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Topics - jedione

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Themes / MaximusArcade "display_menu" release....
« on: April 08, 2017, 06:37:01 PM »
Maximus Arcade  "Display_menu"

in this  new theme iv tried to
recreate the MaximusArcade experience
but with added controls


1.toggle music on off //  with a folder to put your own music file in

2. add scanlines on off

3. choose background // too to choose from.

4. text on off // yousing the classic maximus font..ALBAS_.TTF

5. choose 3 different arrows,

set your controls left and right ,,,for best results

Youtube preview

download =

alt download =

Scripting / animation Q: movment
« on: April 03, 2017, 06:50:19 PM »
anyone know if their is a way to make a animation that will respond
to to or three movements IE:

local pic = fe.add_image("pic/lArrow.png", flx*0.200, fly*0.450, flw*0.060, flh*0.120 );
local pic_move_cfg = {
        when =Transition.StartLayout ,
   property = "x",
   start = flx*0.040,
        stop = flx*0.080,
        start = flx*0.080,

   end = flx*0.040,
   time = 1000,    
animation.add( PropertyAnimation( pic, pic_move_cfg ) );

Scripting / Q: how to triger two diff animations ?
« on: March 17, 2017, 07:01:11 AM »

How would i set up so that if i "left key",,  does my animation

but then "right key" only trigger's  my second animation


Scripting / music only in display-menu ? HELP
« on: March 06, 2017, 07:40:40 AM »
not sure if this is a general or scripting Q:

how would i get music to play only when you are in the display menu...

i set ambient sound ,, but it plays everywhere


Themes / Attractmode Barcade "display-menu" Release.
« on: March 05, 2017, 08:33:50 AM » ya go , if you need somthing changed for your one likeing
more than happy to help.. some things are noted in the script...

name = Attractmode Barcade

thanks for your likes.....

Note: this is a "Display-Menu"

thanks Verion for your last minute  input..made it great..

I feel if i were to put more in to it,, it would be cluttered

you tube preview =

it comes with over 100 systems to work with...
some might need to be onley useing about 15
and think a barcade only need a few systems.. to make it easy and fun
its not a repository for every game ever made..and that is what
attractmode Exells in a "cabinet"

down load =
DL from Drop Box =

Scripting / Giff .....module or plugin
« on: March 04, 2017, 02:27:34 PM »
can any one out their make a plugin or module
that can make .Giff work in AM


General / pi-3b saving img for backup help
« on: February 18, 2017, 08:39:32 PM »
so i just updated the last floob img to to am 2.2.1 and it is working great...
so im using "WIN32diskimager" To make a back up copy of the image.
so when i make an .img file,,  it's  the size of the SD card 16gig

Q:  how would one just make the img file the size of just what is needed
like floob does...  about 4gigs ?

Scripting / theme screen size Q:
« on: February 17, 2017, 08:10:00 PM »
so iv been off and running making my own theme's for a bit now.

and iv been just making them with this

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;

so that for the most part all will adjust to diff screen sizes...
i just bought a pi-3b and im testing some of my themes they are on a bartop with a 5.4 ratio screen
and going to need a bit of adjusting because it is such an odd size

so my Q is what is the best way to make a  theme to this screen size ?
 i know can just edit it till it look's good , but i feel i should be setting the screen size, or somthing
then also their is how one would give the option to have it fit multiple screen sizes.

my goal is to start making my themes, and update my older ones so that i have a better product...

if you have experience with this please chime in and give me your input  thanks...

Themes / Bartop System_Menu "THEME"
« on: February 15, 2017, 08:21:40 PM »

Bartop System_Menu

here is what im testing on my new BT arcade.


options = set scan line alpha
and naming you arcade.

+144 wheel system art


vids include:

exit attract-mode
atari 2600
atari 5200
atari 7800
atari jaguar
sega dreamcast
sega genesis
sega saturn
sega model 3
pc engin

DL =

youtue =

Scripting / swf sound's good to me....
« on: February 08, 2017, 06:30:08 PM »

i wonder why more people aren't using ".swf"  flash ,  in their themes it seems to work fine?

Code: [Select]
local l = fe.add_artwork("next.swf" , flx*0.180, fly*0.870, flw*0.100, flh*0.100 );
l.preserve_aspect_ratio = true;

just a Q: of conversation ......

Scripting / Conveyor on a surface?
« on: February 06, 2017, 09:35:32 AM »
any one have the Conveyor set on a "surface" so it could be moved around the screen with ease...

General / disasemble a pie-image?
« on: February 02, 2017, 06:55:28 AM »
does any one know were to start on how to extract all of the files from a pie-image
so i can use them on my regular pc IE: the wheel png's and snaps

Scripting / animation, scale Question
« on: January 28, 2017, 06:32:45 PM »
anyone know how one could instead of scale a snap,
only scale vertically or horizontally
so the snap would start at 100, 100   
then shrink  to 0, 100
code mite look something like this

Code: [Select]
::OBJECTS <- {
pac = fe.add_artwork("video", flx*0.100, fly*0.200 , flw*0.100, flh*0.100)

local down = {
        when =Transition.ToNewSelection ,
property = "fly*",
start = fly*0.100,
end = fly*0.00,
time = 600,
animation.add( PropertyAnimation ( OBJECTS.pac, down ) );

like a window rolloin one could add transitional pinch or skew

the goal woud be to make it look like a cube rotating with every side beeing a diff game
like they have in launchbox "bigbox"

Scripting / fe.do_nut , fe.add_surface ?
« on: January 27, 2017, 08:27:57 PM »

does any one happen to know it their would be be a way to

fe.do_nut("scripts/start.nut"); in the layout file,,,     and give it it's own "fe.add_surface"

so the surface can be adjusted " flx*0.148, fly*0.258," in the layout.nut ?

hope this makes sence.... thanks

Scripting / animation help
« on: January 19, 2017, 07:47:42 PM »
anyone know how to add these together

spinning wile moving

animation.add( PropertyAnimation ( OBJECTS.pacy, pacman  ) );

animation.add( PropertyAnimation( OBJECTS.pacy, PropertyAnimations.rotate_left_90  ) );

first moves it.
second one rotates it.

try ed this but wont work.. "animation.add( PropertyAnimation.rotate_left_90 ( OBJECTS.pacy, pacman  ) );


here is the code
Code: [Select]
// for the moving cartridge
::OBJECTS <- {
pacy = fe.add_image("images/snes.png", flx*0.200, fly*0.250, flw*0.300, flh*0.400 )

local pacman = {
        when =Transition.ToNewSelection ,
property = "x",
start = flw*-0.300,
end = flx*0.300,
time = 1500,

animation.add( PropertyAnimation ( OBJECTS.pacy, pacman  ) );

//animation.add( PropertyAnimation( OBJECTS.pacy, PropertyAnimations.rotate_left_90  ) );

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