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Messages - rand0m

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1
General / Re: Instant snap
« on: January 21, 2022, 06:23:02 PM »
AM already displays snaps instantly, just make sure that snaps are not too huge (resolution and size). You can also use "Transition.EndNavigation" This makes AM display snaps only when user stops scrolling (makes a noticeable difference specially in vids as AM is not trying to display art of every item).

I checked a few vids on advmenu. They are also doing something neat (which I also did in my theme) which is that vids are played on top of snaps, so while scrolling snaps are immediately displayed while vid starts on top of them after a few milliisecs this gives the impression that nohting is out of sync.

check my vid here > https://www.youtube.com/watch?v=bZ9CDi08Vec (at around 10 sec, you can see the scroll speed)

2
Scripting / Re: Gamer progression module concept
« on: December 28, 2021, 11:21:19 PM »
As kent79 mentioned easy way would be to create two filters one locked and one unlocked. You can do all kind of stuff with tags so "unlocked" games while listed can be coded to throw a "game is locked" error when selected to run.

Second part is how gameA unlocks gameB. If you are only unlocking games based on series you can fill in "Series" data in romlist and use that as basis for unlocks. If you are good at coding you can also run something in background which checks timeplayed on gameA and edits tag of gameB from locked to unlocked. It would be easier to do this on button press (custom1...6) first. Something like:

local tags = fe.game_info(Info.Tags).tolower()
if (tags.find("unlocked") != null ) & if [PlayedTime] => set value, do something like unlock a specific game

I am using three tags currently "Playing, Queue and Completed/ Archived. Playing is for titles I am currently playing, queue for titles I'll play later on and Archived for titles I've completed. A large library of games kind of requires some kind organization. I am looking at this whole thing like moving a game from "queue" to "playing" the difference being your idea is to use this setup on a single romlist while I am trying to create a new display with games which have tag queue/r playing composed of all romlists.

3
Emulators / Re: PLEASE HELP ME!!!! AM and Philips CDI emulation
« on: December 27, 2021, 02:42:04 AM »
BIOS (cdimono1) can be in any place, just make sure to add the path in mame.ini. MAME doesn't support DVC at the moment so very few titles actually work.

You can check if MAME part is working and BIOS is accessed by opening command prompt in MAME folder and using this command "mame cdimono1"

4
Emulators / Re: PLEASE HELP ME!!!! AM and Philips CDI emulation
« on: December 20, 2021, 01:47:07 AM »
I'm not so sure about Retroarch MAME but I am running CD-i directly through MAME using the following setup:

executable           D:\Platforms\Arcades\MAME\Emulators\MAME\MAME (latest)\mame.exe
args                 cdimono1 -skip_gameinfo -nowindow -cdrm "[romfilename]"
rompath              J:\Platforms\Consoles\Other\Philips CD-i\Roms\Non-Redump\
romext               .chd
system               Philips CD-i
exit_hotkey          Joy0 Zneg+Joy0 Button7
pause_hotkey          Joy0 Zneg+Joy0 Button6
artwork    flyer           D:\Platforms\Consoles\Other\Philips CD-i\Images\flyer
artwork    snap            D:\Platforms\Consoles\Other\Philips CD-i\Images\snap
artwork    title           D:\Platforms\Consoles\Other\Philips CD-i\Images\title
artwork    video           D:\Platforms\Consoles\Other\Philips CD-i\Images\video

5
Try:
Code: [Select]
rompath              M:\Emulators\Sharp X68000\games;M:\Emulators\Sharp X68000\games\[name]\

6
General / Re: Variables to use under default-emulator.cfg
« on: May 27, 2021, 11:47:04 AM »
These defaults templates work really well though. Adding a new system (specially if using something like retroarch) becomes very easy/ less time consuming.

7
Arculator Official Page: http://b-em.bbcmicro.com/arculator/index.html
Arculator Roms: http://www.4corn.co.uk/aview.php?sPath=/roms

Place roms in arculator/roms, setup the system (much like PCem but less complicated) and post-boot run the game by clicking on floppy icon.

I couldn't get mame to run archimedes but I have non-merged set and don't have the list of all roms required for running it.

8
I got it working on my end, pressing exit_key will quit dosbox and turn teh focus back on AM. What are the "executable" and "args" you are using in emulator for dosbox (in AM/emulators)?

9
1- Use start /wait for running dosbox
2- Create another bat file for terminating dosbox and call it at the end. Something like following where dosbox.exe is the main executable:
     
Code: [Select]
taskkill /IM dosbox.exe /F
exit

Perfect, but how do I call this batch file that terminates dosbox?
i.e is there a way to get AM to EXECUTE the batch file when i press the EXIT hotkey to close the emulator?
Thanks

You can create a dosbox.bat in dosbox folder and call it from there. What is the "executable" and "args" in dosbox emulator.cfg? Since dosbox already supports an exit function, it would be best to simply add -exit if you start dosbox directly e.g:
Code: [Select]
executable           d:\games\dos\dosbox\dosbox.exe -exit -fullscreenif spaces in path, use:
Code: [Select]
executable           "d:\games\dos\dos space box\dosbox.exe" -exit
If you start dosbox via batch then add -exit after dosbox.exe then rest of the command e.g.:
dosbox.bat (launches dosbox)
Code: [Select]
@echo off
start /d "d:\games\dos\dosbox" dosbox.exe -exit %1

This will exit dosbox when you exit the game.


10
1- Use start /wait for running dosbox
2- Create another bat file for terminating dosbox and call it at the end. Something like following where dosbox.exe is the main executable:
     
Code: [Select]
taskkill /IM dosbox.exe /F
exit

11
General / Re: Help, splash screen per game
« on: May 05, 2021, 10:04:31 AM »
Easy way: Use fadtoblack plugin and either use [Title].png or add-artwork, this is explained here by Jedione > http://forum.attractmode.org/index.php?topic=1893.0

Or use a function on "select" which displays the image, where ideally pressing "select" again would run the game and "back" would bring you back to the list.

Or you could use transition_call back which is discussed here by checkist > http://forum.attractmode.org/index.php?topic=1081.0


!! All of the above would require having the controls/ howto play images.

12
Emulators / Re: Help with emulator AAE i use this aae.exe but...
« on: April 15, 2021, 07:31:51 AM »
This is the correct argument.

Code: [Select]
args                 [name]

make sure your \aae\aae.ini shows this or the correct path to these files, also make sure that your \attractmode\emulators\aae.cfg has the correct path
Code: [Select]
[main]

mame_rom_path = M:\Emulators\AAE\roms


make sure you have the correct romset or version of the roms needed for your aae emulator

try a few different game to make sure it isn't a an issue with a specific game

take hermine.potter's advice and test on the command line

NOW WORKS (MAN GOLD TIP "try a few different game to make sure it isn't a an issue with a specific game" Thats its) :))!!! Many Thanks... Thanks all for all help from everybody!!  ;) ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Only one last point.. i dont now how i START a game in Fullscreen  :-\

In aae.ini use windowed =0 (or use windowed=1 and change the screenw (width) and screenh (height) to match your resolution i.e. screenw = 1920, screenh =1080 for hd)

13
Emulators / Re: Help with emulator AAE i use this aae.exe but...
« on: April 15, 2021, 05:53:04 AM »
Help with emulator AAE i use this aae.exe but...

Code: [Select]
# Generated by Attract-Mode v2.6.1
#
executable           M:\Emulators\AAE\aae.exe
args                 "[romfilename]"
rompath              M:\Emulators\AAE\roms
romext               .zip
artwork    flyer           $HOME/vetor/boxart
artwork    marquee         
artwork    snap            $HOME/vetor/videos;$HOME/vetor/snap
artwork    wheel

Wheen i load the game in attract appears this:



its the "menu" from aae.exe but i need attract loads zip directly, and not load GUI menu and go straight to the game selected? understand me?

The AAE page says "run AAE.EXE to start the built-in GUI, or aae  gamename to run a specific game. "  :-\

1. Change arg to "[name]"
2. Add the rom path in aae.ini (present in aae directory root). mame_rom_path = "Path\to\Roms"
3. If above doesn't work then change rompath in AM emulator.cfg to: M:\Emulators\AAE\roms\
4. If that too doesn't work make sure that roms are correct some MAME roms won't run on AAE. Google for AAE specific sets.

14
General / Re: losing focus tips/tricks?
« on: January 06, 2021, 12:59:49 AM »
You can also trying turning on Resfix in AM plugins.

15
General / Re: Organizing
« on: January 01, 2021, 07:27:05 AM »
1. AM and all related media (snaps, vids etc) should go in SSD.
2. I don't think any emulators benefit from SSD (maybe cemu and rcps3) so emulators and roms should go to HDD.
3. Some win games benefit from SSD most don't so you will have to check.

OS should be the first thing on SSD, the improvement is amazing.

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