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Messages - Sebiohazard

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31
General / Re: Issue whit NeoGeo game and RetroArch
« on: September 03, 2020, 08:21:22 AM »
Hello smilo !

I have the same problem ! I found the solution by creating .bat files here is how to do it:

Code: [Select]
executable           cmd
args                 /c "[romfilename]"
rompath              c:\attract\games\mame
romext               .bat

In the attract\games\mame folder you place the .bat file & the game ROM in the format .zip.

Example for the game In The Hunt here is the content of the file In The Hunt.bat:

Code: [Select]
cd c:\attract\emulators\retroarch\
retroarch.exe -L c:\attract\emulators\retroarch\cores\mame_libretro.dll c:\attract\games\mame\inthunt.zip

The name of the game ROM is inthunt.zip

The only problem is that you have to create a .bat file for each game... if you have a full set it's a long job !

Greetings !

32
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 29, 2020, 07:47:53 AM »
Hello !

I tried with RetroArch & the problem is the same...

I think you are right, you have to define the working path in Attract ! Why is there not this option ?

Greetings !

33
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 28, 2020, 11:52:22 AM »
Aie aie aie !

Indeed I moved my Attract folder in c:\programs (x86) & nothing works anymore !!!

I do not know what to do ???

34
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 28, 2020, 06:15:02 AM »
Hello !

Unbelievable !!!

It is this command set that works:

Code: [Select]
# Generated by Attract-Mode v2.6.1
#
executable           \attract\emulators\demul\demul.exe
args                 -run=dc -image="[romfilename]"
rompath              \attract\games\dreamcast
romext               .gdi
artwork    boxart         .\menu-art\boxart\dreamcast
artwork    cartart         .\menu-art\cartart\dreamcast
artwork    flyer           .\menu-art\flyer\dreamcast
artwork    marquee         .\menu-art\marquee\
artwork    snap            .\menu-art\snap\dreamcast
artwork    wheel           .\menu-art\wheel\dreamcast

Thank you very much greetings !

35
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 27, 2020, 03:07:51 PM »
Hello !

I have tried everything:

Code: [Select]
1. executable           .\demul\demul.exe
2. executable           ..\demul\demul.exe
3. executable           ..\..\demul\demul.exe
4. executable           ..\..\..\demul\demul.exe

Nothing works...

36
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 27, 2020, 07:10:40 AM »
Hello !

So indeed the problem only comes from the executable & the game path:

Code: [Select]
executable           .\emulators\demul\demul.exe
rompath              .\games\dreamcast

For the media it works... how to proceed ?

Greetings !

37
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 26, 2020, 04:28:24 PM »
Hello here are the feedback from lastrun.log:

Code: [Select]
*** Initializing display: 'Dreamcast'
 - Loaded master romlist 'Dreamcast' in 1 ms (2 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (4 comparisons)
Attract-Mode Version: v2.6.1
Screen aspect ratio: 16x9
Resolution: 1920x1080
Shader GLSL available: 1
OS: Windows
using settings[16x9][aspectDepend][res_x] : 1920
using settings[16x9][aspectDepend][res_y] : 1080
using settings[16x9][aspectDepend][maskFactor] : 1.9
 - Loaded layout: C:\Attract\layouts/Sega Dreamcast/ (layout.nut)
 - Working directory: .\emulators\retroarch
*** Running: .\emulators\retroarch\retroarch.exe -L cores\flycast_libretro.dll ".\games\dreamcast/Donald Duck - Quack Attack.chd"
Error executing command: '.\emulators\retroarch\retroarch.exe -L cores\flycast_libretro.dll ".\games\dreamcast/Donald Duck - Quack Attack.chd"'

38
General / Re: Attract Mode portable - Variable d'environnement ?
« on: August 26, 2020, 05:54:00 AM »
Hello thank you for your reply !

Unfortunately it doesn't work... I also tried this:

Code: [Select]
# Generated by Attract-Mode v2.6.1
#
executable           $home\emulators\demul\demul.exe
args                 -run=dc -image="[romfilename]"
rompath              $home\games\dreamcast
romext               .gdi
artwork    boxart         $home\menu-art\boxart\dreamcast
artwork    cartart         $home\menu-art\cartart\dreamcast
artwork    flyer           $home\menu-art\flyer\dreamcast
artwork    marquee         $home\menu-art\marquee\
artwork    snap            $home\menu-art\snap\dreamcast
artwork    wheel           $home\menu-art\wheel\dreamcast

Do you have another solution ?

Greetings !

39
General / Attract Mode portable - Variable d'environnement ?
« on: August 25, 2020, 03:28:43 PM »
Good evening everyone !

I would like to make Attract Mode portable. That is to say that whatever the installation folder of my Attract pack, there is no conflict in the paths of the roms, emulators, media ...

Here is an example configuration for a Dreamcast emulator:

Code: [Select]
# Generated by Attract-Mode v2.6.1
#
executable           c:\attract\emulators\demul\demul.exe
args                 -run=dc -image="[romfilename]"
rompath              c:\attract\games\dreamcast
romext               .gdi
artwork    boxart         c:\attract\menu-art\boxart\dreamcast
artwork    cartart         c:\attract\menu-art\cartart\dreamcast
artwork    flyer           c:\attract\menu-art\flyer\dreamcast
artwork    marquee         c:\attract\menu-art\marquee\
artwork    snap            c:\attract\menu-art\snap\dreamcast
artwork    wheel           c:\attract\menu-art\wheel\dreamcast

How do I replace C: with an environment variable that would allow me to install my Attract pack in any folder on my computer ?

Greetings !

40
General / Re: No sound in Dreamcast games ?
« on: August 20, 2020, 02:05:14 PM »
Good evening !

I have tried several versions of RetroArch the problem is the same. I tried the openal & xaudio audio driver it doesn't change the problem.

I am on Windows 10 Pro (2004) & the core is Flycast.

Greetings !

41
General / Re: No sound in Dreamcast games ?
« on: August 12, 2020, 02:51:01 PM »
No one to help me ?

42
General / No sound in Dreamcast games ?
« on: August 10, 2020, 10:00:43 AM »
Good evening everyone !

I have a big problem with Attract when I launch a Dreamcast game through RetroArch the sound disappears. If I quit the game the sound also disappears in the Attract menus.

If I restart Attract the sound comes back to the menus. If I run RetroArch directly without going through Attract the sound in Dreamcast games works perfectly...

I don't understand... can someone help me ?

Greetings !

43
Emulators / Re: VirtuaNes o Nestopia settings ???
« on: April 18, 2020, 06:25:08 AM »
Hello glad everything works :)

Which core libretro do you use for MAME ?

Greetings !

44
Emulators / Re: VirtuaNes o Nestopia settings ???
« on: April 16, 2020, 03:37:55 AM »
Hello !

With the Nestopia core of RetroArch it only takes one argument to launch your games & directly in fullscreen :) here is the argument:

Code: [Select]
executable           c:\attract\emulators\retroarch\retroarch.exe
args                 -L c:\attract\emulators\retroarch\cores\nestopia_libretro.dll "[romfilename]"
rompath              c:\attract\games\nes
romext               .nes

Obviously you have to adapt the path of your executable of your cores as well as your games with your configuration :) this is a simple example so that you understand how it works.

Greetings !

45
Emulators / Re: VirtuaNes o Nestopia settings ???
« on: April 14, 2020, 11:00:38 AM »
Hello !

You can use RetroArch with the Nestopia core without problem :)

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