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11
General / new BlendMode...
« Last post by jedione on Yesterday at 05:28:12 PM »
does any one know how to implement the new Blend Modes....

 this is what i tryed.....   but dont do anything

Code: [Select]
local bg = fe.add_artwork( "snap", flx*0.200, 200, flw*0.500, flh*0.500 );
bg.BlendMode.Screen;

info from latouts.txt.

* `blend_mode` - Get/set the blend mode for this image.  Can have one of the
     following values:
      - `BlendMode.Alpha`
      - `BlendMode.Add`
      - `BlendMode.Screen`
      - `BlendMode.Multiply`
      - `BlendMode.Overlay`
      - `BlendMode.Premultiplied`
      - `BlendMode.None`


thats all the give us...no example?       Thanks.. :)


12
Announcements / Re: Version 2.4 sneaking in!
« Last post by jedione on Yesterday at 05:08:54 PM »
Zorder.



it is listed in the "Layouts.txt" file in the main folder

* `zorder` - Get/set the Image's order in the applicable draw list.  Objects
     with a lower zorder are drawn first, so that when objects overlap, the one
     with the higher zorder is drawn on top.  Default value is 0.
13
Announcements / Re: Version 2.4 sneaking in!
« Last post by Manual do Fliperama on Yesterday at 03:15:56 PM »
How to update the version for Ubuntu?

[SOLVED]
I compiled it for Linux 64 bit and it worked.
14
Announcements / Re: Version 2.4 sneaking in!
« Last post by zpaolo11x on Yesterday at 01:56:05 PM »
It's great! And Mac OS availability is even better :)

My theme is having problem with zorder (because I never got how it actually worked in the old version LOL). Where I can find a detailed explanation of how zorder works now?
15
Themes / Re: Robospin images wheel problem
« Last post by zlagos on Yesterday at 12:00:51 PM »
I have try your image and yes it's ok. Which program are you used?

I use Gimp with batch image manipulation plugin.
And i'm sorry, but it's not one of the easiest programs to use well.
There are people who use Photoshop, but i'm a fan of free software, that's why i use Gimp.

Quote
P.S But is not possible to change this values? Because I don't want to modified the images one by one  :-\

local wheel_w = [ flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.24, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, ];
local wheel_h = [  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, flh*0.168,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, ];


You should modify all these measures:

Code: [Select]
local wheel_x = [ flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.68, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, ];
local wheel_y = [ -fly*0.22, -fly*0.105, fly*0.0, fly*0.105, fly*0.215, fly*0.325, fly*0.436, fly*0.61, fly*0.72 fly*0.83, fly*0.935, fly*0.99, ];
local wheel_w = [ flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.24, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, ];
local wheel_h = [  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, flh*0.168,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, ];

And something else... You can try, but i would not.
16
& NOW NONE OF MY GAMES LAUNCH. Forgetting about having a doubled up list with some in the proper name convention and some still having their .zip file names I started out with everything working now none of my games launch ! I get black & white text really fast & it's not launching any game !

I already changed back "/opt/retropie/supplementary/runcommand/runcommand.sh" I just simply don't get it.

**edit when I hit "CTRL+ALT+DELETE" ON Key board, it restarted the pi / launched back Attract Mode after a reboot & games are now WORKING (Still double list needs to be fixed), how do I remove this info screen that shows up literally for a half second when launching the games:



 **I'm still plauged with having a DOUBLED ROM wheel list with half of it looking perfect & the other half right where I started though. So this is more critical than anything else at this point.
17
Themes / Re: Robospin images wheel problem
« Last post by ^F117^ on Yesterday at 08:13:53 AM »
I have try your image and yes it's ok. Which program are you used?

P.S But is not possible to change this values? Because I don't want to modified the images one by one  :-\

local wheel_w = [ flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.24, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, ];
local wheel_h = [  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, flh*0.168,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, ];
18
well my problems just got worse to some degree... As you can notice in some of my above posts on the top left corner of the rom count it shows 1652, when I made these changes it double to 3285 HALF the set is perfect, No Brackets / Proper Names for the roms as they should be the other half it's like I'm starting from scratch all over no clue why it's doubling the amount of roms within the list / folder only truly has 1652 games.

Great names show as they should no brackets etc in this photo... but MAJOR problem below my roms doubled half WRONG!


Here you can see once I get past 1652 roms starting again (rom list is doubled) this half I need to REMOVE ! The naming convention is all wrong... I just went backwards I feel.


Quote
Progets " Are you sure you don't have a Global Filter or another filter applied? You can look to see in the attract.cfg file or post that file here if you're not sure."

I have no clue
19
Themes / Re: Robospin images wheel problem
« Last post by zlagos on Yesterday at 05:10:35 AM »
I have try to resize the images in 460x181,  but it's still oval.

Not only resize images, resize image and canvas:

1400x900:



460x181:

20
Scripting / Re: Animate a Shuffle List
« Last post by zlagos on Yesterday at 05:06:47 AM »
The problem is here:

http://forum.attractmode.org/index.php?topic=2331.0

It's about the fade out of the listbox, not the shuffle list.
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