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Messages - zpaolo11x

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1
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« on: April 08, 2021, 08:04:29 AM »
Arcadeflow updated to version 10.2!

This new version adds German translation, plus speed improvement related to scraping and media download.

Enjoy!

2
Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: April 06, 2021, 03:02:53 AM »
I guess shuffling mp3's in a folder would be the very easiest way.

Seems that on my machine it stops/restarts audio on some certain screens. I'll investigate that further and let you know.

I've implemented an option like this: you set a bgm mp3 as usual, if you enable the "randomize background tune" option then the layout will scan the folder from where you added the mp3 and play a random mp3 from that folder. Seems to be working fine.

As for the displays if you see the AF logo and the whole layout is reloading, then for some reason it couldn't "quick change" the display, and the music will restart

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Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: April 05, 2021, 10:30:42 AM »
Do you think it would be possible to integrate the possibility to randomize the BGM music? e.g. shuffle an m3u list or play a random file from a BGM music folder?

Shouldn't be too difficult to implement... what's the best option for you? Shuffle through the mp3s in a folder, or shuffle a m3u file?

Quote
Especially great would be that an BGM mp3 keeps playing even if you switch from one Display to another, as long you have the same BGM configured for that Display

If you use ARcadeflow for all your displays music should not stop when changing display

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Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: April 02, 2021, 01:14:45 AM »
anyway for me that issue is not important because i solved with a modified mp3 track in loop for 30 minutes ... So i have all the time for select a game and when i return to the layout the music restarts !

Actually I was able to solve the issue with a bit of help from Yaron2019 :) AF 10.2 will loop without crashing, hopefully it will be out next week

5
Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: April 01, 2021, 01:02:20 AM »
I want to inform you about a bug (maybe) ... I had selected an mp3 track for bgm and when the track end , AM crash ... Ive just tried with some other tracks and i had same result ...

This happens on my test rig too, the end of the mp3 crashes AM with a "Bus error: 10" error. This is related to the loop property of the audio, if I disable that everything works fine, but of course the audio stops after a while. I thought I could use the .time and .duration properties to intercept the end of the mp3 and avoid the crash, but it seems both return "0" so I have no way to manage this at the moment. As a safety measure I'll disable the loop for background music, even if it makes no sense :D

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Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: March 31, 2021, 02:32:47 PM »
Hello Paolo !!! As always , thank you for your work !!

I want to inform you about a bug (maybe) ... I had selected an mp3 track for bgm and when the track end , AM crash ... Ive just tried with some other tracks and i had same result ...

anyway your work is awesome ;)

Thank you for spotting that issue, I'll see if it can be replicated, I know there may be an issue with looping sounds. Let me have a look at it :)

7
Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: March 25, 2021, 08:22:16 AM »
Arcadeflow 10.1 is out!

Scraping of arcade games is now supported, together with crc based database match. Also, now scraping should work on Windows too :D Enjoy!

8
Themes / Re: Arcadeflow theme v 10.1 [Release] Updated 25 March 2021
« on: March 25, 2021, 08:22:01 AM »
Arcadeflow 10.1 is out!

Scraping of arcade games is now supported, together with crc based database match. Also, now scraping should work on Windows too :D Enjoy!

9
General / Re: $PROGDIR variable not working on Attract Mode for MacOS
« on: March 19, 2021, 11:03:08 PM »
This probably happens because on Mac os the program directory is inside Tha Attract "app", while the user data are in the.attract folder of your user folder. If you need to access.attract there's a variable in squirrel for that, I'm not sure you can access the program folder

10
Themes / Re: Translators needed for Arcadeflow layout
« on: March 17, 2021, 01:43:28 AM »
I have updated the translation file to (almost) all the strings that will be in 10.1, if you want to take a look at it...

11
Themes / Re: Translators needed for Arcadeflow layout
« on: March 16, 2021, 02:11:08 AM »
oh gosh i totally forgot about this  :-[
I'll try to catch up with this in the next weeks

I have focused on other things lately and I must say the translation was left behind a bit. The translation file is quite old and before you start doing your own translation maybe it's better that I prepare all the new entries that are currently missing...

12
Themes / Re: Arcadeflow theme v 9.9 [Release] Updated 15 March 2021
« on: March 15, 2021, 01:12:59 AM »
Arcadeflow 10.0 is out!

You can now scrape metadata and media for your romlist directly from Arcadeflow options page, using screenscraper.fr database. Be careful since this is an initial release for the feature, and consider that it's at the moment tailored for console and computer games, not all arcade metadata will be scraped.

Because of a change in the update routine, this will not auto-download or auto-install, you should manually download and unpack the zip from the website: http://www.mixandmatch.it/AF/#100

Enjoy!

13
General / Re: [HELP] Custom overlay Menu
« on: March 14, 2021, 09:28:55 AM »
As far as I know, there's no way to customize the main Attract Mode menu as you can do instead for favorites, tags, displays, filters and exit AM. Even if you define your own menu system, some of the functions that are in the main AM menu are not available from inside the layout and you'll have to rewrite all the code yourself (that is, editing the emulator files, the attract.cfg etc). I'm not saying it's impossible, but it's probably a bit overkill because it's like writing your own Attract Mode inside an Attract Mode layout :D

14
Themes / Re: Arcadeflow theme v 9.9 [Release] Updated 22 February 2021
« on: March 12, 2021, 09:36:24 AM »
Quick update for what's going on behind the scene, mostly for people that are not on the Discord channel...

Arcadeflow 10.0 is shaping up pretty well, this will be a huge update release.

First of all the archive format will change from .tar.gz back to .zip; you'll receive a notification when it's available, but you'll have to manually download and unpack it, just for this version.

The greatest addition will be an internal scraping engine based on screenscraper.fr, this will allow you to get metadata and/or media for your romlists, in a format that's Attract Mode and Arcadeflow friendly. I'm ironing out the many quirks that a process like this can have, so stay tuned for the final release :)

15
Themes / Re: Arcadeflow theme v 9.9 [Release] Updated 22 February 2021
« on: March 06, 2021, 07:13:25 AM »
I'm trying to make ArcadeFlow running with latest GroovyArcade (2021.01): I can't understand why I get only a list of titles with very big fonts.

This happens when something _really_ wrong happens and the layout can't load. You can try running attract-console.exe and share the console output here, or the last run log from attract mode directory. That will help me understand what's going wrong.

Also, did you unpack Arcadeflow from the website? Check the content of the Arcadeflow_99 directory, there might be some issues with tar.gz on windwos...

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