Author Topic: Horizontal filters wheel  (Read 3127 times)

laurent1970

  • Newbie
  • *
  • Posts: 8
    • View Profile
Horizontal filters wheel
« on: June 13, 2020, 03:07:38 AM »
Hello,

How to display the horizontal filter wheel (ALL/FAVOURITES at the top of the screen), in addition to the game selection wheel in a layout that does not have one ?

What code to put in the layout file ?

Thanks you !

keilmillerjr

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1167
    • View Profile
Re: Horizontal filters wheel
« Reply #1 on: June 13, 2020, 03:19:40 AM »
Wheel is not a built in feature of AttractMode. Check included modules, modules posted on forum, or create your own! AttractMode is awesome due to its freedom with a scripting language. It also means that it isn't as easy as point and click or xml based front ends.

laurent1970

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Horizontal filters wheel
« Reply #2 on: June 13, 2020, 03:34:04 AM »
this "wheel" is present in the original layout but not in the one I use.

I don't know if it's really a wheel. It displays the list of filters using left and right keys/boutons.

I can't copy / paste the code because I don't know which one.

keilmillerjr

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1167
    • View Profile
Re: Horizontal filters wheel
« Reply #3 on: June 13, 2020, 04:00:19 AM »
Filter Grid, Grid, Orbit and Reflect layouts use the conveyor module. If you do not know which original layout, then run attract-mode and try each layout. Then look at the source code.

laurent1970

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Horizontal filters wheel
« Reply #4 on: June 13, 2020, 05:12:40 AM »
The problem is that I don't know which code to copy from the layout that owns it.

laurent1970

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Horizontal filters wheel
« Reply #5 on: June 14, 2020, 01:53:25 AM »
In fact, it is this wheel that I would like to add in my layout.

If I go to the right or to the left the filters act and correctly display the list of games but the display of the name of the filter does not appear anywhere ...

I would like it to appear as in the attached image.

Thank you.


laurent1970

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Horizontal filters wheel
« Reply #6 on: June 14, 2020, 04:55:10 AM »
I found this code .... but if I copy it the name of the filters is still not displayed ... :

// Category
local categoryW = floor( bth * 2.5 )
local categoryH = floor( bth * 0.25 )
local categoryX = floor(( flw - crw ) * 0.5 - categoryW * 0.5 + flx)
local categoryY = floor( bth * 0.5 ) - floor( categoryH * 0.5 )
local category = fe.add_text("[FilterName]", categoryX, categoryY, categoryW, categoryH )
category.align = Align.Centre
category.filter_offset = 0
category.style = Style.Regular
category.charsize = floor(category.height * 1000/701)
category.font = "BebasNeueBold.otf"

local categoryLeft = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryLeft.align = Align.Centre
categoryLeft.filter_offset = -1
categoryLeft.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryLeft.style = Style.Regular
categoryLeft.charsize = floor(category.height * 1000/700)
categoryLeft.font = "BebasNeueBook.otf"

local categoryRight = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryRight.align = Align.Centre
categoryRight.filter_offset = 1
categoryRight.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryRight.style = Style.Regular
categoryRight.charsize = floor(category.height * 1000/701)
categoryRight.font = "BebasNeueBook.otf"

local categoryLeft2 = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryLeft2.align = Align.Centre
categoryLeft2.filter_offset = -2
categoryLeft2.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryLeft2.style = Style.Regular
categoryLeft2.charsize = floor(category.height * 1000/701)
categoryLeft2.alpha = 0
categoryLeft2.font = "BebasNeueBook.otf"

local categoryRight2 = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryRight2.align = Align.Centre
categoryRight2.filter_offset = 2
categoryRight2.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryRight2.style = Style.Regular
categoryRight2.charsize = floor(category.height * 1000/701)
categoryRight2.alpha = 0
categoryRight2.font = "BebasNeueBook.otf"


local categoryGap = floor( bth * 0.225 )
categoryLeft.x = category.x - category.msg_width / 2 - categoryLeft.msg_width / 2 - categoryGap
categoryRight.x = category.x + category.msg_width / 2 + categoryRight.msg_width / 2 + categoryGap
categoryLeft2.x = categoryLeft.x - categoryLeft.msg_width / 2 - categoryLeft2.msg_width / 2 - categoryGap
categoryRight2.x = categoryRight.x + categoryRight.msg_width / 2  + categoryRight2.msg_width / 2 + categoryGap

// Category Animations
local categoryOvershot = 4
local categorySmoothing = 0.9
local categoryAnimX = Animate( category, "x", categoryOvershot, 0, categorySmoothing )
local categoryLeftAnimX = Animate( categoryLeft, "x", categoryOvershot, 0, categorySmoothing )
local categoryRightAnimX = Animate( categoryRight, "x", categoryOvershot, 0, categorySmoothing )
local categoryLeft2AnimX = Animate( categoryLeft2, "x", categoryOvershot, 0, categorySmoothing )
local categoryRight2AnimX = Animate( categoryRight2, "x", categoryOvershot, 0, categorySmoothing )
local categoryLeftAnimA = Animate( categoryLeft, "alpha", categoryOvershot, 0, categorySmoothing )
local categoryRightAnimA = Animate( categoryRight, "alpha", categoryOvershot, 0, categorySmoothing )
local categoryLeft2AnimA = Animate( categoryLeft2, "alpha", categoryOvershot, 0, categorySmoothing )
local categoryRight2AnimA = Animate( categoryRight2, "alpha", categoryOvershot, 0, categorySmoothing )


// List Entry
local gameListEntryW = floor( bth * 2.5 )
local gameListEntryH = floor( bth * 0.25 )
local gameListEntryY = floor( bth / 2.0 ) - floor( gameListEntryH / 2 )
local gameListEntry = fe.add_text("[ListEntry]/[ListSize]", flx + flw - crw - gameListEntryW, gameListEntryY , gameListEntryW, gameListEntryH )
gameListEntry.align = Align.Right
gameListEntry.style = Style.Regular
gameListEntry.font = "BebasNeueLight.otf"
gameListEntry.set_rgb(titRGB[0],titRGB[1],titRGB[2])
gameListEntry.charsize = floor(gameListEntry.height * 1000/700)

keilmillerjr

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1167
    • View Profile
Re: Horizontal filters wheel
« Reply #7 on: June 14, 2020, 01:09:05 PM »
Read layouts.md, squirrel-lang docs, and start looking at your console log for error messages. Copy and paste works with me word, not programming- unless you understand the code and how to debug.

Some classes you are trying to use might be in a module that you do not have loaded, like animate. I can't do magic to read your log.