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Topics - jedione

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Scripting / .charsize over_rides animation ?
« on: July 02, 2017, 07:57:45 AM »
so in a text list animation...
as soon as i enable "list.charsize = font_size;"
it breaks the "scale"animation.

with it disabled it works fine,,butt it is way the wrong size
that i need.

?how would one set the defalt charsize maybe in a different manner so
it would work..

Code: [Select]

local font_size = 15;

local R = 200;
local G = 0;
local B = 0;

local list = fe.add_text("[Title]",  000,150, 290, 120 );
local to_cfg = {
    when = Transition.ToNewSelection ,property = "scale", start = 1.0, end = 1.2, time = 200, delay = 000
local fro_cfg = {
    when = Transition.ToNewSelection ,property = "scale", start = 1.2, end = 1.0, time = 1000, delay = 500
local alpha_cfg = {
    when = Transition.ToNewSelection ,property = "alpha", start = 255, end = 0, time = 4000, delay = 000
animation.add( PropertyAnimation( list, to_cfg ) );
animation.add( PropertyAnimation( list, fro_cfg ) );
animation.add( PropertyAnimation( list, alpha_cfg ) );
list.index_offset = 0;
list.alpha = 110;
//list.charsize = font_size;
list.set_rgb (R,G,B);

thanks.....hope everyone has a great 4th of july!!!!!

Scripting / Re: .video_flags = Vid.NoAudio; help [Solved]!
« on: June 12, 2017, 09:14:55 PM »
it seems that when using,

Code: [Select]
local cart = fe.add_artwork( "video", 28, 108, 125, 112);
cart.video_flags = Vid.NoAudio;
cart.preserve_aspect_ratio = true;

it works as intended, no vid noise,,  but after launching a game and exiting,  you can here the video playing
till you move to new selection, up ,down-then it go's quiet again.

any one have a fix for this? 

Themes / coming soon, nes-mini diffrent-take
« on: June 11, 2017, 01:02:54 PM »
here is a sneek peek of a diffident nes-miny theme
im making, 

makes use of the [Overview] option..

should be done next weekend..

youtube =

Scripting / Re: [Players] to image? [Solved]
« on: June 10, 2017, 07:55:11 AM »
does any one know how to make a different image pop up for
one, two, players using magic token.

local players = fe.add_text("[Players]", -8, 210, 200, 200 );


Themes / ArcadeSD theme
« on: June 01, 2017, 07:30:46 AM »
ArcadeSD theme

1.must have latest AM 2.2.1 build

2.must have latest carrier.nut in your "modules" folder. 
included in theme

3.for the theme to run super smooth..take and resize all your
 snaps and wheel art with "FSResizer" so their will be no moore
 AM errors to load..png's

 all your other themes will also run better to!
included in theme
4.theme is set to use snaps, & wheel art
 to change music just change the "music.mp3" in the theme

i love this theme ,,it works great on pc,,
butt for some reason cant get the star.nut to
work on the pie3 witch is why i was making this
so that sucks..  if any one can help make it
happen this would be great.http://

no vert-yet.sorry:(.

mirrorcreator =
dropbox =

youtube preview =

if you can make this better by all mean do it and help out

Scripting / star animation,, AM retropie
« on: May 23, 2017, 09:00:16 PM »
has any one got the star animation to work in AM on raspberry pie?

General / romlist Q:
« on: May 15, 2017, 09:20:33 AM »
hay all... was wondering if any one has seen this...

in the romlist folder  ie: you have a "snes" .txt file that is scraped..with all the usual name, year

but now i have some folders in that file that say "snes" "sega" and in these folders are

game name.cfg files,   hear is one of them

overview Tetris is a Puzzle game, developed and published by Bullet Proof Software, which was released in Japan in 1988.

how did i get this?
is their a magictokin to call this file?

it's pretty cool im wondering if i dragged it out of one of my pi images  ,,but im on pc when i found it
testing some other stuff

thanks for any info....

Themes / MaximusArcade "display_menu" release....
« on: April 08, 2017, 06:37:01 PM »
Maximus Arcade  "Display_menu"

in this  new theme iv tried to
recreate the MaximusArcade experience
but with added controls


1.toggle music on off //  with a folder to put your own music file in

2. add scanlines on off

3. choose background // too to choose from.

4. text on off // yousing the classic maximus font..ALBAS_.TTF

5. choose 3 different arrows,

set your controls left and right ,,,for best results

Youtube preview

download =

alt download =

Scripting / animation Q: movment
« on: April 03, 2017, 06:50:19 PM »
anyone know if their is a way to make a animation that will respond
to to or three movements IE:

local pic = fe.add_image("pic/lArrow.png", flx*0.200, fly*0.450, flw*0.060, flh*0.120 );
local pic_move_cfg = {
        when =Transition.StartLayout ,
   property = "x",
   start = flx*0.040,
        stop = flx*0.080,
        start = flx*0.080,

   end = flx*0.040,
   time = 1000,    
animation.add( PropertyAnimation( pic, pic_move_cfg ) );

Scripting / Q: how to triger two diff animations ?
« on: March 17, 2017, 07:01:11 AM »

How would i set up so that if i "left key",,  does my animation

but then "right key" only trigger's  my second animation


Scripting / music only in display-menu ? HELP
« on: March 06, 2017, 07:40:40 AM »
not sure if this is a general or scripting Q:

how would i get music to play only when you are in the display menu...

i set ambient sound ,, but it plays everywhere


Themes / Attractmode Barcade "display-menu" Release.
« on: March 05, 2017, 08:33:50 AM » ya go , if you need somthing changed for your one likeing
more than happy to help.. some things are noted in the script...

name = Attractmode Barcade

thanks for your likes.....

Note: this is a "Display-Menu"

thanks Verion for your last minute  input..made it great..

I feel if i were to put more in to it,, it would be cluttered

you tube preview =

it comes with over 100 systems to work with...
some might need to be onley useing about 15
and think a barcade only need a few systems.. to make it easy and fun
its not a repository for every game ever made..and that is what
attractmode Exells in a "cabinet"

down load =
DL from Drop Box =

Scripting / Giff .....module or plugin
« on: March 04, 2017, 02:27:34 PM »
can any one out their make a plugin or module
that can make .Giff work in AM


General / pi-3b saving img for backup help
« on: February 18, 2017, 08:39:32 PM »
so i just updated the last floob img to to am 2.2.1 and it is working great...
so im using "WIN32diskimager" To make a back up copy of the image.
so when i make an .img file,,  it's  the size of the SD card 16gig

Q:  how would one just make the img file the size of just what is needed
like floob does...  about 4gigs ?

Scripting / theme screen size Q:
« on: February 17, 2017, 08:10:00 PM »
so iv been off and running making my own theme's for a bit now.

and iv been just making them with this

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;

so that for the most part all will adjust to diff screen sizes...
i just bought a pi-3b and im testing some of my themes they are on a bartop with a 5.4 ratio screen
and going to need a bit of adjusting because it is such an odd size

so my Q is what is the best way to make a  theme to this screen size ?
 i know can just edit it till it look's good , but i feel i should be setting the screen size, or somthing
then also their is how one would give the option to have it fit multiple screen sizes.

my goal is to start making my themes, and update my older ones so that i have a better product...

if you have experience with this please chime in and give me your input  thanks...

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