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I need some help an insight on where and how to create a filter to accomplish this.

I have a hyperpie 2 image based on attract mode and I thought there was some way to go to a "master" display and set the filter but I am very confused.

Any help would be greatly appreciated.
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General / Re: exit display help
« Last post by Steven Campoli on Today at 02:53:39 AM »
The default exit display is not in the attract.cfg file.
As I said before I made a custom exit display but can’t get it to actually shutdown the system.
The number of the custom exit display is simple and I was able to load it with that but the display doesn’t exit (i tried making a layout.nut for this custom display but cant find the comand to make it exit when selected)

so I went back to the default exit display which is not in the attract.cfg file.

I’m just trying to get am to open on the exit display by default. The only reason I created one is because am doesnt launch on the built in one.

I attached a screen with the built in exit display. I would like am to open on this display. Thanks!
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General / Re: exit display help
« Last post by progets on Yesterday at 10:16:56 PM »
Post your attract.cfg. I have no way to know your exit menu number without it. Every system is unique.

Also post your exit menu romlist.
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Scripting / Re: Down and dirty filter
« Last post by Centurion030 on Yesterday at 09:55:13 PM »
Better camera and lighting! Enjoy!
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General / Re: exit display help
« Last post by Steven Campoli on Yesterday at 05:03:01 PM »
Because when I use the built in one and close am it doesn’t re open on that display..for example if I close it on ps or nes and re open it that will be the selection it’s on... if I exit on the exit screen and reopen it goes to the system On the left... I want the exit screen to be the first screen when opening.

It sounds like you just solved your own problem. Make your exit emulator the first entry in your attract.cfg file (or as you call it "the system On the left") and then exit using builtin menu.

Really, I'm kidding (all though it probably would work). I see that you're the "squeaky wheel gets the oil" type of person (i.e. 50 of your 60 posts are about exiting AM across multiple threads).

Your desire isn't built into AM. You can accomplish this by using the AM exit command to call a script that you make that modifies/replaces/updates the attract.am file that holds this information. The first line of the attract.am is read when you launch AM and it tells it what to load.

First line of attract.am
Code: [Select]
5;5,1,6;

The breakdown is something like this (I figured it out a while ago so it's not fresh on my memory and you'll need to test) 5 (5th emulator listed in the attract.cfg); 5 (5th display listed in the attract.cfg), 1 (filter applied to the display); 6 (game position within the display and filter rules);

BTW - the counts listed above start at 0 and not 1 (like most things in the computer world).

What number would be the exit display? I tried them all lol...0-6 are my emulators (I don’t have many ) I try 7-8-9..-1... lol still no...
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General / Need help setting up attract mode on vertical cabinet
« Last post by guilds100 on Yesterday at 04:06:26 PM »
I have groovymame running on my vertical machine just fine by itself. When I try to use attract mode, it seems to shrink down the screen about 1/3 smaller and the picture is all blurry. Ive tried to run different themes with the same result. Im running win7 with a ~320x240 15kz crt. My windows is running stock orientation so the screen is side ways. My groovymame switches to the right orientation when it lauches. If I switch the windows orientation then groovymame doesn't like to launch. Any help would be appreciated.

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Themes / Re: Brands monochrome logos
« Last post by Giacomo1982 on Yesterday at 01:06:11 PM »
If you need some console white logos they are inside my HUD theme and if you are looking for something hard to find don't esitate to ask me! Good work  :D
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Themes / Re: Brands monochrome logos
« Last post by zpaolo11x on Yesterday at 11:16:07 AM »
Exellent  idea Paolo,  it is good if you work on vector files, like svg or ai, so then I can increase size without losing quality.

That would be great but it would be too much work. It's true that most of these come from Hyperspin and are in vector format too, but for this task it's much easier and much faster to use a raster program, especially for obscure logos I don't have the time to vector-trace. :)
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Themes / Re: Brands monochrome logos
« Last post by Giacomo1982 on Yesterday at 10:15:53 AM »
Exellent  idea Paolo,  it is good if you work on vector files, like svg or ai, so then I can increase size without losing quality.
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Themes / Brands monochrome logos
« Last post by zpaolo11x on Yesterday at 07:52:08 AM »
I'm working on a collection of monochrome logos from arcade brands, I took sources from many places, worked on reducing colors and cleaning up shapes, and adapted every logo to a 800x400 PNG image. The idea is to use them in a theme, so I wrote a routine that gets the brand name and produces an equivalent file name, stripping spaces and unnecessary characters.

So for example if the manufacturer is "Taito Corporation" the file will be taitocorporation.png, or if the manufacturer is "Raizing / Eighting" the file will be raizingeighting.png.

For licensed games I have yet to decide if it's better to strip the license data altogether or, as it is now, parse it so that "Cave (AMI Licens)" becomes caveamilicense.png.

I'm still gathering logos and working on the art, attached a sneak preview of the first 100 logos :D
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