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Themes / [Help] Image format based on emulator
« on: October 31, 2015, 12:20:52 PM »
Hey ho
First of, I'm sorry for my English. I'm from Germany.
I trying to make a very modern looking Layout, but i stuck a little.
This is the actual progress of my layout:
I want to fix the size of the Boxart(flyer) and the screenshots, so all images of that type have the same size after scraping.
But i need to scale them, without changing there aspect ration.
I'm new with Squirrel but this is what i came up with:
The sting is working, when i use this it prints gb:
What am I doing wrong, or is there a better solution?
First of, I'm sorry for my English. I'm from Germany.
I trying to make a very modern looking Layout, but i stuck a little.
This is the actual progress of my layout:
I want to fix the size of the Boxart(flyer) and the screenshots, so all images of that type have the same size after scraping.
But i need to scale them, without changing there aspect ration.
I'm new with Squirrel but this is what i came up with:
Code: [Select]
// here Variables with width and hight of the different consoles
local emu = "[Emulator]";
local ttext = fe.add_text( "test", 640, 990, 640, 90 ); // for testing
local screenshot = fe.add_artwork( "screens", 640, 0, sceenshot_width, sceenshot_height );
if ( emu == "gb" ) {
local sceenshot_width = gb_width * 8;
local sceenshot_height = gb_height * 8;
ttext.text.msg = "gb"; // for testing
}
The sting is working, when i use this it prints gb:
Code: [Select]
local ttext = fe.add_text( emu, 640, 990, 640, 90 ); // for testing
What am I doing wrong, or is there a better solution?