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Topics - alucard

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1
Scripting / Launch Decorator plugin
« on: March 01, 2021, 01:01:52 PM »
Hi All,
I wrote a plugin to execute script before and/or after game execution.

LaunchDecorator has configurable ScriptRoot (and extensions) and follows convention
over configuration approach to find and run scripts

ScriptRoot
ʉӣ + emulator name
 â”ƒ â”— -- before.{script extension}
 â”ƒ â”— -- after.{script extension}
 â”ƒ â”— ...
 â”ƒ â”— -- before.{game name}.{script extension}
 â”ƒ â”— -- after.{game name}.{script extension}
 â”ƒ â”— ...
 â”ƒ
ʉӣ + another emulator name
ʉӣ +..

All ScriptRoot child elements are optional and script extensions can be mixed.

Plugin and instructions can be found here:
https://github.com/matteocedroni/am-launch-decorator-plugin

2
Themes / Retrorama theme 4:3
« on: December 28, 2018, 12:06:11 PM »
Hi everyone,
I'm working on a reshaped and true 4:3 version of the great Retrorama theme:
https://github.com/matteocedroni/am-theme-retrorama

It's a fork of the original repository.

Currently converted systems: Nintendo NES / SNES, Sega Megadrive / 32X, Sony Playstation 1

Features:
  • 4:3 reshaped/rearranged layout, no image stretching
  • Game list area with flayers support
  • System image/video area and simple specs recap
  • Game snap area
  • Game description area
  • Splash screen on cycle through systems




3
General / Block multiple launch input
« on: November 05, 2018, 10:20:27 AM »
Hi everyone,
could any one help me I wanted to know if there is any way to block unwanted launch input, so that when I push start button (and re-push it rapidly) the emulator is invoked only once.

Sometimes, using AM + RocketLauncher, if I re-push start button during RL invocation:
  • the game doesn't start
  • RL shows a generic error message after a couple of seconds
  • AM comes back, but unable to launch game anymore
  • in the RL logs there are some duplicate emulator instance detections

Any help is appreciated.
Sorry for my bad English





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