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Messages - jedione

Pages: [1] 2 3 ... 19
1
i love your timer to go back to the menu so much ,,,i made it into a .nut file by its self

just drop it in any theme , and add    fe.do_nut("timer.nut");  to the end of your theme script
and your good.

https://www.dropbox.com/s/e4c186rzy5th75q/timer.nut?dl=0

2
i love it ,,  im thinking of putting some large dinosaurs grazing in the background with
some ambient music playing.

great work ,  i have a feeling its not over yet..
thanks for the update.

3
Themes / lost a theme help!
« on: Yesterday at 07:11:08 AM »
hey guys some how one of my themes that i made has all but been lost,

can you please upload it if you happen to have it , it is my frytheme thanks

http://forum.attractmode.org/index.php?topic=1248.msg9042#msg9042

4
Themes / Re: Possible to make Robospin scale with aspect ratio?
« on: August 17, 2017, 06:41:21 PM »
O, h    they just covered this in scripting section not theme section ahh what a great idea.
http://forum.attractmode.org/index.php?topic=1844.0

5
Themes / Re: Hyperspin joystick anamation
« on: August 16, 2017, 06:41:37 PM »
repeat = "yoyo",

what code is this iv never seen this?
thought it was

repeat = "true",
repeat = "false",

6
Scripting / Re: Last played games
« on: August 15, 2017, 06:57:38 AM »
would not mind peeking at it...i think its a good idea.

7
Themes / Re: Grid Pro Theme (v1.4 released) HD & 4:3 version
« on: August 12, 2017, 06:35:37 AM »
was wondering in the main menu when i move up,down i get the noise
but not when i go left or right,  is this just me,


8
Themes / Re: Grid Pro Theme (v1.4 released) HD & CRT version
« on: August 11, 2017, 07:11:09 PM »
what is the diff in a crt layout ?      in laymen s term

sorry i just dont know. not hip to that thanks.

maybe graphically different? or screen ratio.

9
General / Re: MAME Commandline Arguments ?
« on: August 10, 2017, 07:34:36 PM »
same here what is it missing?  u just have to be creative and willing to learn
i think it is best for dedicated arcades,   if your looking for indexing and big collections
i use launch box,   life member,  but for my barcade and 83 centipeade vetical it's by fay the best.

10
Themes / Re: Grid Pro Theme (v1.2 released)
« on: August 09, 2017, 07:00:19 PM »
here is a request,,,  never could fix this with my own grid theme  a chalange!

something that has bothered me from the beginning of grid themes.

after entering into a console,,,,     then you go back to the main menu screen
all of the consoles have shifted positions from their last spots,, it drives me nuts..

to the point that i dont even use my one custom grid theme....

if you have a fix for the ,, i would say it';s the shure shot

11
Themes / Re: Grid Pro Theme (v1.0 released)
« on: August 09, 2017, 06:57:36 AM »
go,s to show, the attention to detail is great, use of sound also..
i love how if you dont choose anything after a bit it kicks you back to
the main menu  brilliant ...
thanks   well done,  going to try on the pi next

12
could some one please do a small tuit on this or vid,   thanks

13
General / Re: Game info
« on: August 05, 2017, 05:49:31 PM »
scrap for them,,,or edit in

romlists>mess.txt

it will explain in the top of the .txt file  ,, look at your mame as an example  good luck


14
Themes / Re: Girl playing video games
« on: August 01, 2017, 07:23:31 AM »
Link has been updated enjoy.....

15
Scripting / Re: overview text (not History.dat)
« on: July 25, 2017, 01:57:22 PM »
i use the image method ...just make the transparent png in photoshop, put it in a folder and name it
after the system title,,,,  ie:   snes.png

simple way
local pic = fe.add_image("pic/[Title]", flx*0.300, fly*0.800, flw*0.400, flh*0.250 );

animate fade in
local pic = fe.add_image("pic/[Title]", flx*0.300, fly*0.800, flw*0.400, flh*0.250 );
local pic_cfg = {
        when =Transition.ToNewSelection ,
   property = "alpha",
   start = 0,
   end = 255,
   time = 2000,
}
animation.add( PropertyAnimation( pic, pic_cfg ) );







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