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Topics - jedione

Pages: [1] 2 3
1
Scripting / Q: how to triger two diff animations ?
« on: March 17, 2017, 07:01:11 AM »

How would i set up so that if i "left key",,  does my animation

but then "right key" only trigger's  my second animation

anyone...thanks

2
Scripting / music only in display-menu ? HELP
« on: March 06, 2017, 07:40:40 AM »
not sure if this is a general or scripting Q:

how would i get music to play only when you are in the display menu...

i set ambient sound ,, but it plays everywhere

thanks..

3
Themes / Attractmode Barcade "display-menu" Release.
« on: March 05, 2017, 08:33:50 AM »

ok....here ya go , if you need somthing changed for your one likeing
more than happy to help.. some things are noted in the script...


name = Attractmode Barcade

thanks for your likes.....

Note: this is a "Display-Menu"

thanks Verion for your last minute  input..made it great..

I feel if i were to put more in to it,, it would be cluttered

you tube preview =  https://youtu.be/JLWZZEL28O4


it comes with over 100 systems to work with...
some might need to be changed..im onley useing about 15
and think a barcade only need a few systems.. to make it easy and fun
its not a repository for every game ever made..and that is what
attractmode Exells in a "cabinet"

down load = http://mir.cr/RWALQWL2
DL from Drop Box = https://www.dropbox.com/s/p3781eoa7zktk02/barcade.rar?dl=0


4
Scripting / Giff .....module or plugin
« on: March 04, 2017, 02:27:34 PM »
can any one out their make a plugin or module
that can make .Giff work in AM

Please.....

5
General / pi-3b saving img for backup help
« on: February 18, 2017, 08:39:32 PM »
so i just updated the last floob img to to am 2.2.1 and it is working great...
so im using "WIN32diskimager" To make a back up copy of the image.
so when i make an .img file,,  it's  the size of the SD card 16gig

Q:  how would one just make the img file the size of just what is needed
like floob does...  about 4gigs ?

6
Scripting / theme screen size Q:
« on: February 17, 2017, 08:10:00 PM »
so iv been off and running making my own theme's for a bit now.

and iv been just making them with this

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;

so that for the most part all will adjust to diff screen sizes...
i just bought a pi-3b and im testing some of my themes they are on a bartop with a 5.4 ratio screen
and going to need a bit of adjusting because it is such an odd size

so my Q is what is the best way to make a  theme to this screen size ?
 i know can just edit it till it look's good , but i feel i should be setting the screen size, or somthing
then also their is how one would give the option to have it fit multiple screen sizes.

my goal is to start making my themes, and update my older ones so that i have a better product...

if you have experience with this please chime in and give me your input  thanks...

7
Themes / Bartop System_Menu "THEME"
« on: February 15, 2017, 08:21:40 PM »

Bartop System_Menu

here is what im testing on my new BT arcade.

enjoy.....

options = set scan line alpha
and naming you arcade.

+144 wheel system art

&[/b]

vids include:

exit attract-mode
pc
atari 2600
atari 5200
atari 7800
atari jaguar
daphne
sega dreamcast
sega genesis
sega saturn
sega model 3
sega
snes
nes
n-64
wii
wii-u
famicom
ngb
mame
ps1
turbografx
pc engin
mugen
ms-dos
fba
touhou
tiger


DL = https://www.dropbox.com/s/f520j20a44ze1at/Display_Menu.rar?dl=0

youtue = https://youtu.be/dr8iBU3Nzqo




8
Scripting / swf sound's good to me....
« on: February 08, 2017, 06:30:08 PM »

i wonder why more people aren't using ".swf"  flash ,  in their themes it seems to work fine?

Code: [Select]
local l = fe.add_artwork("next.swf" , flx*0.180, fly*0.870, flw*0.100, flh*0.100 );
l.preserve_aspect_ratio = true;

just a Q: of conversation ......

9
Scripting / Conveyor on a surface?
« on: February 06, 2017, 09:35:32 AM »
any one have the Conveyor set on a "surface" so it could be moved around the screen with ease...
thanks

10
General / disasemble a pie-image?
« on: February 02, 2017, 06:55:28 AM »
does any one know were to start on how to extract all of the files from a pie-image
so i can use them on my regular pc IE: the wheel png's and snaps
thanks

11
Scripting / animation, scale Question
« on: January 28, 2017, 06:32:45 PM »
anyone know how one could instead of scale a snap,
only scale vertically or horizontally
so the snap would start at 100, 100   
then shrink  to 0, 100
code mite look something like this

Code: [Select]
::OBJECTS <- {
pac = fe.add_artwork("video", flx*0.100, fly*0.200 , flw*0.100, flh*0.100)
}

local down = {
        when =Transition.ToNewSelection ,
property = "fly*",
start = fly*0.100,
end = fly*0.00,
time = 600,
loop=false
 }
animation.add( PropertyAnimation ( OBJECTS.pac, down ) );

like a window rolloin down.....so one could add transitional pinch or skew

the goal woud be to make it look like a cube rotating with every side beeing a diff game
like they have in launchbox "bigbox"

12
Scripting / fe.do_nut , fe.add_surface ?
« on: January 27, 2017, 08:27:57 PM »

does any one happen to know it their would be be a way to

fe.do_nut("scripts/start.nut"); in the layout file,,,     and give it it's own "fe.add_surface"

so the surface can be adjusted " flx*0.148, fly*0.258," in the layout.nut ?

hope this makes sence.... thanks

13
Scripting / animation help
« on: January 19, 2017, 07:47:42 PM »
anyone know how to add these together

spinning wile moving

animation.add( PropertyAnimation ( OBJECTS.pacy, pacman  ) );

animation.add( PropertyAnimation( OBJECTS.pacy, PropertyAnimations.rotate_left_90  ) );


first moves it.
second one rotates it.

try ed this but wont work.. "animation.add( PropertyAnimation.rotate_left_90 ( OBJECTS.pacy, pacman  ) );

thanks.......

here is the code
Code: [Select]
// for the moving cartridge
::OBJECTS <- {
pacy = fe.add_image("images/snes.png", flx*0.200, fly*0.250, flw*0.300, flh*0.400 )
}

local pacman = {
        when =Transition.ToNewSelection ,
property = "x",
start = flw*-0.300,
end = flx*0.300,
time = 1500,
loop=false
 }

animation.add( PropertyAnimation ( OBJECTS.pacy, pacman  ) );

//animation.add( PropertyAnimation( OBJECTS.pacy, PropertyAnimations.rotate_left_90  ) );

14
Themes / CityHunter "release" w-Frytheme display-menu
« on: January 12, 2017, 07:23:35 PM »
"CityHunter-with" Display-menu "Frytheme"
Release 1.30.17


so i decided that.  i should put my display them & city-hunter theme together and just
release it as a full theme...

note:  im going to add ,,32 systems for the display menu with 130 console .pngs
and a couple hundred clear-type .png for the "city-hunter theme

you will need to edit your snaps and videos to match it.....
i love this theme ..but with out some time and a lot extras to make it look good...

Im kind of making this around what im doing for a new "bar-top"

it is not perfect but ...ill give it to you Monday night...

here is a preview of it....   hope you will like it

keep in mind with you feedback it can improve.....

you tube preview = https://youtu.be/bDOg8KMgfhc

DownLoad =https://www.dropbox.com/s/ayo898ykbc7b7pv/CityHunter.rar?dl=0





15
General / fourm request....for raspberry pi ?
« on: January 10, 2017, 09:31:52 PM »
forum request....for raspberry pi ? section

i was thinking this would be good..  soon ill be setting one up my self

butt it's starting to ...consomme...if you know what i mean..

it's kind of like android apps mixed with MS .exe's

i think it's time butt it's just my opinion to keep topics organized.

thanks for the consideration....

IE:   im seeing a lot of scripting Q: up in the themes section  ..not getting moved..
there are some great assets on this site that would be good moderators...if it gets to that point
just an idea.....

peace.....

just saw this sorry......http://forum.attractmode.org/index.php?topic=1207.0



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