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Messages - jedione

Pages: [1] 2 3 ... 14
1
Themes / Re: [Tutorial] Adding transitions between layouts.
« on: March 24, 2017, 09:12:08 PM »
notice that it is all just timing,, and layer,, order from  "first to last" "behind to front"

2
Themes / Re: [Tutorial] Adding transitions between layouts.
« on: March 24, 2017, 08:45:07 PM »
here ya go...ley me know..

hey bro..
so here is what i recreated from what you sent me....
keep in mind that "WHEEL"can be moved to the other side ..
and i did not add the simple stuff like game title..would love to help you, because i
also love the raspberry,,,  let me know what you think!   OK

just add the "bounce" theme  to your layouts folder and run....

https://www.dropbox.com/s/73e8vexvybu767g/test.rar?dl=0

3
Themes / Re: SuperMario All Stars style theme
« on: March 24, 2017, 02:18:04 PM »
So is their a link to DL ?

4
Themes / Re: [Tutorial] Adding transitions between layouts.
« on: March 24, 2017, 08:04:01 AM »
ya when i get home to night, ill look at it....

5
Scripting / Re: Q: how to triger two diff animations ?
« on: March 20, 2017, 08:06:04 AM »
this should work,  but don't ahh

Code: [Select]
fe.add_signal_handler("trigger_animation");
function trigger_animation( sig )
{
   if ( sig == "custom2" )
   {
   
::OBJECTS <- {
l = fe.add_artwork("snap" , flx*-0.600, fly*0.230, flw*0.600, flh*0.600),
}
local console = {
    when =Transition.ToNewSelection ,
property = "x",
start = flx*0.850,
end = flx*0.200, 
time = 0500,
}
animation.add( PropertyAnimation( OBJECTS.l, console ) );
OBJECTS.l.preserve_aspect_ratio = true;
     
     animate=true;

      return true;
   }

   return false;
}

6
Themes / Re: [WIP] SILKY Theme
« on: March 18, 2017, 08:10:58 PM »
after looking at the code i feel that you guys are GOD'S

just hoping that there might be Tu-it's on how to use when it is implemented

so we can make themes with all this....thanks guy's

7
Scripting / Re: Q: how to triger two diff animations ?
« on: March 18, 2017, 10:31:26 AM »


cant seem to get it to work...

8
Scripting / Re: Text alignment in AM is completely off [SOLUTION]
« on: March 17, 2017, 08:27:22 PM »
just wanted to say thanks...looks like you really know what your doing.
good work . going to read up.....on it and use..

9
Scripting / Re: Q: how to triger two diff animations ?
« on: March 17, 2017, 07:23:59 AM »
im thinking it would be somthing like this



local move_cfg = {
    property = "x",
    start = 250,
    end = 300,
    time = 1500,
    when = function( left ) { 
   left.function==
   some function goes here,,

   }

10
Scripting / Q: how to triger two diff animations ?
« on: March 17, 2017, 07:01:11 AM »

How would i set up so that if i "left key",,  does my animation

but then "right key" only trigger's  my second animation

anyone...thanks

11
Themes / Re: [WIP] NES mini theme
« on: March 15, 2017, 05:38:48 PM »
can you please update the DL so we can play with it............. as looks above   thanks

opp's soory just read the last line....thanks will wait..    i think your doing a great job...

12
Themes / Re: [WIP] SILKY Theme
« on: March 14, 2017, 06:49:10 PM »
Soo this is what you have been working on.. like it.


RE: to your Q:

i prefer the one with out the gradients ,,  all flat

13
Themes / Re: Aracde Game Centre Theme [Enhancement]
« on: March 13, 2017, 05:35:01 PM »
i  like it..would be nice if it could react to the base,, of the game playing
instead of a repeated cycle .

14
Themes / Re: Attractmode Barcade "display-menu" Release.
« on: March 13, 2017, 02:46:25 PM »
ohh i think i see..

maybe it might be part of this...what do you think....

Code: [Select]
name_t.index_offset = year_t.index_offset = num_t.index_offset = wheel_t.index_offset = get_sel() - selection_index;
maybe just adding to this will index your new object...

15
Themes / Re: [Tutorial] Adding transitions between layouts.
« on: March 13, 2017, 02:39:30 PM »

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