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Messages - Sebiohazard

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16
Themes / Re: AM-Builder tutorial ?!
« on: February 09, 2022, 05:34:23 PM »
Hello, I found this discussion on the subject here...

Just a question... with which program this beautiful & large collection of themes here was made ?!

Greetings !

17
Themes / Re: AM-Builder tutorial ?!
« on: February 08, 2022, 10:14:19 PM »
Hello !

No, I don't have any knowledge... it's a pity that it's not accessible for beginners like me... on HyperSpin there is a program on Windows called Hyper Theme which makes it easy to create (even for me loooooooool) themes.

Can-be that in the future this will be possible for Attract Mode?! Because I don't like HyperSpin 8)

18
Themes / Re: AM-Builder tutorial ?!
« on: February 08, 2022, 09:45:44 PM »
Hello thank you for your answer !

I can't get it to work... is there any other program to create themes for Attract Mode ?

Greetings !

19
Themes / AM-Builder tutorial ?!
« on: February 08, 2022, 06:55:14 PM »
Hello everyone !

I discovered AM-Builder here but I don't understand how it works... where can I find a tutorial to create a custom theme ?

Greetings !

20
General / Re: System & subsystem creation - Display list ?!
« on: February 07, 2022, 01:56:04 PM »
OK thanks maybe there is an official manual to explain all this ?!

21
General / Re: System & subsystem creation - Display list ?!
« on: February 07, 2022, 01:05:31 PM »
Thank you for your explanations even if I did not understand everything because English is not my mother tongue & I use a translator to read you sorry...

I tried your method with for example this:

Code: [Select]
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons;Series;Language;Region;Rating
TRS-80 Model III;TRS-80 Model III;@

I simply add @ after the last ; & now I have my subsystem. For the rest it's just a sorting method if I understood correctly ?

Greetings!

22
General / Re: System & subsystem creation - Display list ?!
« on: February 07, 2022, 03:31:04 AM »
There are ways to “hack” this behaviour in attract mode using a custom made romlist, it’s not possible from the standard io though. My layout Arcadeflow implements this kind of menu in its own way if you want to check it out…

Hello OK & why is it not possible with the standard interface ? It is however a very basic & useful thing ?!

@Mark Norville hello thank you for your help I have two questions:

Quote
Step One

attract.cfg

display   Sega Arcade
   layout               Arcade Wall
   romlist              Sega Arcade Menu
   in_cycle             yes
   in_menu              no
   filter               All
      sort_by              Title

1. What is the " n cycle " option for ?!

Quote
Step Two

Romlists folder Sega Arcade Menu.txt

#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons;Series;Language;Region;Rating
Sega Arcade Games;Sega Arcade Games;@;;1;;;;;;;;;;;COIN OPERATED CABINET;;;;;
Sega Arcade Systems;Sega Arcade Systems;@;;2;;;;;;;;;;;COIN OPERATED CABINET;;;;;

2. I would like to understand the meaning of the @ symbol as well as the ;; & 1;;;;;;;;;;; or 2;;;;;;;;;;; because this is incomprehensible to me... is there a lexicon to better understand ?

Greetings 8)

23
General / System & subsystem creation - Display list ?!
« on: February 06, 2022, 07:55:07 PM »
Hello everyone !

I am looking for how to create display lists of systems & subsystems in Attract ?

For example, when Attract starts, I would like to appear on the display list: Computers - Consoles - LCD. Then if I choose Computers I arrive in another display list: Atari 800 - Acorn BBC - Commodore 64...

If I choose Consoles I arrive in another display list: ColecoVision - Dreamcast - MEGA CD... same for the LCD list.

I don't understand how to proceed ? What are the creation steps for the display lists: Computers - Consoles - LCD ?!

Greetings 8)

24
General / Re: Relative paths problem for portable mode ?!
« on: August 24, 2021, 11:22:34 AM »
I finally have the incomplete solution but we are moving forward !!!

Here are my config files for the SNES:

Code: [Select]
executable           emulators\snes9x\snes9x.exe
args                 -fullscreen "[romfilename]"
rompath              \attract\games\snes
romext               .smc
exit_hotkey          Escape
artwork    boxart          menu-art\boxart\snes
artwork    cartart         menu-art\cartart\snes
artwork    marquee         menu-art\marquee
artwork    snap            menu-art\snap\snes
artwork    wheel           menu-art\wheel\snes

& the one for the TRS-80:

Code: [Select]
executable           emulators\trs80gp\trs80gp.exe
args                 -vf -d0 "[romfilename]"
rompath              \attract\games\trs-80
romext               .dsk
exit_hotkey          Escape
artwork    boxart          menu-art\boxart\trs-80
artwork    cartart         menu-art\cartart\trs-80
artwork    marquee         menu-art\marquee
artwork    snap            menu-art\snap\trs-80
artwork    wheel           menu-art\wheel\trs-80

It works but if we change the name of the root folder (Attract) it will break the path & nothing will work anymore! So this is a partial solution it is not yet a real portable mode !!!

Greetings !

25
General / Re: Relative paths problem for portable mode ?!
« on: August 24, 2021, 06:32:09 AM »
Your syntax or paths in the emulator.cfg file are incorrect.

I'm sorry but my arguments are perfectly correct since I can run my games from command line with the Windows console (CMD) so it's Attract that has a bug !!!

26
General / Re: Relative paths problem for portable mode ?!
« on: August 22, 2021, 03:34:40 PM »
There’s something wrong in the relative paths: if attract.exe is in the H:/Attract/ folder and game ROMs are in the H:/Attract/games subfolders, the rom path should just be games/etc without the need to go up one level with ../ Unless the “up” portion is used to navigate up from the executable of the emulator, not of attract, but then you should ad ../ in the command line of the emulator launch, not of the romlist path

Hello yes I think there is a bug in Attract Mode because I repeat it the folders that are originally present in Attract are recognized with the relative path but not the folders that are newly created !!!

It is for this reason that I ask you how to indicate to Attract the new created folders ?! There must be a setting file to edit & indicated in it the new created folders ?!

Greetings !

27
General / Re: Relative paths problem for portable mode ?!
« on: August 21, 2021, 10:11:52 PM »
I do not understand your question ???

The full path is:

h:\Attract\attract.exe

The problem is that my USB drive letter might change if I connect another drive, that's why I want Attract to be in portable mode.

28
General / Re: Relative paths problem for portable mode ?!
« on: August 21, 2021, 05:32:59 PM »
Hello !

I tried the solutions you offer unfortunately they do not work...

There must be a solution to make Attract Mode portable & place the root folder anywhere on the HDD ?!

Why are the other folders recognized in relative path ?! Example the " emulators " & " menu-art " folders
are recognized in relative path ?! How to make my " games " folder in relative path ?!

Greetings !

29
General / Re: Relative paths problem for portable mode ?!
« on: August 20, 2021, 10:23:33 PM »
Hello !

The full path for my SNES games is:

h:\Attract\games\snes

& the full path for my TRS-80 games is:

h:\Attract\games\trs-80

I would like to make a portable version of Attract Mode, how do I get the games folder to be recognized like the other folders (emulators or menu-art for example) ?

Greetings !

30
General / Relative paths problem for portable mode ?!
« on: August 20, 2021, 07:31:05 AM »
Hello everyone !

There is a great mystery that I would like to elucidate in Attract, I will explain this to you :)

For now I have two emulators one for the SNES & the other for the Radio Shack TRS-80 here are the configuration files for each of them:

For Snes9x:

Code: [Select]
executable           emulators\snes9x\snes9x.exe
args                 -fullscreen "[romfilename]"
rompath              ..\..\..\..\attract\games\snes
romext               .smc
exit_hotkey          Escape
artwork    boxart          menu-art\boxart\snes
artwork    cartart         menu-art\cartart\snes
artwork    marquee         menu-art\marquee
artwork    snap            menu-art\snap\snes
artwork    wheel           menu-art\wheel\snes

For TRS80GP:

Code: [Select]
executable           emulators\trs80gp\trs80gp.exe
args                 -vf -d0 "[romfilename]"
rompath              ..\..\games\trs-80
romext               .dsk
exit_hotkey          Escape
artwork    boxart          menu-art\boxart\trs-80
artwork    cartart         menu-art\cartart\trs-80
artwork    marquee         menu-art\marquee
artwork    snap            menu-art\snap\trs-80
artwork    wheel           menu-art\wheel\trs-80

1. Why is the "games" directory not recognized like other directories ? Attract does not recognize newly created directories as relative path ?!

2. Why for the Snes9x emulator the relative path is ..\..\..\..\attract\games\snes & for the TRS80GP emulator the relative path is ..\..\games\trs-80 while the games are placed in the same place in the folder tree i.e. in attract\games\ ???

3. How do I tell Attract the location of new directories created with the relative path ?!

Greetings !

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