Attract-Mode Project > Announcements

Version 2.3 Released

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keilmillerjr:

--- Quote from: RetroMacGamer on January 29, 2018, 08:25:24 PM ---Thanks for the link keilmillerjr.

This is the error I'm getting, anything I can do to fix it?

Last login: Tue Jan 30 14:47:10 on ttys001
Alexs-MacBook:~ alexmacbook$ /Applications/Attract.app/Contents/MacOS/attract
dyld: Library not loaded: /usr/local/opt/sfml/lib/libsfml-graphics.2.4.dylib
  Referenced from: /Applications/Attract.app/Contents/MacOS/attract
  Reason: image not found
Abort trap: 6
Alexs-MacBook:~ alexmacbook$

Cheers

--- End quote ---

Sorry. :-[ I’m working on it. I did’t notice the error because I have sfml library installed. Thank you for reporting it. I hope we can get this package straightened out soon.

RetroMacGamer:
Thanks  ;)  Happy to do any further testing

originalhammer:
Thanks for this great program. I wonder would there be any possibility of having a snap or flatpak version on linux systems? this format allows any system with flatpak and snap support to install and take advantage of this excellent program without having to worry about dependencies because they are installed together with the program and do not create incompatibilities with the system.

zpaolo11x:

--- Quote from: keilmillerjr on January 25, 2018, 06:29:08 PM ---Mac os x compile. v2.3.0-32 with SWF support, 100% error free, and a dmg file that works.

--- End quote ---

Wow I missed this post: I got my 2.3.0.17 from "Mame on modern Macs" and it works but only with homebrew libraries. Does this dmg still require homebrew? And is the "32" a revision number or it stands for 32 bit?

keilmillerjr:

--- Quote from: zpaolo11x on May 07, 2018, 09:04:24 AM ---
--- Quote from: keilmillerjr on January 25, 2018, 06:29:08 PM ---Mac os x compile. v2.3.0-32 with SWF support, 100% error free, and a dmg file that works.

--- End quote ---

Wow I missed this post: I got my 2.3.0.17 from "Mame on modern Macs" and it works but only with homebrew libraries. Does this dmg still require homebrew? And is the "32" a revision number or it stands for 32 bit?

--- End quote ---

I honestly don’t remember. I compiled many times trying to resolve issues. Just give the app a shot and look at the console.

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