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Messages - jedione

Pages: [1] 2 3 ... 15
1
not as easy as you think....but enjoy....pay up brother......

a lot of flare.......if that is what you like.

2
yes....i am

3
Themes / Re: no image for exit button
« on: April 16, 2017, 02:12:54 PM »
if you are using the "Display_menu"

add your art and name it  IE:     "exit attract-mode.png"     "exit attract-mode.jpg"    ext........

4
Themes / Re: [CONCEPT] NEON Theme
« on: April 15, 2017, 06:18:07 PM »
I've come up with the idea last night of a Neon Theme and I need your feedback. Would you like me to make that kind of theme? Feel free to post any suggestions.



i relay like this just the way you have don it...the only thing i would include is
so that one can change to a few diff neon colors,,  because for me i would need this to be
Green neon...for sure , allows you to match different cabs themes...should  be nice..

5
Themes / Re: Big Name Theme
« on: April 12, 2017, 06:42:42 PM »

i like that you rely think out side box on your themes....

can we see it in action maybe a utube-vid? soon

6
Themes / Re: Girl playing video games
« on: April 09, 2017, 08:28:38 AM »
go to your emulators folder and make sure that the emulator your using is set up to your path
to what you want to show...in the theme

example: this is mine   for snes

# Generated by Attract-Mode v2.1.0
#
executable           C:/AM/emu/retroarch/retroarch.exe
args                 "[romfilename]" -L cores/snes9x_libretro.dll
rompath              C:/AM/systems/supernintendo/roms
romext               .zip;.smc;.spc;.srm;.sfc
system               super nintendo
exit_hotkey          Escape
       
artwork    snap            C:\AM\systems\supernintendo\snaps
artwork    video           C:\AM\systems\supernintendo\video
artwork    wheel           C:\AM\systems\supernintendo\wheel

7
Themes / MaximusArcade "display_menu" release....
« on: April 08, 2017, 06:37:01 PM »
Maximus Arcade  "Display_menu"

in this  new theme iv tried to
recreate the MaximusArcade experience
but with added controls

options:=

1.toggle music on off //  with a folder to put your own music file in

2. add scanlines on off

3. choose background // too to choose from.

4. text on off // yousing the classic maximus font..ALBAS_.TTF

5. choose 3 different arrows,

set your controls left and right ,,,for best results

Youtube preview
https://youtu.be/RjY2yowluZ4

download = https://www.dropbox.com/s/637pl2bba1qycze/max%20theme.rar?dl=0

alt download = http://mir.cr/SDVZ6PFC






8
Themes / Re: ArcadeSD layout?
« on: April 08, 2017, 05:46:15 PM »
ya i know it was last weekend,,,but i got back in to finishing my overdue
theme,  Maximus arcade  witch will be out tomorrow morning...

then im back to this one..so with any luck ,,,monday

9
Themes / Re: Girl playing video games
« on: April 08, 2017, 05:41:46 PM »


in this line:  change

local snap = fe.add_artwork( "video", flx*0.365, fly*0.240, flw*0.177, flh*0.170 );

to

local snap = fe.add_artwork( "snap", flx*0.365, fly*0.240, flw*0.177, flh*0.170 );

i just have set up different,, were my vids are "video"

10
Themes / Re: Girl playing video games
« on: April 07, 2017, 07:39:52 PM »
Quick and dirty ....theme  to mimic for fun  1-hour,,

Download link=
https://www.dropbox.com/s/vubxwb44hp2efpl/dirty_girl.rar?dl=0



11
Scripting / Re: animation Q: movment
« on: April 06, 2017, 06:46:26 PM »
thanks qqplayer,,,

i think this is as close as ill get it.. the "tween = Tween.Expo"  helps smooth it out a bit


so now i can release the theme...  thanks again...

12
i would like to also know?

13
Themes / Re: Girl playing video games
« on: April 05, 2017, 07:51:50 PM »
it's cool but just a lot of solid overlays,,,,so it might work good on the pi.....
not alot of animation....the  girl behind could be put in any theme with ease.....


14
Scripting / Re: animation Q: movment
« on: April 05, 2017, 07:16:12 AM »
naa,,  what im trying to do is have it smoothly move back and forth,

not move one way and loop , it makes it look choppy ,, but thanks for the reply

you can see in the vid i posted above,  near the end its working perfect for a few seconds,,thats what im looking for
smooth bounce.

15
Scripting / Re: animation Q: movment
« on: April 04, 2017, 08:20:41 PM »
thanks for your reply....but this is what im trying to do ,,, but cant successfully

make smooth moment back and forth ,, i can do it with a custom .swf flash but their is a  "pixel halo" that i cant shake...

when using the animation module it is kind of better ,,, but i get some flashing  going on...

here is the code and  a vid to show you all...im starting to think the module is flad with it's timing...what do you think

Code: [Select]
local larrow = fe.add_image("pic/lArrow.png", flx*-0.200, fly*0.450, flw*0.060, flh*0.120 );
local larrow_move_cfg = {
        when =Transition.StartLayout ,
property = "x",
start = flx*0.040,
end = flx*0.080,
time = 1000,
loop=true,
}
local larrow2_move_cfg = {
        when =Transition.StartLayout ,
property = "x",
start = flx*0.080,
end = flx*0.040,
time = 1000,
delay = 1000,
loop=true,
}
animation.add( PropertyAnimation( larrow, larrow_move_cfg ) );
animation.add( PropertyAnimation( larrow, larrow2_move_cfg ) );

youtube = https://youtu.be/RRuR42URDpA

note: the delay = 1000,

any help?



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