1
General / Re: How i can configure ports or any game *.sh
« on: April 16, 2019, 05:32:47 AM »
Which contains the file MalditaCastilla.sh? Could you publish, please?
Regards
Regards
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
efraimsangil-
How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?
If you want to use for Arcade System, I think that exist better systems (Orange Pi and RPI).
There are many problems with SDL framebuffer, all people use X11 to run emulators.... I've never had problems of kernel panic.
But if you want a computer to use with Ubuntu / Debian for work, for example, XU4 is the best option. SUPER fast, USB3 ports, gigabyte ethernet and 2GB RAM. I love this machine
so you happy with xu4?
really like to see the performance on n64 and maybe reicast only interested in hand full of games for this system can you test and report back for everyone o forum
efraimsangil-
How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?
efraimsangil-
Ok, so its a scaling problem. It works fine on the pi. For whatever reason the odroid drivers do not like scaling. I don't have any experience with odroid but I would see if there are any video mode options that can be set via config.
Attract-mode is set at a specific resolution which is why it works.
changing these two lines should do the same.
line 28 local flx = fe.layout.width=640;
line 29 local fly = fe.layout.height=480;
local my_config = fe.get_config();
//local flx = fe.layout.width;
//local fly = fe.layout.height;
local flx = fe.layout.width=640;
local fly = fe.layout.height=480;
local flw = fe.layout.width;
local flh = fe.layout.height;
efraimsangil-
Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scan option has been taken out and replaced with just flyer.
//create surface for snap
local snap = fe.add_artwork( "snap" );
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;
//now position and pinch the surface
snap.set_pos(flx*0.092, fly*0.38, flw*0.226, flh*0.267);
snap.skew_y = -fly*0.002;
snap.skew_x = flx*0.009;
snap.pinch_y = 7;
snap.pinch_x = 0;
snap.rotation = -4.7;
efraimsangil-
Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scab option has been taken out and replaced with just flyer.
@ floobs are you all over this 2.1.0 and 3.8.1 :-)
Haha! Maybe
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?
Floobs maybe you can do quick tut on putting the puzzle together and I can attempt it and also rls it to the community if you like.
@efraimsangil wonder if It could be compiled for the adroid c1
efraimsangil-
I'm at a loss right now as to why its not working right on Odroid. It runs perfectly on win10 and rpi3 with the changes I made. You could try changing the resolution values at line 112 and 113 in the layout. Though, that shouldn't make any real difference unless your videos are in different aspects. The only other thing I can think of is using the fade module.
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
Yes, that is crazy. Try this layout.nut
Crazy, this doesn't happen on win10 or rpi3. What happens if you turn off the static effect?
efraimsangil-
How did it go on the odriod and how's the performance?
@omegaman
Im using the v.03 floob's image on framebuffer.QuoteAnd, the wheel art is probably going to be a little more sluggish than say on the rpi3yeah, but i think its because the flyer is loading in every scroll so the bgart.trigger = Transition.EndNavigation isnt working as expected. If you press and hold the down key you will see the flyers changing too instead to stay in the last game selected before press the button. In a faster system this isnt noticiable, but in a slow system this can do the same slowdown effect as trying to update the videos in every wheel change.
But i tried the efraimsangil's aburner2.flv w/ the same resolution and a similar bitrate comparing with the aburner2.mp4 from emumovies and its working fine, so maybe the problem is just with some .mp4 files
@efraimsangil
Where did you get the .flv movies version? I have the emumovies and the pleasuredome packs but both are .mp4 files. Im downloading right now the videos for hyperspin on progettosnaps to see if this is .flv version
First i tried to convert the mp4 videos to flv but but i got errors in some videos using the format factory...
edit: i found in the pleasuredome an old flv pack. Im downloading to test