Author Topic: Game Station Theme v2.6.3 (Support 4:3 & Wide Screen now)  (Read 26751 times)

obby

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Re: New Theme - Game Station HD v2.1
« Reply #30 on: January 08, 2016, 10:19:26 PM »
Updated and merged. Loving it (and so are my guests).

I tried messing with dofile() to see if you can load expert settings from separate file, but I had no luck. The file being processed has to have all methods loaded. There doesn't seem to be an easy way to insert a block of code in Squirrel. Honestly though AttractMode needs per-display layout options, there's no reason anyone should be editing your theme.




Namachieli

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Re: New Theme - Game Station HD v2.1
« Reply #31 on: January 09, 2016, 10:18:28 AM »
Updated and merged. Loving it (and so are my guests).

I tried messing with dofile() to see if you can load expert settings from separate file, but I had no luck. The file being processed has to have all methods loaded. There doesn't seem to be an easy way to insert a block of code in Squirrel. Honestly though AttractMode needs per-display layout options, there's no reason anyone should be editing your theme.

While I don't exactly disagree, I think that for newer users, just setting things one way for all will work. When they get to the point of customizing they can explore.

If there are too many knobs, it can be overwhelming.

The way to do this is enable expert mode, then more options appear.

@Kent79 - Any thoughts about putting this on github so its easier to manage, update, and some of us can contribute?

I've had to add some entries into the genre list to match categories I had been using ('role-playing' vs 'role playing')
kubuntu 14.04 x64. i5 4690k, 16 GB RAM, EVGA GTX 750ti, DS3 SIXAXIS via BT/USB, RetroArch/libretro.

obby

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Re: New Theme - Game Station HD v2.1
« Reply #32 on: January 10, 2016, 12:46:22 PM »
Updated and merged. Loving it (and so are my guests).

I tried messing with dofile() to see if you can load expert settings from separate file, but I had no luck. The file being processed has to have all methods loaded. There doesn't seem to be an easy way to insert a block of code in Squirrel. Honestly though AttractMode needs per-display layout options, there's no reason anyone should be editing your theme.

While I don't exactly disagree, I think that for newer users, just setting things one way for all will work. When they get to the point of customizing they can explore.

If there are too many knobs, it can be overwhelming.

The way to do this is enable expert mode, then more options appear.

@Kent79 - Any thoughts about putting this on github so its easier to manage, update, and some of us can contribute?

I've had to add some entries into the genre list to match categories I had been using ('role-playing' vs 'role playing')

Yeah, +1, when you feel it's stable throw it up on github, I want to contribute some of my changes as configurable options.

kent79

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Re: New Theme - Game Station HD v2.1
« Reply #33 on: January 11, 2016, 03:15:50 AM »
I have 2 things to be considering

1. May I apply this theme to be AM bulit-in layout?

2. I would like to submit to github after scrolling effect of title completed.

 :)
« Last Edit: January 11, 2016, 03:32:12 AM by kent79 »

kent79

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Re: New Theme - Game Station HD v2.2
« Reply #34 on: January 24, 2016, 05:46:34 AM »
A minor updated. You may download it in first post  :)

- add option of playing video sound, yes or mute
- add a tick icon of selected game
- fix color issue for rpg.png
« Last Edit: January 24, 2016, 06:03:34 AM by kent79 »

DietCoke

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Re: New Theme - Game Station HD v2.2
« Reply #35 on: January 24, 2016, 05:49:24 PM »
Nice theme!  Where would I find the section of code that would widen the list on the far right?  I'd like the text game titles to have more space on the screen.  I've been digging in the layout.nut but haven't found it yet.

kent79

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Re: New Theme - Game Station HD v2.3
« Reply #36 on: February 02, 2016, 05:22:34 AM »
Update again to version 2.3.

- fix CRT effect issue
- add animation effect for tick icon
- change  animation effect to fade in/out of game list while spin option selected

kent79

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Re: New Theme - Game Station HD v2.4
« Reply #37 on: February 11, 2016, 04:22:09 AM »
just update to version 2.4.

-add animation of loading graphic

keilmillerjr

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Re: New Theme - Game Station HD v2.4
« Reply #38 on: February 18, 2016, 10:15:28 AM »
I really like this theme. How well does it work on a standard res crt?

kent79

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Re: New Theme - Game Station HD v2.4
« Reply #39 on: February 20, 2016, 06:43:17 PM »
I really like this theme. How well does it work on a standard res crt?

I consider it as before, but it is hard to combine it in same layout package. It needs to separate it and redesign.  :'(

kent79

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Re: New Theme - Game Station HD v2.5
« Reply #40 on: February 23, 2016, 07:21:28 AM »
Updated to version 2.5.

add display current time item. Default is on. You can disable it in option.

Please don't update to AM 2.0. It does not support in this moment.

« Last Edit: February 24, 2016, 04:03:27 AM by kent79 »

kent79

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Re: New Theme - Game Station HD v2.5
« Reply #41 on: February 23, 2016, 11:12:59 PM »
Sorry, find some mistake on the latest theme. I have removed it first and upload new one on tonight. Thanks.

kent79

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Re: New Theme - Game Station HD v2.5.1
« Reply #42 on: February 24, 2016, 04:03:59 AM »
Done. Upload again.


« Last Edit: February 24, 2016, 06:18:10 PM by kent79 »

kent79

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Re: Game Station HD v2.6
« Reply #43 on: February 27, 2016, 06:42:32 AM »
Update to version 2.6

- fix bugs
-add game move strip art support, default is on
 

Create a new artwork called "flyer2" for move strip iamges
artwork    flyer2          d:\Emulator\Attract Mode\emu\Mame\flyers2

« Last Edit: February 27, 2016, 05:42:55 PM by kent79 »

omegaman

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Re: Game Station HD v2.6
« Reply #44 on: February 27, 2016, 08:03:25 AM »
Kent-

Nice theme man, but it seems somewhat sluggish to me. You might be able to optimize it by making some aspects of the art smaller. Maybe, have a big snap but flyers and other arts smaller. Though, that probably changes the look and feel you want. You could also try reducing some of the arts alpha levels as well. I learned this the hard way when making my themes. Especially, when I used a lot of art and if it was big. Just something to think about.