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21
Emulators / Re: Launching mame from AM hangs (mac)
« Last post by cressie176 on April 07, 2024, 12:50:53 PM »
Removing the pause_hotkey line from the MAME.cfg file fixed the issue. I'll close this issue and report a bug.
22
Emulators / Re: Launching mame from AM hangs (mac)
« Last post by cressie176 on April 07, 2024, 12:47:23 PM »
I think there might be a bug with AM's mame emulator configuration. The pause_hotkey value is set to "$HOME/Applications/mame/marquee" however the AM UI doesn't even show this option (see screenshot). I haven't edited the file manually


23
Emulators / Launching mame from AM hangs (mac)
« Last post by cressie176 on April 07, 2024, 12:26:44 PM »
Hello.

I'm trying to get AM working with mame on an Intel Mac. Mame works fine from the command line, but hangs at the game information screen when I launch from AM.

My setup is as follows...

  • I've installed AM 2.6.1
  • I've installed mame 0.264 via macports. The binary is /opt/local/libexec/mame/mame
  • I've created a mame like directory structure in ~/Applications/mame
  • I've downloaded the circus rom and all the bios files from a 0.264 romset into the ~/Applications/mame/roms folder

The following launches the game as expected

Code: [Select]
cd ~/Applications/mame
/opt/local/libexec/mame/mame circus

However, if I launch the game from AM it hangs on mame's game information screen. To further debug I added the -window, -verbose and -log command arguments. MacOS reports that the application is not responding and I get the spinning wheel of death when I focus on the mame window. Calling ps -ef shows the following

Code: [Select]
501  3182  3100   0  7:40pm ??         0:01.51 /opt/local/libexec/mame/mame circus -window -verbose -log
The contents of the mame error.log is

Code: [Select]
<U+FEFF>[:screen] :screen: Deprecated legacy Old Style screen configured (set_vblank_time), please use set_raw instead.
Soft reset
[:cchip] ':cchip:upd7811' (01F4) port F written ff
[:cchip] ':cchip:upd7811' (0221) port F written ff

I've attached my attract.cfg, MAME.cfg files. I haven't created a custom mame.ini file.

Any suggestions greatly appreciated.

Thank you


PS. I also tried running attract from the command line with the --loglevel set to debug. I've attached the output. I'm curious about the line near the bottom...

Code: [Select]
- Pause Hotkey pressed, sending SIGSTOP signal to process 5448
24
Themes / Re: Nostalgic Build, theme per system AM+
« Last post by zestful on April 07, 2024, 09:25:11 AM »
Looks great

Thanks mate, another good one coming soon
25
Themes / Re: Nostalgic Build, theme per system AM+
« Last post by joelsaacks on April 07, 2024, 03:41:46 AM »
Looks great
26
Emulators / Re: Amiga, mame, Atart ST.....setup....help
« Last post by Rossco33333 on April 06, 2024, 01:36:38 PM »
Sorry I didn't see i had a response to this.

Thanks for this.

I am having issues and not sure where to look for help.  I am tearing my hear out.

Problems with finalburn alpha and winuae...tried fs-uae and gave up.  just didn;t work for me.

Can you help with what I need to try?

Thanks
27
Emulators / Final Burn Alpha display problem
« Last post by Rossco33333 on April 06, 2024, 01:26:35 PM »
Hi everyone,

I'm hoping someone can help.

I cant seem to set up final burn alpha in attract mode.    Keeps tell me i have display setting problem and cant load.  Driving me crazy.

Nothing seems to work.   Screen resolution error keeps appearing.

Can anyone help?

Please?

Thanks
28
Themes / GB_Layouts for Attract Mode 2.7.0
« Last post by Giacomo1982 on April 06, 2024, 07:17:07 AM »
GB_Layouts for Attract Mode 2.7.0


The Attract Mode themes I've created use a 3-level menu structure to organize your games:


Level 1: Platforms
The first level of the menu is the platform. This is the top level and organizes your games based on the platform they were played on.
For example, you might have a category for arcade cabinets, a category for home consoles, and a category for computers.
     

To set up the first display go to AM Options / General / Startup Mode / Show Display Menu
open the attract.cfg file and change the following lines:
menu_prompt Displays Menu
menu_layout GB_PLATFORMS


Level 2: Systems
The second level of the menu is the system. This level organizes your games based on the specific system they were played on.
For example, within the home console category, you might have a subcategory for the Nintendo Entertainment System, a subcategory for the Sega Genesis, and a subcategory for the Super Nintendo Entertainment System.
     
     
     

Each system has a different color scheme. This is done to create a unique and visually appealing experience for each system.
I have used the original boxes as a reference for the background and fonts. This is to ensure that the color schemes are as accurate as possible.

You can view technical data for each system. This data is displayed in a text format and includes information such as:
System name: The name of the system.
Manufacturer: The manufacturer of the system.
Release date: The release date of the system.
CPU: The CPU that the system uses.
GPU: The GPU that the system uses.
RAM: The amount of RAM that the system has.
Storage: The amount of storage that the system has.
Resolution: The resolution of the system.
Sound: The sound capabilities of the system.



Level 3: Games
The third level of the menu is the game. This is the lowest level and organizes your games based on their individual name.
For example, within the Sega Genesis subcategory, you might have entries for Altered Beast, Castlevania, and Sonic the Hedgehog.
     
     
     

After 10 seconds of inactivity in the third menu, a PNG image with the joystick and a description of the controls for navigating Attract Mode will appear.




Your games are organized in a logical way, which makes it easy to find the game you want to play.
All of my themes are highly customizable, so you can change the look and feel to match your taste.
Screenshots are displayed in either 4:3 or 16:9 aspect ratio, depending on the system. This is done to ensure that the screenshots look their best and accurately represent the original game experience.
You can also add your own artwork and videos to make your Attract Mode setup truly unique.



To display all of the images in Attract Mode, you will need the following files:
Snap: A screenshot of the game.
Marquee: A horizontal image that is displayed at the top of the screen.
Wheels: A set of vertical images that are displayed on the sides of the screen.
Steam Headers: A set of images that are used for Steam games. (only for PC games)


DOWNLOAD
GB_PLATFORMS    https://www.dropbox.com/scl/fi/3r6es2a8ieuxbyvp43swp/GB_PLATFORMS.zip?rlkey=nsojd4wzptnvggtg5po2232wq&dl=0
GB_SYSTEMS       https://www.dropbox.com/scl/fi/g5t43cxy00ji84oz5yad4/GB_SYSTEMS.zip?rlkey=olzjx19hw62aql3ht0dsvc34n&dl=0
GB_GAMES          https://www.dropbox.com/scl/fi/uionjv92c0obcr6jdzaqw/GB_GAMES.zip?rlkey=vi9g51gyksh1j68tne3wwscym&dl=0

29
Themes / Re: SILKY Theme v0.6.9 beta
« Last post by gucaza on April 06, 2024, 01:01:23 AM »
Help how to put the structure or file that says the corresponding category icon type?
30
General / Remove an overlay
« Last post by 2martoes on April 02, 2024, 07:06:36 PM »
Hi I'm new to the FE but seemed to work most things out. I am running one game on Windows 10 using cools theme for a dedicated golden tee cabinet and was wondering if I am able to remove the rom name overlay? I am using Retroarch as my emulator. All help is much appreciated thank you.
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