 :(
« on: March 20, 2018, 01:50:22 AM »
This is not the place for HyperPie support. Join the facebook group "Project Hyperpie" and ask your questions there.

12
Scripting / Re: Display-Specific Music?
« on: March 17, 2018, 12:51:26 PM »
Second, let me understand what you are asking... you want unique music on a per-title basis? So like Galaga has it's own song, and Ms. Pacman has another song?

I will only use it for the displays menu. So Nes, snes etc can have music that overrides the video snaps music. I found a simple workaround:

////////////////
//Background Music
////////////
local bgMusic = fe.add_sound("")
function bgmusic_transitions( ttype, var, ttime ) {
 switch ( ttype ) {
  case Transition.FromOldSelection:
           bgMusic.playing=false
         bgMusic.file_name = "../../music/"+fe.game_info(Info.Title)+".mp3"
            bgMusic.playing=true
            bgMusic.loop=true
  break;
  case Transition.ToGame:
  case Transition.ToNewList:
         bgMusic.playing=false
         bgMusic.file_name = "../../music/"+fe.game_info(Info.Title)+".mp3"
            bgMusic.playing=true
            bgMusic.loop=true
  break;
  }
 return false;
}

13
Scripting / Re: Display-Specific Music?
« on: March 15, 2018, 03:59:27 PM »
Hi, would it be possible to add an option to have the music change per [Title] and not Per [DisplayName]? I'm trying to add custom music to a displays menu.

Cheers!

14
Themes / Re: HyperPie2 Theme [Preview]
« on: March 09, 2018, 01:40:31 AM »
I added another "view" to the HP2 theme. Works on 5:4 cabs and 16x9. Full screen video view https://www.youtube.com/watch?v=mfe8eB4NyDY

15
Themes / Re: HyperPie2 Theme [Preview]
« on: March 05, 2018, 02:18:16 PM »

Pages: [1] 2 3 ... 8