Author Topic: using mame shaders in attractmode  (Read 2762 times)

keilmillerjr

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using mame shaders in attractmode
« on: November 13, 2016, 06:51:59 AM »
Using mame shaders in attractmode could create uniformity.

https://github.com/mamedev/mame/tree/master/bgfx

It looks like when you use a chain, mame passes corresponding json variables to a precompiled binary.

http://www.sfml-dev.org/tutorials/2.0/graphics-shader.php

It looks like smfl only supporrs vert and frag glsl shader files. Where is mame have uncompiled files? Do we have to decompile?