Recent Posts

Pages: [1] 2 3 ... 10
1
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox v2 update 16
« Last post by kent79 on Yesterday at 08:27:07 PM »
Update to v2 update 16

I finial find out a High-Res Pachinko artwork. Please make sure delete old theme folder and replace a new  ;)
2
General / Basic questions for my layout
« Last post by Elaphe666 on Yesterday at 09:23:12 AM »
Hello. I'm new to Attract Mode and I have several questions. I have already made a very simple and minimalistic layout for a resolution of 640x480 and I would like to improve some aspects.

First: is there any way to have a key for menu select and another key for launching games? I see that the "select" option under controls works for both.

Second: I have made a vertical version of my layout (I will rotate my 4:3 CRT monitor). Is there any way I can toggle between the horizontal and the vertical layout with a button/key? My current solution is to use Autohotkey to map a button to perform a series of actions such as copying different versions of attract.cfg in a toggle and restart the frontend.

Third: I am using the popup script to show an imagen with some help information. How can I center it on screen for both my horizontal and vertical layouts? This is the code I have:

Code: [Select]

class PopUpImage
{
        _my_image=null;

        constructor()
        {
                _my_image = fe.add_image( "help.png", 0, 0 );
                _my_image.visible=false;
                fe.add_signal_handler( this, "on_signal" )
        }

        function on_signal( signal )
        {
                if ( signal == "custom1" )
                {
                        _my_image.visible=!_my_image.visible;
                        return true;
                }
                return false;
        }
}

local blah = PopUpImage();

Logged

3
Scripting / Re: Override select control on a layout
« Last post by tankman37 on October 04, 2024, 11:40:26 PM »
Trying to understand fe.nv, could you post some code? also looking to save element position etc
4
Themes / Re: SlidyMenu
« Last post by tankman37 on October 04, 2024, 10:58:20 PM »
any update on this? looking forward to see how you have coded it.
5
Themes / Re: Classic Anime & Tokusatsu (C.A.T.) JukeBox v2 update 15
« Last post by kent79 on October 03, 2024, 08:06:07 PM »
Update to v2 update 15

- fixed missing music countdown Timer when in random shuffle mode ( this update so be ok now )
6
Scripting / Re: Perspective transformation/correction?
« Last post by tankman37 on October 03, 2024, 07:15:42 PM »
https://github.com/Chadnaut/Attract-Mode-Modules
try here, there is a perspective module
7
General / [Help] Windows Build with FFmpeg 7.0 base on latest Source Code
« Last post by kent79 on October 02, 2024, 10:20:58 PM »
Dear All,

As title, there is picture & sound not sync issue in 2.7.0 version. Anyone can build a version with FFmpeg 7.0 since I don't know how to build it. Thanks.
8
Themes / Re: Nostalgic Build, theme per system AM+
« Last post by zestful on October 01, 2024, 02:01:42 PM »
9
General / Re: Issue starting a game, The game starts in the background
« Last post by markangelo on September 29, 2024, 07:53:37 PM »
Looks like the issue might be related to Windows handling of key presses during startup. Maybe try disabling sticky keys or adjusting your input settings to prevent unintended behavior when MAME or other apps are loading.
10
General / Add system Button not show on left panel on RLUI
« Last post by kingmaxmmxweisun on September 28, 2024, 05:18:09 AM »
My RLUI load and show FE=HyperSpin Attraction |Plugin=AttractMode
Add system Button not show on left panel on RLUI
How do I do ?

 
Pages: [1] 2 3 ... 10