Attract-Mode Support Forum
Attract-Mode Support => Themes => Topic started by: cools on April 29, 2020, 03:21:34 PM
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Finally got around to smartening up Verticools. Designed on and for a vertical 15KHz 240p 4:3 CRT display, but will work anywhere - set your aspect ratio and rotation if required in the options. Will use wheel images if you have them enabled in the emulator configuration.
The below filter rules work nicely to clean out the cruft for MAME 222 as far as vertical, joystick playable games go.
global_filter
exception Name equals batsugunsp|cyvernj|driftout|ddpdojblk|dkongjrj|dogosokb|downtownj|ghoxj|gwarb|ikarijpb|omegafs
rule Rotation equals 90|270
rule DisplayType equals raster
rule DisplayCount equals 1
rule Control contains joystick|dial
rule Control not_contains gambling|positional
rule Category not_contains Mature|Casino|MultiGame|Redemption
rule Status not_equals preliminary
rule Title not_contains bootleg|internal build|\(prototype|prototype\)|China|Raiden II New
rule Manufacturer not_contains bootleg|Promat
rule CloneOf not_contains .
rule AltRomname not_equals decocass|cedmag
rule Year not_contains ?
rule Name not_equals batsugun|cyvern|ddp3|ddpdojt|dkongjr|ghox|ikari|gwar|mjleague|metlhawk|alleymas|omegaf
filter "All Games"
filter "Most Played"
sort_by PlayedTime
reverse_order true
list_limit 25
filter "Breakout Games"
rule Category contains Breakout
filter "Driving Games"
rule Category equals Driving.+
filter "Fighting Games"
rule Category equals Fight.+
filter "Maze Games"
rule Category equals Maze.+
filter "Platform Games"
rule Category equals Platform.+
filter "Puzzle Games"
rule Category equals Puzzle.+
filter "Shooting Games"
rule Category equals Shooter.+
filter "Sports Games"
rule Category equals Sport.+
filter "© Alpha Denshi"
rule Manufacturer equals (Alpha.Densh.*)|(.*/.Alpha.Densh.*)
filter "© Bally/Midway"
rule Manufacturer equals (Ball.*)|(Midwa.*)|(.*/.Ball.*)|(.*/.Midwa.*)
filter "© Capcom"
rule Manufacturer equals (Capco.*)|(.*/.Capco.*)
filter "© Cave"
rule Manufacturer equals (Cav.*)|(.*/.Cav.*)
filter "© Data East"
rule Manufacturer equals (Data.Eas.*)|(.*/.Data.Eas.*)
filter "© Irem"
rule Manufacturer equals (Ire.*)|(.*/.Ire.*)
filter "© Jaleco"
rule Manufacturer equals (Jalec.*)|(.*/.Jalec.*)
filter "© Kaneko"
rule Manufacturer equals (Kanek.*)|(.*/.Kanek.*)
filter "© Konami"
rule Manufacturer equals (Konam.*)|(.*/.Konam.*)
filter "© Namco"
rule Manufacturer equals (Namc.*)|(.*/.Namc.*)
filter "© Nintendo"
rule Manufacturer equals (Nintend.*)|(.*/.Nintend.*)
filter "© Psikyo"
rule Manufacturer equals (Psiky.*)|(.*/.Psiky.*)
filter "© Raizing / Eighting"
rule Manufacturer equals (Raizin.*)|(Eightin.*)|(.*/.Raizin.*)|(.*/.Eightin.*)
filter "© Seibu Kaihatsu"
rule Manufacturer equals (Seibu.Kaihats.*)|(.*/.Seibu.Kaihats.*)
filter "© Sega"
rule Manufacturer equals (Seg.*)|(.*/.Seg.*)
filter "© SNK"
rule Manufacturer equals (SN.*)|(.*/.SN.*)
filter "© Taito"
rule Manufacturer equals (Tait.*)|(.*/.Tait.*)
filter "© Technos"
rule Manufacturer equals (Techno.*)|(.*/.Techno.*)
filter "© Tecmo"
rule Manufacturer equals (Tecm.*)|(.*/.Tecm.*)
filter "© Toaplan"
rule Manufacturer equals (Toapla.*)|(.*/.Toapla.*)
filter "© Universal"
rule Manufacturer equals (Universa.*)|(.*/.Universa.*)
filter "© Video System Co."
rule Manufacturer equals (Visc.*)|(Video.System.Co.*)|(.*/.Visc.*)|(.*/.Video.System.C.*)
filter "© Zaccaria"
rule Manufacturer equals (Zaccari.*)|(.*/.Zaccari.*)
filter "Released 1970 - 1979"
rule Year equals 197.
filter "Released 1980"
rule Year equals 1980
filter "Released 1981"
rule Year equals 1981
filter "Released 1982"
rule Year equals 1982
filter "Released 1983"
rule Year equals 1983
filter "Released 1984 - 1985"
rule Year equals 1984|1985
filter "Released 1986 - 1987"
rule Year equals 1986|1987
filter "Released 1988 - 1989"
rule Year equals 1988|1989
filter "Released 1990 - 1994"
rule Year equals 1990|1991|1992|1993|1994
filter "Released 1995 - 1999"
rule Year equals 1995|1996|1997|1998|1999
filter "Released 2000 - 2020"
rule Year equals 20..
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I'm sorry to say it crashed AttractMode for me... when I set it to this layout, attractmode closes and I have to change the layout in the cfg-file before i can open it again.
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Are you able to run attract-console from a command prompt and get the error message?
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i get the same thing, here is what it says,,,
ps thanx for the update....looking foward to it..
script Error in magic string function: Category - the index '0' does not exist
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Aha, no Category in your ROM list. I can fix that crash. Import catver.ini as an additional file for MAME to work around it.
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Crashes with barebone ROM lists should now be solved.
Also added some optional glamour to the wheel logo.
Only thing I'd like to add is a gradient on the text, but I don't understand shaders at all...
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love how u did the glamor FX, realy cool....
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Thanks a bunch mate, will try out immediately and report back!
edit: Works now, excellent. I tried to make it into a vertical layout (by which I mean make it into a vertical layout that works with a horizontal windows desktop orientation - see below for why I can't rotate windows itself), which is what I need for my cab, by inserting "Vertical Orientation" in the section
// Layout Constants
...
if...
else
{
// Vertical Orientation
Nothing changed though, I still get horizontal orientation. (It's obvious I operate by trial and error, sorry if the solution seems obvious) If it's not too much to ask, do you think you could make it into a vertical layout in the above sense? I use a 4:3 LCD monitor at 1024x768. No worries if you won't, of course...
One more thing: apparently, vanilla MAME works well with a rotated desktop, unfortunately I use GroovyMAME. Calamity, who is (one of the) programmers on it, says in an old BYOAC post that GroovyMAME doesn't work with a rotated Windows desktop. I'm using the most recent version (0.220), and it still doesn't seem to work (4:3 games are stretched to full screen in MAME (in 3:4!), and the rotate option in the TAB-settings doesn't help.
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Only thing I'd like to add is a gradient on the text, but I don't understand shaders at all...
Figured it out! Will take a little bit of time to apply to everything, looks awesome!
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One more thing: apparently, vanilla MAME works well with a rotated desktop, unfortunately I use GroovyMAME. Calamity, who is (one of the) programmers on it, says in an old BYOAC post that GroovyMAME doesn't work with a rotated Windows desktop. I'm using the most recent version (0.220), and it still doesn't seem to work (4:3 games are stretched to full screen in MAME (in 3:4!), and the rotate option in the TAB-settings doesn't help.
Re: all this - Groovy works with rotated desktop (I use it like this! ), but to rotate the layout on a horizontal desktop just go into attract mode config and set a key to toggle rotation.
I will add a setting for this though as it's not sticky.
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Updated with a rotation setting and game style text throughout.
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Re: all this - Groovy works with rotated desktop (I use it like this! ), but to rotate the layout on a horizontal desktop just go into attract mode config and set a key to toggle rotation.
I will add a setting for this though as it's not sticky.
Updated with a rotation setting and game style text throughout.
Thanks, man. Nice of you to go to all this trouble for a stranger on the internet. From now on, everytime I post in the "free shit"-thread on arcadeotaku you'll have dibs on it.
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Welcome! Tbh in my constant testing I've been using a horizontal monitor and pressing toggle rotate every time!
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Fixed the initial wheel glamour flash by using a different animation routine to achieve the same effect.
Added in an optional shader for the background image along with some starfield shaders I've converted and tweaked from ShaderToy (comments added where changes have been made). They look nice but I still prefer the game video.
Hopefully I'm now done forever.
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I like the gradient colors technique of the text, gonna experiment with that. This theme is more sophisticated then it looks.
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Thanks! Yeah there's been lot of time invested that probably isn't obvious even from the code. It's intentionally simple and "feature"less because I personally never use anything more on my cabinets.
The gradient text I'm really pleased with, its an essential look of the games I've tried to channel. I stopped a little short, the effect doesn't work on multiline text, but I think that could be achieved adding in another uniform to control the repeat rate.
Thank you for the wheel code too. Took a lot of bending into the shape I wanted but without it I'd never have started!
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Thank you for the wheel code too. Took a lot of bending into the shape I wanted but without it I'd never have started!
My pleasure.
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Retrofitted the original Verticools list as an option for use without any wheel artwork.
And added multi-line text shading, reducing overall shader count by quite a few.
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Yeah mipmapping the wheel images doesn't look great on a 25" CRT. Disabled.
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I've been working on some better background shaders and having 2 variants of the theme (for square / non-square pixels) has been driving me mad, as well as seeing just how badly fonts were being displayed on a 1080p screen.
So I ripped out all the layout sizing and assumption making hacks, and added pixel aspect ratio calculation based on your chosen display aspect ratio. Works with a rotated desktop as well as however you fancy rotating AM.
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You did an amazing work on this theme. There is no comparison to the older version.
This is one of the few I keep in my layouts folder that was not created by me.
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There is an oddity with the snap videos.
I see that you perform a calculation with regards to the screen x,y,w,h in line 297:
local bg=background.add_artwork("snap",0-(flw*0.1),0-(flh*0.1),flw*1.2,flh*1.2);
This cuts the video at the edges (see attached screenshot).
Re-coding it to this shows the video in full (of course):
local bg=background.add_artwork("snap",0,0,flw,flh);
The question is - is this a bug or is it by design?
I am running AM 2.6.1 on a Win10 PC with a 16x9 1920x1080 display.
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It's by design because the video is being used as background art. Most games have the score/lives text surrounding the screen, if those are displayed underneath the text that is on the layout it makes the screen very busy and hard to read. I did try using unstretched video with a darker gradient mask but that didn't work as well. The background is to add motion and colour rather than clearly display the game. I experimented a lot with even bigger zooming/rotating/panning but settled on the simple 20% zoom - some games look amazing with more stuff going on and others look awful, especially on a low resolution screen, this was the best compromise.
I don't use in-game artwork (snaps, videos, titles, flyers) at all on my own cabinets, just the wheel logo. I found the more I see of the game in the frontend the less likely I am to think "I wonder if this is any good"!
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With the permission of cools, I am posting a small mod of his theme 'Verticools Deluxe'.
'Veticools Deluxe' is ideal for CRT based arcade cabinets and since I like it but do not have one I modded it to better suit a non-CRT based setup, either PC or Arcade cabinet.
The mod includes:
- added CRT optional effects: Bloom shader, CRT shader and scanlines for video snaps
- added optional sounds to the wheel navigation
- added a default arcade font
- changed the default layout options
Download:
https://mega.nz/file/NAVWjaKb#gC3_j6Y_YCUnEAjr8ZXiirYJ3S-10mVpRc6oF2Whvvw
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With the permission of cools, I am posting a small mod of his theme 'Verticools Deluxe'.
'Veticools Deluxe' is ideal for CRT based arcade cabinets and since I like it but do not have one I modded it to better suit a non-CRT based setup, either PC or Arcade cabinet.
The mod includes:
- added CRT optional effects: Bloom shader, CRT shader and scanlines for video snaps
- added optional sounds to the wheel navigation
- added a default arcade font
- changed the default layout options
Download:
https://mega.nz/file/hNUUCCab#DvGac0ie-uBvF65wfDU6Q3oJmmRGiZErsuaPhyNNCds
Hi, just noticed the link is dead, can you reupload it please? Thanks.
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fixed.