Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harpiufof

Pages: [1] 2
1
Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: August 02, 2019, 03:42:56 PM »
Amazing Layout!! Congratulations Paolo!!

Although if you allow me, I would like to give you a suggestion. It would be great if there could be an option, where you can choose the number of rows according to a certain number of games on the list.

I am not an expert on this, but to give an example, I imagine something like the following:

Code: [Select]
if ( fe.list.size <= my_config["number_of_games_low"] )
{
rows_low = my_config["horizontalrows_low"]
}

if ( fe.list.size <= my_config["number_of_games_medium"] )
{
rows_medium = my_config["horizontalrows_medium"]
}

if ( fe.list.size <= my_config["number_of_games_high"] )
{
rows_high = my_config["horizontalrows_high"]
}

I consider that with 3 variants it is more than enough.

I hope you can take my suggestion into account. Otherwise, no problem. You did a great job anyway!

2
General / How to obtain a text according to the language?
« on: December 11, 2018, 12:33:17 PM »
In summary, I am thinking of making a guide of buttons and would like the indications in text can be changed according to the selected language.

I would also like to know if it is possible to obtain the action information of a button to assign an image to it.

Something like that:

Code: [Select]
fe.add_text (<"select" in the selected language>);

fe.add_image ("<select>.png");
fe.add_image ("<back>.png");

3
I had already seen it, but personally, this method does not convince me much. Even so thanks.

4
Ok, again, thanks for the info!

5
1. Yes, I know it's like that

2. I also know that the HS XML files do not contain information about "players" or "overview". This file is a modification of a "gamelist.xml" for EmulationStation and I assumed that if I made this conversion, I could get that information from this XML. That's why I wanted to know if I had to change the name of those tags. But from what you tell me, apparently AM only reads the HS default tags, by recognizing this file as such.

Now that I know this, my next question is: Is there any other way to get this information offline / locally with some other type of database file?

6
I'm doing tests with NES. Let's say I'm using XML based on the tags that HyperSpin uses. Here I leave a sample ...

Code: [Select]
<menu>
<game name="10-Yard Fight (USA, Europe)">
<description>10-Yard Fight (USA, Europe)</description>
<desc>10-Yard Fight es un juego arcade de fútbol americano, El jugador puede enfrentarse a la computadora o a un segundo jugador en encuentros uno contra uno, además puede escoger entre cinco diferentes grados de dificultad (High School, College, Pro, Playoffs y Super Bowl). Si ganas un juego en una dificultad baja, el próximo partido que juegues lo harás en el siguiente grado de dificultad.

La jugabilidad es en un estilo de desplazamiento vertical. No hay jugadas o alineaciones para seleccionar al empezar el partido, el jugador puede tomar el mando del jugador de ataque o de uno de los dos jugadores en defensa. En las jugadas de ataque, el jugador puede mantener el balón en carrera, pasarlo a uno de los otros dos jugadores de ataque o hacer un lanzamiento largo para el receptor; una interpretación del balón significara perder la jugada de ataque y pasar a defender. En caso que no se haya logrado anotar un touchdown, se usará el sistema de patadas para puntuar o tratar de anotar un gol. Un juego consiste en dos mitades de 30 minutos (tiempo acelerado) para determinar a un ganador de 10-Yards Fight.</desc>
<year>1985</year>
<manufacturer>Irem</manufacturer>
<genre>Deportes</genre>
<players>2</players>
<crc>C38B62CB</crc>
</game>
</menu>

7
Import extras is meant for things like "mame.xml, nplayers.ini, catver.ini, etc.".

I get it.

If you want to import another FE's XML file you should do it from the command line.

https://github.com/mickelson/attract/blob/v2.4.0/Readme.md
Quote
You can also import romlists from mame listxml files as well as gamelists for other frontends. Supported source files include: *.lst (MameWah lists), *.txt (Attract-Mode lists) and *.xml (Mame listxml, listsoftware and HyperSpin lists):

   attract --import-romlist <source_file> [emulator name]

I just tried this method, but the "players" and "overview" information does not import either.

8
I am trying to generate a romlist with a database in XML format using the tool "Additional Import File" and so far I have not found out how to make AttractMode read this type of tags to add that information to the list of games.

I would like to know if it is necessary to change the name of the tags in the XML file so that you can read them correctly or if it is directly impossible for AM to obtain such information from this type of files.

9
General / Re: Can I create folders in the games list?
« on: November 18, 2018, 07:46:16 PM »
The AttractMode "tagging" feature would be best for this instead of folders.

Great! I didn't know this AttractMode feature. Thank you so much!

10
General / Can I create folders in the games list?
« on: November 18, 2018, 06:02:09 PM »
Hello, I wanted to know if there is any possibility to create folders within a list of games (something like what you see in the image).

Or, if possible, create a filter that separates the contents of those folders.

11
Quote
As I said, change the default action of left and right to prev/next_letter. It's the only workaround I can think of for this moment.

Aahh, ok.

Sorry, I had not finished understanding your explanation earlier. Thank you.

Quote
I think you need to set the index_offset of your snap to your actual selection, you are using the conveyor.nut module  i am right?

So is.

I tried to do that using ".index_offset = 0", "reset_index_offset" and "rawset_index_offset", both inside and outside the "Conveyor" or "ConveyorSlot" function, but it did not work.

Maybe I'm wrong on something, since I still have difficulty understanding certain functions.

12
Thanks for answering.

But then, what should I do? Because as I said before, my intention is not to change the settings through the options of controls, but from the same layout.

Do not use fe.get_input_state () because that only affects a particular key, when what I want is to affect any control (either joystick or keyboard) and only with the command mentioned above, I have achieved.

The only problem is that it does not change the artwork when it has the "trigger" in "Transition.EndNavigation". If it is in default, then it changes, but that causes lags in the wheel.

13
General / "Trigger = Transition.EndNavigation" does not change artwork
« on: April 19, 2017, 05:29:40 AM »
Hi. I'm developing a theme with horizontal list using conveyor. In order to navigate with the "left" and "right" keys use this command to change the functions of each key without having to reconfigure the buttons in the options:

Code: [Select]

function Navigation(sig)
{
local disable = false;
if (sig=="up")
{
disable = true;
fe.signal("prev_letter");
}
if (sig=="down")
{
disable = true;
fe.signal("next_letter");
}
if (sig=="left")
{
disable = true;
fe.signal("prev_game");
}
if (sig=="right")
{
disable = true;
fe.signal("next_game");
}

return disable;
}
fe.add_signal_handler( "Navigation" );


The problem is that when using this command, for some reason the artwork is not updated when changing games. This only happens when having the value of the property "trigger" in "Transition.EndNavigation".

I leave these images as an example.

When starting the layout:



When changing the games:





Anyone knows how to solve this?

14
General / Re: Beginner questions- Random music & Video clips
« on: April 06, 2017, 11:39:00 PM »

I'll look into adding an easy way to have random songs played as the ambient music in the next version.


Excuse me. Have you already been able to add this option?

15
Themes / Re: [WIP] Famicom Mini/NES Mini theme
« on: March 05, 2017, 03:37:21 PM »
ENGLISH (sorry for my bad english)

In my humble opinion I think you should only worry about the functions more than the appearance. Yes, it is strange to say this when we talk about themes xD, but what I mean is to leave the theme with the functions that you want it to got (as is the movement of the wheel, functions for when press "up" or "down", etc.) and everything aesthetic with options for users decide how to decorate to taste.

Something like:

Title: "Interface"

Options:
- "NES Mini" (which looks like the NES mini on all systems and only changes the name of the chosen system logo, as you think better. May also have an option to choose the one or the other)
- "Famicom Mini" (same as the previous one with the Famicom interface)
- "System Mini" (here would be the option of personalized funds per system, although in this case my recommendation is to just leave the most common systems, so that later if the user wants to add some not so common system, add the background image he want).

In this last point I do not think it bad that you want to make the funds for each existing system, but keep in mind that there are many and takes a long time make all. There are also the fact that in cases like the arcaded systems people usually make the filters (as in the case of Neo Geo, Capcom Play System, Zinc, etc). That's why I think it's best to leave this part to users, then little by little they are likely to uploading their own backgrounds from each system for your theme.



ESPAÑOL

En mi humilde opinión creo que solo deberías de preocuparte mas en las funciones mas que en la apariencia. Si, es raro decir esto cuando hablamos de themes xD, pero a lo que me refiero es a dejar el theme con las funciones que quieras que estén (como lo es el movimiento de la wheel, funciones para cuando presionas "arriba" o "abajo", etc) y todo lo estético con opciones para que los usuarios decidan como decorarlo a gusto.

Algo así como:

titulo: "Interfaz"

opciones:
- "NES Mini" (que se vea tal cual a la NES mini en todos los sistemas y que solo cambie el nombre o logo del sistema elegido, según como te parezca mejor. También puede haber una opción para elegir el uno o el otro).
- "Famicom Mini" (lo mismo que la anterior nomas que con la interfaz de la Famicom).
- "System Mini" (acá si entraría lo de los fondos personalizados por sistemas, aunque en este caso mi recomendación es que solo dejes los sistemas mas comunes, para que luego si el usuario quiere agregar algún sistema no tan común, él mismo ponga la imagen de fondo que desee).

En este ultimo punto no me parece mal que quieras hacer los fondos para cada sistema existente, pero tené en cuenta que son muchos y podría llevarte mucho tiempo hacerlos todos. Ademas también está el hecho de que en casos como por ejemplo de sistemas arcades la gente suele hacer filtros (como en el caso de Neo Geo, Capcom Play System, Zinc, etc). Por eso considero que es mejor dejar está parte a los usuarios, luego de a poco es probable que ellos mismos suban sus propios fondos de cada sistema para tu theme.

Pages: [1] 2