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Messages - jedione

Pages: [1] 2 3 ... 21
1
Scripting / Re: WIP Layout Builder
« on: Yesterday at 07:16:38 AM »
seems as though he has disappeared,  again,
probley just bizzy with life.   :-\

2
Scripting / Re: Show an image if an object doesnt exists
« on: October 14, 2017, 06:12:41 PM »
sorry im no help but,  i had to chime in and say,  this is bad ass,  cant wait to try
good out side the box idea!

3
Scripting / Re: Text styling questions
« on: October 14, 2017, 07:33:39 AM »
ya the magic tokins
[DisplayName][FilterName]
are not displayed,  all the others are like [Emulator], [Name], ext...are because your calling .info

this is because their is no scraped or add info for this category  [DisplayName] @t       romlists>snes.cfg
ie:#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons

im sure this is were .info is pulled from

ill mess with it anf see what i can find out after work..peace

4
Scripting / Re: Text styling questions
« on: October 11, 2017, 08:22:43 PM »
ok got it working..thanks for your code.....

final post and code.....

Code: [Select]
function title(){
  local text = fe.game_info(Info.Title ) ;
  local text = fe.game_info(Info.Title ) ;

  return text.toupper();
}
local title = fe.add_text("[!title] PLAYERS  [Players] ", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 32;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 0, 0 );
title.align = Align.Left;
title.rotation = ( 90 );

//*********************************************************

function title(){
  local text = fe.game_info(Info.Title);
  return text.toupper();
}
local title = fe.add_text("[!title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 32;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 255, 0 );
title.align = Align.Left;
title.rotation = ( 90 );

pic =


ALL UPPER CASE  GOOD TO GO THANK YOU.

5
Scripting / Re: Text styling questions
« on: October 11, 2017, 07:42:22 PM »
ya this is working , for uppercase,
but.
it is dropping the magic tokin of  [!Players] at the end of it.

Code: [Select]
function title(){
  local text = fe.game_info(Info.Title );
  local text = fe.game_info(Info.Title );
  return text.toupper();
}
local title = fe.add_text("[!title] PLAYERS   [!Players] ", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 47;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 0, 0 );
title.align = Align.Left;
title.rotation = ( 90 );


//*********************************************************


function title(){
  local text = fe.game_info(Info.Title);
  return text.toupper();
}
local title = fe.add_text("[!title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
title.charsize = 47;
title.alpha = 255;
title.font="mad";
title.set_rgb( 255, 255, 0 );
title.align = Align.Left;
title.rotation = ( 90 );


pic


by the way thanks for your help!

6
Scripting / Re: Text styling questions
« on: October 11, 2017, 06:35:21 AM »
here is all i can see of the use on the site

http://forum.attractmode.org/index.php?topic=636.msg4503#msg4503

with a working example that you made ,, but i cant get it to show anything.

i know your bizzy dude, but could you please make a working example from this..
Code: [Select]
local l = fe.add_text("[Title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
it,s pretty obvious that this is a bit over our heads...,, then we could all learn something from you.
thanks.

update to reply,,,thanks brother u rock...



7
Scripting / Re: Text styling questions
« on: October 10, 2017, 06:59:15 AM »
here you are...




Code: [Select]
//game title1
local l = fe.add_text("[Title]   players:  [Players]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
l.charsize = 47;
l.alpha = 255;
l.font="mad";
l.set_rgb( 66, 206, 244 );
l.align = Align.Left;
l.rotation = ( 90 );

//game title2
local l = fe.add_text("[Title]", flx*0.185, fly*0.080, flw*0.300, flh*0.500 );
l.charsize = 47;
l.alpha = 255;
l.font="mad";
l.set_rgb( 255, 0, 0 );
l.align = Align.Left;
l.rotation = ( 90 );

8
Themes / Re: ArcadeSD theme
« on: October 09, 2017, 06:52:29 AM »
When I made it I think I set my snaps as video,     you can edit it in the theme
or go to emulators> snes 
And edit your .cfg to

IE:  video                   c:/am/snaps

9
Scripting / Re: music only in display-menu ? HELP
« on: October 07, 2017, 09:52:25 PM »
It has been discussed in forums before and cocluded that it is bug in AM,   
Maybe will be fixed in future release

10
Scripting / Re: Case Select sound issue
« on: October 07, 2017, 06:07:20 AM »
well as it apears it is built in to AM allready,
all you need to do is go in to your am.config and add
this one line.


sound
   sound_volume         40
   ambient_volume       20
   movie_volume         30
   select               intro.mp3
   displays_menu        01 - Hey You.mp3


ie: intro.mp3  =  your.mp3 in the layout

and it will play when you select your system or game.

11
General / Re: Forum is back up (hopefully)
« on: October 07, 2017, 06:04:03 AM »
hell ya,    thanks alot....back to the themes

12
Scripting / Re: Case Select sound issue
« on: September 25, 2017, 06:23:55 PM »
on that added note...a selection is technically the end of the system menu

so this should work    .EndLayout



function start_theme( ttype, var, ttime ) {
 switch ( ttype ) {
  case Transition..EndLayout:
              local sound = fe.add_sound("intro.mp3");
         sound.playing=true;
  break;
  }
 return false;
}
fe.add_transition_callback( "start_theme" );

13
Scripting / Re: Case Select sound issue
« on: September 25, 2017, 06:18:02 PM »
you could just put a starting sound that is unique upon entrance to each theme..

this is what i have used.

Code: [Select]
function start_theme( ttype, var, ttime ) {
 switch ( ttype ) {
  case Transition.StartLayout:
              local sound = fe.add_sound("intro.mp3");
      sound.playing=true;
  break;
  }
 return false;
}
fe.add_transition_callback( "start_theme" );


i know its not the answer you were looking for butt just another way of getting a similar effect.

14
Themes / Re: Grid Pro Theme (v1.7 released)
« on: September 24, 2017, 09:36:20 AM »
quick update,, on pie3  1.7vs  - 4:3

the code needs to be updated for vid's and images to show.. change from artwork to image.

if ( my_config["select_bgArt"] == "image" ){
   bgArt = fe.add_image("bg.jpg", 0, 0, 800, 600 );
}

else if ( my_config["select_bgArt"] == "video" ){
   bgArt = fe.add_image("bg.mp4", 0, 0, 800, 600 );



thanks again..

15
Themes / Re: Grid Pro Theme (v1.7 released)
« on: September 24, 2017, 07:39:10 AM »
thanks for 1.7,,,, excellent....

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