I agree. And mame-only users (like me) could use this slot for something else that is not available for other emus (that don't have nplayers.ini etc.).---I like the curved arch of info panels too - my only concern is if there is enough space left for spin wheel - especially in 16:9And I think that it would be nice if the spin wheel curve could match the eye's curve - like bent in opposite direction than robospin wheel.---btw - I've sent you features storyboard on skype
// ----------- General List Options ----------- type = ch.Spinwheel; // OPTIONS: ch.Spinwheel / ch.Linear_Vertical / ch.Linear_Horizontal bend.direction = ch.Right; // OPTIONS: ch.None / ch.Left / ch.Right bend.radius = fe.layout.height / 2; // OPTIONS: radius of the bend in pixels x = fe.layout.width / 2; // OPTIONS: top left x-coordinate if gamelist is linear or the center x-coordinate if a spinwheel y = fe.layout.height / 2; // OPTIONS: top left y-coordinate if gamelist is linear or the center y-coordinate if a spinwheel width = 270; // OPTIONS: game list item and linear list's width in pixels height = 0; // OPTIONS: linear list's height in pixels // ----------- Spinwheel options ----------- spinwheel.shape = 180; // OPTIONS: shape of the spinwheel arc in degrees 0 - 360. eg: 270 or 180 or 360 spinwheel.rotate_items = true; // OPTIONS: true / false - Rotate the items along the spinwheel arc // ----------- List Item Options ----------- item.contentType = ch.Artwork_and_Text; // OPTIONS: ch.Artwork / ch.Text / ch.Artwork_and_Text / ch.Artwork_or_Text / ch.Flyer_and_Artwork / ch.Custom item.count = 12; // OPTIONS: Total number of gamelist items to display item.sizeScaling.low = 0.20; // OPTIONS: 0-100 Scaling size percentage to use for the item furthest from the selected item item.sizeScaling.high = 0.80; // OPTIONS: 0-100 Scaling size percentage to use for item closest to the selected item item.sizeScaling.currentlySelected = 1.8; // OPTIONS: 0-100 Scaling size percentage to use for the currently selected item item.alphaScaling.low = 60; // OPTIONS: 0-100 Scaling size percentage to use for the item furthest from the selected item item.alphaScaling.high = 200; // OPTIONS: 0-100 Scaling size percentage to use for item closest to the selected item item.alphaScaling.currentlySelected = 255; // OPTIONS: 0-100 Scaling size percentage to use for the currently selected item item.normal.height = 120; // OPTIONS: Height of each gameList item in pixels item.normal.width = width; // OPTIONS: Width of each gameList item in pixels - changes depending on bend factor with linear lists item.normal.background = ch.Color; // OPTIONS: ch.None/ ch.Color / ch.Item_Background (file: gameItemBg.png) item.normal.color.red = 128; // OPTIONS: background red color channel 0 - 255 item.normal.color.green = 0; // OPTIONS: background green color channel 0 - 255 item.normal.color.blue = 128; // OPTIONS: background blue color channel 0 - 255 item.currentlySelected.background = ch.Color; // OPTIONS:ch.None / ch.Color / ch.File (file: gameSelectedBg.png) - Background png for the currently selected gameList item item.currentlySelected.color.red=0; // OPTIONS: background red color channel 0 - 255 item.currentlySelected.color.green=128; // OPTIONS: background green color channel 0 - 255 item.currentlySelected.color.blue=128; // OPTIONS: background blue color channel 0 - 255 item.margin.left = 10; // OPTION: bounding box left margin size for all images and text item.margin.right = 10; // OPTION: bounding box right margin size for all images and text item.margin.top = 10; // OPTION: bounding box top margin size for all images and text item.margin.bottom = 10; // OPTION: bounding box bottom margin size for all images and text // ----------- List Item Content: Text ----------- text.message = "[Title]"; text.alignment = Align.Centre; // OPTIONS:left/right/center text.normal.font = "Arial"; text.normal.size = 16; // OPTIONS: text font size for every gameList item text.normal.color.red = 255; // OPTIONS: text font red color channel 0 - 255 text.normal.color.green = 255; // OPTIONS: text font green color channel 0 - 255 text.normal.color.blue = 255; // OPTIONS: text font blue color channel 0 - 255 text.currentlySelected.font = "Arial"; text.currentlySelected.size = 16; // OPTIONS: text font size for every gameList item text.currentlySelected.color.red = 255; // OPTIONS: text font red color channel 0 - 255 text.currentlySelected.color.green = 255; // OPTIONS: text font green color channel 0 - 255 text.currentlySelected.color.blue = 128; // OPTIONS: text font blue color channel 0 - 255 // ----------- List Item Content: Artwork ----------- artwork.type = "wheel"; // OPTIONS: name of the artwork to use for the conveyor artwork.type2 = "snap"; // OPTIONS: name of the artwork to use for the conveyor setting "Flyer_and_Artwork" artwork.preserveAspect = false; // OPTIONS: true / false