Author Topic: Blueprint 1.0 (Finally!)  (Read 1822 times)

liquid8d

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 442
    • View Profile
Blueprint 1.0 (Finally!)
« on: October 28, 2017, 09:14:17 PM »
This is the "Unnamed" theme I was working on way back when...  ;D





Right now it only has a default horizontal design. The intent is for it to support many resolutions, but additional changes could be added in the config.nut file and added to the UserConfig.

It also makes use of the keyboard-search module I just released:



The artwork makes use of PreserveArt and PanAndScan and you can customize what images/videos are used, and whether it will fit, fill and panandscan. I've included these in the zip file.

It has a bunch of options to configure info displayed:


Additional color themes could be added in the themes.nut and UserConfig as well.

It also includes a matching Displays Menu selector:



I've attached a download of the current version, but you can watch for updates here:

https://github.com/liquid8d/attract-extra/tree/master/layouts/blueprint
« Last Edit: October 28, 2017, 09:32:22 PM by liquid8d »

kent79

  • Sr. Member
  • ****
  • Posts: 442
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #1 on: October 29, 2017, 05:05:22 AM »
Hello liquid8d,

I like your keyboard-search module very much. 2 more things would like to request. Thanks

1. Could you update your module to replace current plugin search function

2. Your keyboard-search function missing "Enter" button.  Could you add it back in further version.



liquid8d

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 442
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #2 on: October 29, 2017, 06:34:17 AM »
Hello liquid8d,

I like your keyboard-search module very much. 2 more things would like to request. Thanks

1. Could you update your module to replace current plugin search function

2. Your keyboard-search function missing "Enter" button.  Could you add it back in further version.

Do you mean replace the existing keyboardsearch plugin? I don't think I wrote that one, but if this one is found stable enough, it'd be great to update it. I know I played with making it a plugin before, but I think there were reasons why I went with a module, but I can look into it.

Yes, you are right - no enter. As of now, it expects you to use the search key as a toggle to return to the layout. Adding an enter key makes sense though :)

P47

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #3 on: October 30, 2017, 12:30:32 PM »
Great, maybe it works good in vertical mode, what do you thing ?

kent79

  • Sr. Member
  • ****
  • Posts: 442
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #4 on: October 30, 2017, 06:02:24 PM »
One more advice for searching function. Could you add starting point (eg. underline) and modify input object from Align.Left to Align.Centre. Thanks.
« Last Edit: November 02, 2017, 05:01:42 AM by kent79 »

dukpoki

  • Full Member
  • ***
  • Posts: 48
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #5 on: December 14, 2017, 03:44:53 PM »
Nice theme.  I really like the simplicity of it.  One question though.  Is there a specific line to adjust the opacity of the background overlay?  It's so dark so snaps/flyers are barely visible.

liquid8d

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 442
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #6 on: December 16, 2017, 12:28:38 PM »
Nice theme.  I really like the simplicity of it.  One question though.  Is there a specific line to adjust the opacity of the background overlay?  It's so dark so snaps/flyers are barely visible.

thanks, yes that should have been part of the theme - it is in the config.nut under bg_overlay, alpha is currently 210 - you'll want to go lower to see the artwork better.

dukpoki

  • Full Member
  • ***
  • Posts: 48
    • View Profile
Re: Blueprint 1.0 (Finally!)
« Reply #7 on: December 17, 2017, 01:19:07 AM »
thanks, yes that should have been part of the theme - it is in the config.nut under bg_overlay, alpha is currently 210 - you'll want to go lower to see the artwork better.

Got it.  Thank you!