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Messages - rsn8887

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16
Emulators / Re: Clean loading of Final Burn Alpha into Fullscreen mode?
« on: December 21, 2015, 03:16:34 PM »
I found there's also a nice finalburn core in retroarch that boots much faster. And retroarch has a nice prescale + bilinear shader.

17
Hmm I am having my fair share of problems with AHK. Sometimes it works, but for example in Mame it doesn't work at all. Also it does not work to send the exit key to AM using AHK.

By the way another very simple option for BSNES is the retroarch emulator just use the bsnes-mercury-balanced core. This runs BSNES/Higan 0.92 I believe. It has a very confusing GUI, too, but much less of a nonsensical nightmare than the BSNES gui!

18
Emulators / Re: kega fushion Q:
« on: December 21, 2015, 03:09:50 PM »
I briefly encountered this "zoom" problem yesterday but could not reproduce it.

I had some initial problems with Fusion, too. I think ESC just makes it switch from fullscreen back to windowed mode. You could just use ALT-F4, in ahk that is !{F4} to quit it.

Also it might help to set Attract Mode to your screen's native (desktop resolution) or into full windowed mode, and then set Fusion to the same resolution. In case you don't like the blurry hi-res fullscreen look, you could download the .rpi plugin pack for fusion, there's a filter in there that does a nice sharp prescale *2 followed by bilinear filtering for the remaining zoom.

19
General / [SOLVED] Autohotkey to trigger exit key in AM?
« on: December 21, 2015, 02:59:40 PM »
I would like to use the exit key functionality from Attract Mode to be able to exit any emulator quickly. But I want to only exit if I hold "Player 1 Joy Button 7" and THEN press "Player 1 Joy Button 8".

Since AM does not support such a combo, my idea is to configure "Esc" as exit key in Attract Mode for all my emulators. Then I planned to use Autohotkey to send the "Esc" keycode to Attract Mode whenever I hold Joy 7 and then press Joy 8 (or any other key, I also tried this with some other non-Escape keys).

Separately, everything works:

- I got Autohotkey to work (testing with Notepad) by itself and it can send any keypress I wish when I press Joy 8 while holding down Joy 7.

-The exit key in Attract Mode works by itself. Pressing escape closes any emulator.

But when I put it together, and try my Joy 7 & Joy 8 hotkey inside an emulator started by AM, nothing happens.

Here's what's weird: if I set Autohotkey to send "Alt F4" on my Joy 7 & Joy 8 it works in almost all emulators.

So somehow Attract Mode is not accepting the escape keycode whenever it is send by Autohotkey, but it reacts perfectly fine if I manually press key.

Has anybody figured this out and could help me?

I tried a few things such as that #installkeyboardhook command in AHK and some other things, but have had no luck.

Thank you!

20
Announcements / Re: Version 1.6.2 Released.
« on: December 18, 2015, 07:45:48 AM »
NullDC dreamcast is now broken,  worked fine with the earlier release...now with 1.6.2 you can hear it start and your vmu will apear
in the corner,  butt cant see the game!    weird....

Hope this will be fixed in the next release....im going back to earlier Vs for now   thanks for all the hard work.

This sounds like it is related to the issue I reported here
https://github.com/mickelson/attract/issues/164

Try launching attract mode from the command-line:
create a shortcut to attract mode, call it "start attract mode"
right click on it -> properties, then change "target" to "C:\Windows\System32\cmd.exe /C Attract.exe"
and "start in" to your attract mode folder path, for me it was "P:\Attract Mode"

Launch Attract mode by double clicking the shortcut.

21
Emulators / Re: Clean loading of Final Burn Alpha into Fullscreen mode?
« on: December 16, 2015, 08:26:18 PM »
I understand thanks for checking. On my current desktop mame is fine, but I am preparing a setup for a friend running on an old computer, and finalburn is much faster than mame. I wanted to set both emulators up so the user can switch to finalburn if the machine is too slow for mame. Finalburn is so much faster it runs sf3 in full speed even on my $130 netbook!

22
General / Re: Running Final Burn Alpha from Attract Mode?
« on: December 16, 2015, 08:20:01 PM »
I found that this problem is related to launching AM 1.6.2 from the Windows GUI. If I launch it from a command prompt it works fine even in my native resolution. I posted the issue to the gut repo.

23
I'm also trying to display game synopsis from the layout but I can't seem to find the proper way to do it.

Can anyone point me to the right direction?

thanks

For Mame, you have to get the history.dat file and put it somewhere. Then in AM enable the history.dat plugin. In the options for the plugin, select the location of the history.dat file, and a key to use (default is "H"). Then if you press H in AM, the synopsis will come up.

24
Themes / Re: Updated robospin theme !!!
« on: December 15, 2015, 09:07:38 PM »
I am running Windows 10. So the issue is not limited to OSX. I had that exact problem and removing fadeart worked.

I am happy the way it is because I am not a huge fan of those fades anyways, I want to see the preview immediately with no delay. (That bothers me about the progetto videosnaps, because they have the fade hard encoded into the snaps)

25
Themes / Re: Updated robospin theme !!!
« on: December 15, 2015, 06:09:05 PM »
I fixed the problem by replacing
this line
local snap = FadeArt("snap", 0, 0, 640, 480, surface );

with this line
local snap = surface.add_artwork("snap", 0, 0, 640, 480);

Now the videos are showing! So it must be some bug with the way fadeart is used, or FadeArt itself.

Very professional layout! It is really cool, I like that I can adjust the speed of the wheel, and that it speeds up and that page up page down also works as it should.

One thing, is it possible to add text display of the Category? I think only year and manufacturer are shown, but not category.

26
Themes / Re: Updated robospin theme !!!
« on: December 15, 2015, 05:53:22 PM »
Great theme, but I cannot see my snaps playing at all. The Arcade cab display shows a static "static" screen, e.g. the white noise but it is not animated. I switched all the options around, turned all shader effects on and off, but no luck.

I think I am seeing the same bug as reported above (snap/video not showing).

27
Themes / Re: Xtras theme based on Gilou emulator skins
« on: December 12, 2015, 07:10:23 PM »
The layout uses the system name stored with the emulator settings in Attract Mode. In order to show the banner that changes depending on the system, go to the emulator settings in Attract Mode and type in a system name. The layout uses the same system names that are used on the thegamesdb.net. Look in the banners subfolder of my layout if you are unsure about the system names to use.

For example, the system name for your Super Nintendo emulator should be called "Super Nintendo (SNES)." So go to your snes emulator in Attract Mode, and set the system string there to that exact string.

Note:
You can add your own banners by putting png files in the "banners" subfolder named [system]_banner1.png where [system] is the system name you configure in the emulator settings in Attract Mode. The banners look best if the aspect ratio is the same as 400*63 pixels and if there's a transparent color to allow blending with the background. I used paint.net and pictures of the consoles from Wikipedia to make some additional banners included with the layout.

Note: this feature makes use of the [System] magic token introduced in Attract Mode 1.6.2 so it will not work with older versions.

28
FinalBurn layout

based on Finalburn Legends for XBox classic

original thread with download link:
http://forum.attractmode.org/index.php?topic=483.0

29
CoinOps layout

based on CoinOps emulator from XBox classic

original thread with download link:
http://forum.attractmode.org/index.php?topic=484.0

30
Xtras layout

Layout based on Gilou9999's skins for Madmab edition emulators on Xbox classic

original forum thread with download:
http://forum.attractmode.org/index.php?topic=482.0

EDIT: now supports system-dependent banner pictures in top right corner when using AM 1.6.2 or higher (see original thread)

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