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Messages - JonahUK

Pages: [1] 2 3
1
Themes / Re: Conversion of the CORE Type R build layout options
« on: January 24, 2024, 01:34:50 PM »
First post updated with conversion of the Shelf Case option from TITAN.

2
Themes / Re: Conversion of the CORE Type R build layout options
« on: July 01, 2023, 09:24:26 AM »
First post updated with some small updates to the Atlas, TITAN and Wheel menu options from the main layout.

3
Themes / Re: Conversion of the CORE Type R build layout options
« on: April 03, 2023, 09:23:10 AM »
First post updated with conversion of the Horizon v2 option from TITAN.

4
Themes / Re: Conversion of the CORE Type R build layout options
« on: November 12, 2022, 06:04:58 AM »
Hopefully gonna get some time soon to revisit these and also check out the latest additions to the plus code base.

There is also the DRIVE build that I will eventually get around to converting over.

At the end of the day, real life just gets in the way of things we like to do!

5
Emulators / Re: Extrcat one frame from videos
« on: July 25, 2022, 12:58:35 PM »
ffmpeg will do it and you can batch it too.

Code: [Select]
md screenshot
for %%g in ("path\to\videos\*.mp4") do (path\to\ffmpeg\ffmpeg.exe -ss 15 -i "%%g" -vframes 1 -s 640x480 "screenshot\%%~ng.jpg")

that will create a screenshot folder, export a frame from the video at 15 secs at a size of 640x480 then save the image to the screenshot folder named the same as the video.
Change the size to suit etc

If you want to keep the correct aspect ratio, then use
Code: [Select]
-vf scale=iw/2:ih/2:force_original_aspect_ratio=decrease:force_divisible_by=2 instead of
Code: [Select]
-vframes 1 -s 640x480

6
Themes / Conversion of the CORE Type R build layout options
« on: July 25, 2022, 10:55:27 AM »
My playlist of my CORE Type R TITAN layout conversions to attractmode that I am working on as and when I have time.

CORE Type R uses the RetroFE frontend but that frontend is lacking in features compared to attractmode/attractmode+

AttractMode - CORE Type R Conversions, "TITAN Menu" and "Atlas Menu"
https://youtu.be/o9D8ajEe6Z0

AttractMode - CORE Type R Conversions, "Poster" plus small updates
https://youtu.be/Rrald9_kRsw

AttractMode - CORE Type R Conversions, "Aura"
https://youtu.be/VCflhYtb_3A

AttractMode - CORE Type R Conversions, "Big Screen"
https://youtu.be/8az1fN6Vz8k

AttractMode - CORE Type R Conversions, "Bottom List"
https://youtu.be/ejOSSwZK1j8

AttractMode - CORE Type R wip, updated versions of Aura, Big Screen, Bottom List and Poster
https://youtu.be/UPeApe875yU

AttractMode - CORE Type R Conversions, "Fanart"
https://youtu.be/G4Kv5oVoSOc

AttractMode - CORE Type R Conversions, "Landscape"
https://youtu.be/1UcjZKDFEPA

AttractMode - CORE Type R Conversions, "Gallery"
https://youtu.be/G-SB3p4ZVw0

AttractMode - CORE Type R Conversions, "Bottom Wheel"
https://youtu.be/gEuBkIKjUCs

AttractMode - CORE Type R Conversions, Big Screen and Fanart cosmetic updates
https://youtu.be/8_bWAwU9nRY

AttractMode - CORE Type R Conversions, "Spin"
https://youtu.be/qyokaW7lItQ

AttractMode - CORE Type R Conversions, small update
https://youtu.be/uteuhbV056Q

AttractMode - CORE Type R Conversions, "Blade"
https://youtu.be/4VAt_Idn93M

AttractMode - CORE Type R Conversions, "Showcase"
https://youtu.be/DaTu3POfefA

AttractMode - CORE Type R Conversions, "Menu and Options"
https://youtu.be/OVXAG_asRTc

AttractMode - CORE Type R Conversions, "Horizon V2"
https://youtu.be/U4Xp_7i_2uA

AttractMode - CORE Type R Conversions, "Atlas, TITAN and Wheel" updates.
https://youtu.be/zKjZ6h3KRoo

AttractMode - CORE Type R Conversions, "Shelf Case"
https://youtu.be/LDvKk7di4t8

Due to the behaviour and actions of certain individuals who have been trying to pass off other people's work as their own work, I have made the decision to keep this a personal project ONLY.

Scumbags will be scumbags.

7
Scripting / Re: How to add PCSXR emulator on attract mode
« on: July 25, 2022, 05:10:32 AM »
Quick glance online leads me to think this should work

Code: [Select]
executable           path\to\pcsxr.exe
args                 -nogui -cdfile "[romfilename]"

8
General / Re: street fighter zero 3 mix
« on: June 05, 2022, 05:33:05 PM »
additional screenshots. as stated, it works here.

9
General / Re: street fighter zero 3 mix
« on: June 05, 2022, 05:25:56 PM »
As requested, official mame 0.237 (its recommended to use official mame on the website too)

checksum errors are due to it being a modified rom so the crc values are not in the mame database

10
General / Re: street fighter zero 3 mix
« on: June 04, 2022, 04:09:57 AM »
your zips 
the sfa3.zip black screen ,did not work the sfa3ud.zip work ram ng

They work as expected here so unfortunately, I have no idea how to fix your issue.

11
General / Re: street fighter zero 3 mix
« on: June 03, 2022, 01:35:32 AM »
??? look my printscreen send me your zip   I wanted to understand why it's not getting the same as yours, your version is diferent ?  my version is 0.13

Looks like you have included all the original files in your zip as well as the changed files.
You don't add them BACK to the original zip, you create a NEW zip with the changed files only.
Check your messages, already sent you a link for my zip(s)

12
General / Re: street fighter zero 3 mix
« on: June 02, 2022, 02:22:42 AM »
Yes, that game works fine in MAME (tested with 0.237) once you follow the instructions.

1. Remove the original rom sfa3.zip if you have it (or rename it)
2. Rename sfz3mix.zip to sfa3ud.zip
3. Extract sfa3ud.zip
4. Enter the extracted "sfa3ud" folder
5. Rename the "bat_sfz3mix_sfa3ud.txt" to "bat_sfz3mix_sfa3ud.bat"
6. Run the bat file
7. Add all the files (exclude the txt and bat files) to a new zip named "sfa3ud.zip"
8. Copy this new zip to your roms folder for MAME

Add to your romlist



look my video   https://youtube.com/shorts/MJoAfgOgYEM?feature=share


with your tutorial some success but now the game appears the red letters work ram ng and does not leave this screen

Can you confirm the contents of your new rom?

A screenshot of my rom (both before and after) and the game attached below.

EDIT: I'll message you.


13
General / Re: street fighter zero 3 mix
« on: June 01, 2022, 02:58:34 AM »
Yes, that game works fine in MAME (tested with 0.237) once you follow the instructions (and use official MAME as they state).

1. Remove the original rom sfa3.zip if you have it (or rename it)
2. Rename sfz3mix.zip to sfa3ud.zip
3. Extract sfa3ud.zip
4. Enter the extracted "sfa3ud" folder
5. Rename the "bat_sfz3mix_sfa3ud.txt" to "bat_sfz3mix_sfa3ud.bat"
6. Run the bat file to update/rename the files
7. Add all the files (exclude the txt and bat files) to a new zip named "sfa3ud.zip"
8. Copy this new zip to your roms folder for MAME

Add to your romlist for attractmode

14
Themes / Re: The Great Themes Collection for Attract-Mode Plus [Beta]
« on: February 25, 2022, 02:45:47 AM »
Here another video from start to finish with the attract mode consoles open and I am not expert on reading the error code of AM + so I made a video to show you the command line showing on the left side and  AM+ Screen on the right side while I was setting up the theme for the mame emulator.

Here the video to show what is truly happening
https://www.youtube.com/watch?v=09ks86WSc6w


 :'(  Im a noob when come to figure thing out for AM+ but some how just wont display the theme anymore. I don't know how all this stuff work for AM+ reading logs

That video doesn't show an attractmode install?
Even for attractmode+, you still need the base install of attractmode as attractmode+ is just two exe files (main and console) and nothing else.

15
General / Re: segmentation fault on romlist generation
« on: February 24, 2022, 03:46:29 PM »
hi,

I compiled 2.6.2 version and it launches without any problem.

but when I try to generate romlist it crashes:

Code: [Select]
attract -b mame
*** Generating Collection/Rom List: mame
 - Found 9 files.
 - Obtaining -listxml info...111%
Segmentation fault (core dumped)

I've tried with diferent mame versions with same result, and I also tried to generate list directly from mame without any issue:
Code: [Select]
mame -listxml > /tmp/list1.xml
so I believe is related to AM.

any hints?

Create the listxml using the mame exe directly before you create a romlist from it.

Just tested it with 2.6.2 and MAME .241 without issue

If I use "attract -b mame" I get nothing but whether that's a linux/windows thing I don't know

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