Attract-Mode Project > Announcements

Attract Mode 2.6.0 has been released

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Attract-Mode 2.6 has been released and can be downloaded from:

Official Website:
Official Github Repo:

Release Notes/ Changelog:

Commits from v2.5.1 to v2.6.0
Andrew Mickelson (21 commits)

    Bump version to 2.6
    Issue #582 - Fix layout freezing after a month of inactivity
    Small refactor of code for getting artwork images
    Fixed problematic usage of c_str();
    Issue #558 - Added ability to get sort value with fe.game_info()
    Issue #566 - fix filter info update when display changes
    Improved error status checking for scraping
    Fix compile if libcurl not found
    Issue #531 - fix linux packaging typo (libcurl3 -> libcurl4)
    Issue #538 - update compile instructions with curl (windows cross-compile)
    Issue #532 - Initial work to update scraper to new API
    minor re-arrange to minimize windows.h header includes
    Issue #534 - Fixed magic tokens returning incorrect result
    The play state of swf files can now be controlled from a script using the video_playing property
    Speed up swf rendering by reusing a single OpenGL context
    fe.get_art() now returns fallback artwork from the layout (if present)
    Fix crash when error encounterd in the 'script.nv' file
    Refactor window creation and fix black screen on launch
    Include OpenGL version information with 'attract --version' command
    Fixed crash for certain invalid attract.cfg settings
    [Windows] fix a hang when returning from emulator (w/ Intel graphics)

Keil Miller (2 commits)

    Scrape "buttons" elements from hyperspin .xml (#563)
    Added Transition.EndNavigation trigger (#567)

Radek Dutkiewicz (16 commits)

    Fixed reggression in video rendering framerates on Nvidia (#552)
    Additional window modes fixes (#551)
    Fixed low framerate on AMD cards (#550)
    Improved decoding quality of videos with non 1:1 pixel aspect ratio (#548)
    Added Nvidia profile management with optimizations (#529)
    Fixed for windowed modes being rendered at desktop resolution (#528)
    Increased video timeout to 5 seconds (#546)
    Updated manifest for multi monitor mode (#526)
    Fixed compiler errors on non Windows builds
    Replaced Windows version check with macros
    Additional fixes
    Fixed black screen in fullscreen mode on game launch
    Fixed high CPU on video playback and video freezing after resuming from sleep (#520)
    Updated nowide to fix crashing on Windows (#523)
    Layout offset on rotation fix (#512)
    Added new fe_text property msg_wrapped (#507)

Happy Gaming  :D

Ha you beat me to it!!

I’m still finishing off testing and uploading packages, so there may be some changes still to what is posted now.  The official announcement should be ready soonTM

Oh I love this moment, when you run through the list of changes and you think "wow this was fixed, that's great! Wait, what was the workaround I put in place to avoid this issue? Oh my god I have to re-check the whole layout!!!" :D

woot woot,,,,long live AM

Thank you  :)


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