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Messages - wirelessjava2002

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1
General / Re: Cocktail cabinet build
« on: August 18, 2015, 03:41:52 PM »
Cheers, thanks guys. I believe the resolution is 1280x1024 will need to check, but is in portrait mode with the ROMS selected as 'cocktail' to flip for the second player.

2
General / Cocktail cabinet build
« on: August 15, 2015, 03:19:49 PM »
Hi guys, finally finished my cocktail cabinet running 'Attract Mode'

Took about 2 months, mainly weekends and a few late nights but has been an extremely enjoyable project from start to finish.

Many thanks for all that helped me on the forum along the way, especially omegaman for the theme I've cloned from and nitrogen_widget for the Raspberry Pi distribution and hints/tips

Video link: https://www.youtube.com/watch?v=dWf9GWMi-GA


3
General / Re: Video snaps (.mp4) running slow on RP1
« on: July 07, 2015, 02:39:37 PM »
Perfect, cheers guys (kicking myself I didn't spot @verion's thread mentioned above, heavens know what I was searching on)

I converted them to AVI (XVID) and loaded them on the RPI, which worked nice and smooth. Bigger file size as you've mentioned, but runs a lot, lot better on the PI

Many thanks

 

4
General / Video snaps (.mp4) running slow on RP1
« on: July 07, 2015, 05:28:07 AM »
I've managed to get my AM layout just as I want it running on my main desktop machine, perfect.

However when transferred over to the Raspberry Pi 1 512k, the video snaps play incredibly slowly.
I've taken them off YouTube from MameVideoSnaps I believe. Converted them with a firefox plugin to create an .mp4 file. Aprox 35 seconds long, and about 1.5 meg in size, 320 x 200 ish

The question is, is there a preferred format, or a process I need to convert the files to, or is it more tuning the RP

Probably a question for @nitrogen_widget as they are running smoothly in his RP video online. 8)

5
How about copy/paste the stack trace, will show what AM was trying to do at the time of the crash.
It might give clues for peeps that know what they are doing/looking for (present company accepted)

And for the rest of us, a challenge  :)

6
General / Re: MAME ROMs won't load with RetroPie
« on: July 05, 2015, 03:27:56 PM »
Yes, I'm following the plans from the same guy you mentioned, Jeff Dyer who did a 5 part video series showing each step of building the cabinet from scratch. I wouldn't  have had the confidence to start something like this without those videos.

https://www.youtube.com/watch?v=Sf7qSellMlg

That style ticked all the boxes for me, the most important one was 'Your'e making what?, an arcade machine!, over my dead body, that bloody monstrosity isn't coming into the house!' from the wife.

Just slide right under the bed when done and everyones a winner.  :)


7
General / Re: MAME ROMs won't load with RetroPie
« on: July 03, 2015, 01:34:23 PM »
Still running, which is a bonus  :)

Working on a custom menu layout at the moment, and just a few finishing touches to do on the cabinet itself (table top cocktail cabinet, not a full blown stand up cab)

Will definitely come back when finished with some screenies and video.

8
Have you tried

Apple Icon -> System Preferences -> Displays -> Click ‘scaled’ then choose the next resolution down, i.e. 1920 x 1080

Re-start AM


9
General / Re: MAME ROMs won't load with RetroPie
« on: June 29, 2015, 02:26:10 PM »
@nitrogen_widget Finally got it all working, thanks for your tips and nudges along the way.

Expanded the SD card this time:
Code: [Select]
sudo apt-get update
sudo apt-get install raspi-config
sudo raspi-config

Backed up mame.cfg just in case it got corrupted again, but used 'nano' as the editor on the RP itself , worked fine this time

Rotate for vertical mode
Code: [Select]
ror=yes

Then used TAB with MAME running to change dip switches for cabinet mode to cocktail
F3 to reset, F2 to save

All set up perfectly, so will quickly stuff it all back in the cabinet I'm making before I break it again.

Again, thanks for you help, very much appreciated.

 


10
General / Re: MAME ROMs won't load with RetroPie
« on: June 29, 2015, 02:13:44 PM »
@verion Sure, I'll do a step by step guide on what I did to get it running, resources etc. I'll drop you a PM, prob tomorrow.

11
General / Re: MAME ROMs won't load with RetroPie
« on: June 28, 2015, 02:09:03 PM »
Thanks for getting back to me, very much appreciated.

It's a Raspberry Pi 1 512meg. I've changed the permissions on the ./retropie folder, however didn't fix the problem. (I didn't expanded the memory, but did run the RetroPi setup script)

I've been doing some more playing around, and actually did get it working for a brief period of time . Was playing Phoenix and Space Invaders without any problems.

Things weren't behaving in a consistent way, so I started from scratch:
 1. Used ROM's from my mame4all PSP implementation.
 2. Burned RetroPie/Emulation Station and verified them all to be working.
 3. Re-burned AM from your image, added ROMS to default mame-mame4all/ roms folder
 4. Run RetroPie Setup script
 4. Created ROM list  and scrapped art from within AM

And it worked!! Marvellous :)

Here's were it went wrong

I changed mame.cfg to make it vertical orientation in Leafpad editor, saved, re-booted and then hasn't worked since. The strange thing was that when i opened mame.cfg to check everything was ok, it was completely empty.

I used the template version and changed the rom path to where the roms were, but noting worked. Changed permissions, re-booted, nothing worked, back to my old error again.

So, I've probably screwed the mame.cfg which may have been my problem all a long. Now I'm going around again, but this time will back the config file up before I touch it.

The Retro Pie setup takes quite a while, so will be back again with my findings.

12
General / Re: AM crashes regularly on OS X
« on: June 26, 2015, 01:07:27 PM »
I'm new to AM, but hopefully this may also be helpful for the Devs, here's my observations:

  • Open AM 'verticools' layout
  • TAB change display to 'Orbit'
  • ESC
  • Crash

It will then crash on opening evrytime. Re-boot, will still crash

To fix:

System Preferences -> Change resolution from ‘Default for Display’ to scaled. Chose another resolution then AM will open as expected.
Can change back to ‘Default for display’ and will still be fine until you change displays within AM

This is from a 27inch iMac. AM doesn’t seem to like the very big resolutions, or probably a change in the screen resolution either by AM itself, or another app using alt tab or similar.

Crash dump excerpt here:


Code: [Select]
Process:               attract [2772]
Path:                  /Applications/attract-1.5.2-osx/Attract.app/Contents/MacOS/./attract
Identifier:            org.attractmode.attract
Version:               1.0 (1)
Code Type:             X86-64 (Native)
Parent Process:        bash [2770]
Responsible:           bash [2770]
User ID:               501

Date/Time:             2015-06-26 20:24:39.975 +0100
OS Version:            Mac OS X 10.10.3 (14D136)
Report Version:        11
Anonymous UUID:        F43C3A4E-7E20-606E-DE6F-1E35D62F3A37

Sleep/Wake UUID:       0A119387-388F-4AC0-913B-7D98F3400EDD

Time Awake Since Boot: 90000 seconds
Time Since Wake:       1600 seconds

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Application Specific Information:
Assertion failed: (x + width <= m_size.x), function update, file /tmp/sfml-e9ko/SFML-2.1/src/SFML/Graphics/Texture.cpp, line 324.
 

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        0x00007fff847e6286 __pthread_kill + 10
1   libsystem_c.dylib              0x00007fff8fd6db53 abort + 129
2   libsystem_c.dylib              0x00007fff8fd35c39 __assert_rtn + 321
3   libsfml-graphics.2.1.dylib    0x00000001001dc12e sf::Texture::update(unsigned char const*, unsigned int, unsigned int, unsigned int, unsigned int) + 108
4   libsfml-graphics.2.1.dylib    0x00000001001caef0 sf::Font::loadGlyph(unsigned int, unsigned int, bool) const + 712
5   libsfml-graphics.2.1.dylib    0x00000001001cafed sf::Font::getGlyph(unsigned int, unsigned int, bool) const + 165
6   attract                        0x000000010006de54 FeTextPrimative::fit_string(std::basic_string<unsigned int, std::char_traits<unsigned int>, std::allocator<unsigned int> > const&, int, int&, int&) + 292
7   attract                        0x000000010006f138 FeTextPrimative::setString(std::basic_string<unsigned int, std::char_traits<unsigned int>, std::allocator<unsigned int> > const&, int) + 152
8   attract                        0x000000010006fe2a FeTextPrimative::setString(std::string const&) + 74
9   attract                        0x0000000100073515 FeText::on_new_selection(FeSettings*) + 85
10  attract                        0x000000010005b080 FePresent::update(bool, bool) + 288
11  attract                        0x000000010005b133 FePresent::update_to_new_list(int, bool) + 35
12  attract                        0x000000010005c462 FePresent::load_layout(bool) + 370
13  attract                        0x00000001000acce7 main + 4727
14  attract                        0x0000000100006bf8 start + 52...

Hope this helps

13
General / MAME ROMs won't load with RetroPie
« on: June 26, 2015, 11:28:49 AM »
Hi,

Im having problems getting any of the games to work on Raspberry Pi with nitrogen_widgets RP image.

These are 0.37b5 ROM's

I've taken AM out of the equation as can run MAME4ALL from the command line, and it starts with the list of Games that represent my ROM's in ROM path

Hit Enter and get something like:

invaders.h   NOT FOUND
invaders.g   NOT FOUND
invaders.f   NOT FOUND
invaders.e   NOT FOUND
ERROR: required files are missing, the game cannot be run.

XArchiver can unzip the ROM zip files from the downloads folder, but NOT from /root/RetroPie/roms/mame-mame4all/ (Archive format is not recognised)

So, I've established root cause, but don't know how to fix it. Am a Raspberry PI noob see.

I'm hoping this should be a bread and butter question for people who actually know what they are doing.

Thanks in advance.
Paul

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