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Messages - progets

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571
General / Re: [HELP] Wait 10 seconds for the emulator to start
« on: November 04, 2018, 09:32:42 AM »
Configure-->Emulators-->(system)-->Non-Blocking Wait Mode = X

572
General / Re: Folder/directory seen as rom????
« on: November 03, 2018, 10:32:08 PM »
Code: [Select]
romext               <DIR>

573
General / Re: Joy2Key with Attractmode
« on: November 03, 2018, 10:22:19 PM »
I don't see why you would need joytokey for attractmode itself but if you do you could launch attractmode using a batch file that first calls joytokey and then attractmode. If you do launch joy2key with attractmode you can use the "Associate profiles to target applications" feature of joytokey to assign different profiles for different emulators as described near the bottom of this page https://joytokey.net/en/overview.


If you don't launch joy2key with attractmode (or even if you do) you can launch joytokey when you run your emulator and define the profile you want to load.
Example of existing emulator without joytokey:
Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           \Emulators\MAME\mame64.exe
args                 [name]
Example of the same emulator running joytokey with a specific profile
Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           \JoyToKey\JoyToKey.exe mameprofile;\Emulators\MAME\mame64.exe
args                 [name]

574
General / Re: Setting up consoles and computers in Attract Mode using MAME
« on: November 01, 2018, 07:42:38 PM »
So you do have mame romset? I assume so because your using mame to run them. Dump them all in the roms folder like mame recommends and just use software list. No messing with ini files.

All your roms in one folder for mame software list games isn't a good idea. You wouldn't be able to update them easily. The mame arcade roms and software list roms are usually stored separately and they are also updated separately.

575
General / Re: Setting up consoles and computers in Attract Mode using MAME
« on: November 01, 2018, 04:55:07 PM »
Thanks... Atari 2600 is working, but for some reason MAME won't look in the correct location for the NES roms. I get a File not found error. AttractMode won't start any of the NES roms.

To start a NES cartridge from the command line I need to  use  mame nes -cart $HOME/emu/nes/roms/1943.zip. Yes, I've edited the mame.ini file to include the path to my NES roms. I've also got the correct path in AttractMode.

...and a side question. I don't have the "import_extras" field in my emulator setup. What is it for? Not sure if it matters but I'm running under Linux.

You haven't told MAME where your NES roms are located. Either run MAME or manually edit the mame.ini file to add the additional file paths to your "rompath" field for NES roms and/or any other roms that aren't in the same location as your regular MAME/Arcade roms.

"import_extras        .\extras\catver.ini" is needed to get the MAME game genres/categories when using "info_source          listsoftware" to build your romlists in AttractMode. Without it your romlist won't contain the genre/category information for the games.

576
General / Re: Setting up consoles and computers in Attract Mode using MAME
« on: November 01, 2018, 10:35:38 AM »
You could export softwAre list (I think mame includes it pre-generated now), and import that into a romlist. Shouldn’t be an issue I would think.

If his roms aren't from a MAME rom set, the rom names won't match the xml files.

577
Hi projets

If you wanted a filter for "most played games", is it limited to Mame only or does it extend to games that are invoked by other emulators? 

I ask this because the documentation for Attract Mode suggests that catver.ini is necessary for a "most played games" filter.

Thanks.

You can have a "most played games" filter for any emulator/display, it's not limited to MAME or a catver.ini. These statistics are stored by AttractMode based on the "romlist" used to run the games.

Keep in mind the context of this post. An "All Games" romlist will store its statistics separately from your individual romlists (i.e. NES, SMS, etc.).

578
trs80.zip is an operating system and not a game. Running it just gives you the OS command line.

All versions of MAME are expecting matching MAME rom sets (it uses checksums). When using MAME you need to tell it how to launch the various systems via the command line. Below are some examples using MAME roms.

Atari 2600
Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           \Emulators\MAME\mame64.exe
args                 a2600 -cart "[romfilename]"
rompath              \Roms\MAME\Software List\a2600
romext               .zip
system               a2600
info_source          listsoftware
import_extras        .\extras\catver.ini

Nintendo Entertainment System
Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           \Emulators\MAME\mame64.exe
args                 nes -cart "[romfilename]"
rompath              \Roms\MAME\Software List\nes
romext               .zip
system               nes
info_source          listsoftware
import_extras        .\extras\catver.ini

PlayStation
Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           \Emulators\MAME\mame64.exe
args                 psx -cdrm "name\[romfilename]"
rompath              \Roms\MAME\Software List CHD\psx\
romext               .chd
system               psx
info_source          listsoftware
import_extras        .\extras\catver.ini


You can use roms all in one directory but it would be messy and more difficult to configure. Especially when building your romlists. Your time would be better spent organizing your games. You can also use a tool like cmpro64 to help you get your roms into a proper MAME rom set.

579
MAME does use categories, maybe you just don't have the information in your arcade.txt romlist. http://forum.attractmode.org/index.php?topic=2536.msg17351#msg17351

580
The layouts don't appear to be picking up the boxart that I have for my roms. The images are named the same as the roms, the "flyer" setting is pointing to the directory where the boxart is (should I add an artwork item?) Basically, I need to know where the layout is trying to find the boxart, etc.

Each layout defines what the artwork fields will be called it's layout.nut file. For boxes people usually use "flyer", "box" or "boxart" but it could really be anything. If you provide the name of the layout or the layout.nut file we can give you a more specific answer. Also, keep in mind that not every layout is created to show boxart.

...and the last thing. In the UI1.0.0 layout MAME is being identified as an unknown system. The system identifier is set to Arcade (the default) and I don't know what the layout is looking for to identify MAME.

I have never heard of or seen a "UI1.0.0" layout. I think you might mean "HUD 1.0.0", if this is the case the person that made this layout didn't include any type or MAME or Arcade game systems (which is unusual) and that is why you see "unknown system". You could ask the author to add these types of systems to the layout or modify the layout yourself to include them.

581
General / Re: Manually Add Games to Filters?
« on: October 29, 2018, 09:56:27 PM »
Is it at all possible to manually add certain games to specific filters? I'm trying to create things like shmup, fighters, classics, 4-player, and other things. Can I create a custom .ini file or something? I'd want to do this with all my consoles (mame, nes, etc) so manual would be easiest for me (albeit slightly time consuming).

Yes, you can manually add games to filters but it's probably not the best option for what you want.

You can create basic dynamic filters without needing to manually add anything in most cases.

If you want to manually create simple text files for your filtering, you'll want to use the "tagging" feature in AttractMode. With this you could create a single text file that contains all the games for a given name/type.

You should look at these links for more information and I think you'll have a better idea of all the options:
http://forum.attractmode.org/index.php?topic=1165.msg8455#msg8455
http://forum.attractmode.org/index.php?topic=2297.msg15515#msg15515
https://github.com/mickelson/attract/wiki/Example-filters

582
tried that and that didn't work either

global_filter       
      rule                 FileIsAvailable equals 1
      rule                 CloneOf not_equals .*
      rule                 Status not_equals preliminary
      rule                 Category not_contains Electromechanical|Tabletop|Casino|Quiz|Mahjong|Computer|Microcomputer|Test|Portable|Console|Handheld|Device|Training Board|Synthesiser|Clock|Document Processors|Mature
      rule                 Category not_equals Misc.|Quiz / Korean|Electromechanical / Reels|Casino / Cards|Casino / Reels
      rule                 Title not_contains bootleg|prototype
      rule                 Manufacturer not_contains bootleg
      rule                 Year not_contains ?


Went back and to the "*"'s out for Mature in the rom list and that didn't help either

I have tested this and it works for me. Like I mentioned above, get rid of all your other rules so you can test with just one rule until you get it right. Troubleshooting with all those rules makes zero sense. Once you have it working you can then implement your other rules and see where the problem comes in.

Post your attract.cfg and your mame.cfg if you want further feed back.

583
Like I told you in the post above.

Quote
Your global_filter has two different "Category not_contains" rules which is likely your problem.

Append the first "Category not_contains" rule with |Mature and get rid of the second "Category not_contains" rule.

584
General / Re: Roms into subfolders
« on: October 29, 2018, 03:49:41 PM »
I personally don't use subfolders or multi-part games, I think it's a thing of the past since there are better ways to do this today and people just haven't caught up with it yet. http://forum.attractmode.org/index.php?topic=2290.msg15484#msg15484

Some might create two emulators and then use the AttractMode's builtin function to combine two emulators into one romlist.

Some might use RocketLauncher with AttractMode to handle these type of things.

Some might create .cue files that point to the .cdi and gdi files. You could also create .bat files for these roms too.

I'm sure there are other options too. Let's see what others have to say.

585
I've added the HUD 1.0.0 layout in my ~/.attract/layouts directory, and a intro.mp4 video in my ~/.attract/intro directory. I've also got to Displays->Displays Menu Options and set Menu Style/Layout to HUD 1.0.0. When I start AttractMode I don't see the video and I still have the pacman layout displayed.

I'm a total n00b when it comes to AttractMode, so I don't know what I am doing wrong.

Do these files need special permissions? Do I have to modify any settings or configuration files? Are there limitations on what the Linux version can do?

This is on Mint Linux 19.

Any help is appreciated.

1. The "Displays Menu" is a main menu of systems and not for the specific systems/emulators/displays
2. Artwork and videos for the "Displays Menu" needs to be stored in ~/.attract/menu-art/
3. No special permissions are needed as long as you installed AttractMode as the same user that is try to run it (i.e. not installed as "root" and trying to run it as "joe".
4. different layout/themes might call the artwork by different names, make sure you adjust the layout.nut file for your artwork naming convention or use the artwork naming convention provided in the default layout.nut (i.e. some people call videos "snaps" while other might call them "videos".
5. make sure you enabled the intro video to be run (Configure-->Intro-->Play Intro = Yes) and make sure your have the right settings for the other options in this menu.

There really shouldn't be any limitations when running AttractMode on Linux. They are more likely configuration issues or possibly bugs.

If these suggestions don't help you fix your issue, post your ~/.attract/attract.cfg file so we can take a look.

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