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Messages - qqplayer

Pages: 1 ... 14 15 [16] 17 18 ... 21
226
Themes / Re: [WIP] NES mini theme
« on: March 18, 2017, 03:04:43 PM »
Bjose , awesome work.

Have you ever think about doing something like this:

Code: [Select]
// Load image based up emulator
local system_art = fe.add_image("system/[Emulator]", flx*0, fly*0, flw, flh );

I dont know if this can help you in some way  :)

Thanks another time , your layout is beautiful.

227
Scripting / Re: Display an image after game quit
« on: March 14, 2017, 10:56:11 AM »
I made some test , maybe this will help you:

Code: [Select]
::OBJECTS <- {
 FadeOut = fe.add_artwork("FadeOut", flx*0, fly*0, flw, flh ),
}

local alpha_transition = {
    when = Transition.FromGame ,property = "alpha", start = 0, end = 255, time = 500, easing = Easing.Out, wait = true,
 }

animation.add( PropertyAnimation( OBJECTS.FadeOut, alpha_transition ) );
[code]

228
This is what I´m doing adding some animation and text overview.
Only backgound from OlRoom.











Video Preview:

https://www.youtube.com/watch?v=DfFDVDjl8Jc

229
Themes / Re: [WIP] SILKY Theme
« on: March 13, 2017, 02:45:40 PM »
Awesome

230
Themes / Re: Attractmode Barcade "display-menu" Release.
« on: March 13, 2017, 02:34:06 PM »
just add moore text...simple

Code: [Select]
gridc.name_t =  fe.add_text( "Barcade", flx*0.095, fly*0.085, flw*0.800, flh*0.280 );
gridc.name_t.set_rgb( 255, 0, 0);
gridc.name_t.font="yellow";
gridc.name_t.charsize = 120;

local text =  fe.add_text( "Barcade", flx*0.050, fly*0.085, flw*0.800, flh*0.280 );
text.set_rgb( 000, 255, 0);
text.font="yellow";
text.charsize = 120;

Thanks , but let me explain.

For example , if I make:

Code: [Select]
gridc.num_t = fe.add_artwork( "snap", 0, 0, 640, 480 );
and I add:

gridc.nam_t = fe.add_artwork( "title", 0, 0, 640, 480 );

The "title" doesnt change when I move by the grid.
I can just use the three "precreated" objects:

Code: [Select]
frame=null;
  name_t=null;
  num_t=null;

This works:
Code: [Select]
gridc.frame
gridc.name_t
gridc.num_t

This doesnt:
Code: [Select]
gridc.number_t

231
Themes / [Tutorial] Adding transitions between layouts.
« on: March 13, 2017, 02:14:07 PM »
Testing little animations while changing between diferent layouts.

This is the code I´ve used if anyone wants to add to their creations.

Code: [Select]
{
local bgsolid = fe.add_image( "background.png", 0, 0, flw, flh );
bgsolid.alpha=255;

local bgsolid_shrink_cfg = {
    when = When.StartLayout,
    when = Transition.ToNewList,
    property = "scale",
    start = 1.4,
    end = 1.0,
    time = 1000
    tween = Tween.Quad,
}

animation.add( PropertyAnimation( bgsolid, bgsolid_shrink_cfg ) );
}

https://www.youtube.com/watch?v=aVoLsfaCYSo&feature=youtu.be

232
Themes / Re: Attractmode Barcade "display-menu" Release.
« on: March 13, 2017, 12:27:01 PM »
I´m trying to make my own version based on grid-layout.
How can I add artworks or text?I mean there are two or three created like:

Code: [Select]
gridc.name_t =  fe.add_text("[Title]"...
But I have some problems if I want to add more , for example a "gridc.numnber_t"
Any help please?Thanks.


233
Themes / Re: NES mini theme
« on: March 12, 2017, 01:35:31 PM »
If you paste the code I think I can help you with this.
Maybe you have to resize the "artwork" to an small size.
 

234
Scripting / Animate the wheel?
« on: March 12, 2017, 01:33:33 PM »
Can we animate the complete wheel?
I want to make the wheel shrink or move right when layout starts.

235
Themes / Re: NES mini theme
« on: March 12, 2017, 12:24:46 PM »
How to "enable" the second grid¿?


236
Scripting / Re: music only in display-menu ? HELP
« on: March 12, 2017, 06:01:49 AM »
Code: [Select]
// sound
local mysong = fe.add_sound("music.mp3");

mysong.file_name = music.mp3";
mysong.loop = true;
mysong.playing = true;

 ;)

237
Scripting / Add new properties to conveyor
« on: March 11, 2017, 10:06:30 AM »
I found this code inside the coveryour module:

Code: [Select]
class SimpleArtStrip extends Conveyor
{
m_x=0; m_y=0; m_width=0; m_height=0; m_x_span=0; m_y_span=0;

constructor( artwork_label, num_objs, x, y, width, height, pad=0 )
{
base.constructor();
local my_list = [];
for ( local i=0; i<num_objs; i++ )
my_list.push( SimpleArtStripSlot(this,artwork_label) );
set_slots( my_list );

m_x=x+pad/2; m_y=y+pad/2;
if ( width < height )
{
m_x_span=0;
m_y_span=height;
m_width=width-pad;
m_height=height/m_objs.len()-pad;
}
else
{
m_x_span=width;
m_y_span=0;
m_width=width/m_objs.len()-pad;
m_height=height-pad;
}

reset_progress();
}
};

Can I add new properties like pin_x or skew_x?
Can anyone make me a little example on how to do this?
Thanks.

PD:

Want to do something like this



http://s406.photobucket.com/user/sismo99/media/Captura03.jpg.html

238
Themes / Re: NES mini theme
« on: March 11, 2017, 08:49:38 AM »
Thanks

EDIT:  How to show "boxart"?

EDIT2: Ok just rename boxart path as flyer path.

239
Scripting / Re: Add loading video
« on: March 10, 2017, 08:32:55 AM »
Thanks for the effort.
We can use rocketlauncher to this but I would like to have an oprtion using only AM.
Maybe on future versions, who knows.

240
Scripting / Re: music only in display-menu ? HELP
« on: March 10, 2017, 08:25:05 AM »
I think the best option is to.add a custom music for your menu theme.

I have a little code for this on my computer.
Something like fe.add music....

I'll paste later if you want.

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