Author Topic: Arcadeflow theme v 17.1 [Release] Updated 22 March 2024  (Read 548034 times)

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #315 on: May 16, 2019, 04:41:15 AM »
I still have to check but since the horizontal and vertical box orientation is done “per thumb” it should mix horizontal and vertical boxes gracefully.

Enkak

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #316 on: May 16, 2019, 04:43:12 AM »
Ah great to hear that. Similar to how the main arcade layout mixes vertical and horizontal games with snapshots?

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #317 on: May 16, 2019, 04:50:44 AM »
Ah great to hear that. Similar to how the main arcade layout mixes vertical and horizontal games with snapshots?

Exactly, the boxart is an adaptation of the standard layout. The square layout is a different story since in Arcade mode is generated when the theme is loaded so it won't mix (gonna change in the future of course).

Enkak

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #318 on: May 19, 2019, 05:28:43 AM »
Very curious as usual to see the final result of your theme with those new additions to console systems. Your Display menu solution is really looking great here after added some images to it. :)

SFNMutt

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #319 on: May 19, 2019, 05:57:33 AM »
thanks for the update

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #320 on: May 19, 2019, 08:58:08 AM »
Very curious as usual to see the final result of your theme with those new additions to console systems. Your Display menu solution is really looking great here after added some images to it. :)

Looks good!

I'm still working on the box art mode, it now adapts to square boxes too, and even mixed square/horizontal/vertical boxes. But still there's a lot of work to do like checking the blurred background in this new mode, optimizing the gameplay snaps for handhelds, checking that the code, which is still a mess, is not breaking anything etc. Maybe I'll delay some tweaks and optimization for further releases, I can't wait to release the box art mode LOL

qqplayer

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #321 on: May 19, 2019, 12:25:20 PM »
You are a genius :)

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #322 on: May 20, 2019, 06:54:58 AM »
Working on box art mode for rev 4.5 I found a bug in the scaling of thumbs that impacted versions from around 4.0, great, after much fiddling I think I fixed all that, now all the thumbs scale perfectly centered! This to say that box art mode still has a quite long way to go ;D

verion

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #323 on: May 20, 2019, 10:25:39 AM »
I must tell you - this is an AWESOME theme.

Enkak

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #324 on: May 20, 2019, 02:12:22 PM »
Working on box art mode for rev 4.5 I found a bug in the scaling of thumbs that impacted versions from around 4.0, great, after much fiddling I think I fixed all that, now all the thumbs scale perfectly centered! This to say that box art mode still has a quite long way to go ;D

The work never ends :D Great news though on finding that bug. Also agree with verion that this is an awesome theme. :)

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #325 on: May 21, 2019, 03:33:20 AM »
Box art mode is ready and (hopefully) debugged. This is how it looks with vertical/horizontal/square boxes. Right now it's checking strictly for square boxes, maybe I'll need to add some fuzzyness (so if you have a 500x501 artwork it will consider it square)

I only need to polish the "handheld" mode, where the aspect ratio of the screen is not 4:3 or 3:4, there are many ways to fix this and I'm not sure which one I like most. Just a bit of patience and I'll release it.
« Last Edit: October 31, 2019, 06:32:58 AM by zpaolo11x »

Enkak

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #326 on: May 21, 2019, 04:33:52 AM »
Wow, this is looking really really good and makes the theme even more flexible but with a very persistent and balanced design. Can't wait. :)

Yeah, some handhelds can be a pain. Widescreen videos, not so widescreen videos. For some themes I had to convert the videos to 4.3 and hope for the best.

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #327 on: May 21, 2019, 06:21:07 AM »
Handheld will force square thumbs and crop the hell out of the screenshots :D Everything seems fine, except if you don't use Arcadeflow as Displays Menu layout, but the default displays menu (the list), emulator data is not updated so it messes handheld mode. I hate it >:(

Enkak

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #328 on: May 21, 2019, 10:11:44 AM »
Handheld will force square thumbs and crop the hell out of the screenshots :D Everything seems fine, except if you don't use Arcadeflow as Displays Menu layout, but the default displays menu (the list), emulator data is not updated so it messes handheld mode. I hate it >:(

Tell me more regarding the emulator data problem. Maybe I can help in some way. It's because of how it handles meta data lists or something else?

zpaolo11x

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Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Reply #329 on: May 21, 2019, 10:33:16 AM »
It’s something like this: when the layout is loaded some emulator data is read, so if the emulator has category Arcade, Console or Handheld the theme reacts accordingly and changes the way some parts of the UI are drawn. The problem is that when you change display, and the display layout is the same, the layout is not reloaded but only the list of games. Therefore everything that’s dynamically updated during tonewlist transition is updated, but the parts of the GUI that are set up during the layout startup are not changed.

I found a workaround: when a tonewlist transition is triggered and the display is not the same, the layout is reloaded. This is a bit slower but it works (i.e. 4.5 is going to be released before the end of the  week.

Another option would be to make the whole ui drawing dynamic. It’s not impossible and would mean faster display changes, but it’s a lot of work and I’m not going to do it now (or 4.5 will be delayed, and we don’t want that)
« Last Edit: May 21, 2019, 10:43:12 AM by zpaolo11x »