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Messages - bionictoothpick

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1
General / Re: Joystick controls - SFML issue
« on: November 16, 2020, 05:28:35 PM »
I use devreorder to hide the joysticks from attractmode. That stops the constant error message. And then I use antimicro to feed keys for joystick movements.

https://github.com/briankendall/devreorder
https://sourceforge.net/projects/antimicro.mirror/

2
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: October 31, 2020, 11:06:17 AM »
I did make the outname change, but I can't seem to clear the multifilter info because I'm still getting that same strange background.

I'll use 9.1 for until the next release.

Indexing the command.dat worked perfectly.

3
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: October 31, 2020, 08:58:03 AM »
Thanks so much for the quick replies, and your work on this great theme and its added functionality it brings.

4
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: October 31, 2020, 06:13:14 AM »
Here is the log.txt

Thanks for the info about command info. I'll do that right after this issue is resolved...

5
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: October 30, 2020, 02:43:32 PM »
The autoupdate seemed to work, but I'm getting weird backgrounds now with no game list...if I change back to 91 it shows correctly.


Also, but unrelated, I see the joystick and buttons when looking and game info, but not the description of the action that the button does...like your MK example with block and high / low kick/punch. What do I need for that to be included.

Thanks.

6
Themes / Re: Arcadeflow theme v 9.1 [Release] Updated 21 October 2020
« on: October 21, 2020, 04:59:11 AM »
I'm trying your auto install update for the first time. A windows popped up and the download was successful, but I'm just getting a circle at mouse cursor within attractmode...how  much time should I give the install?

7
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 19, 2020, 05:16:06 AM »
Yes. You can see in the picture how the overlay is there, but the system menu is on top of that overlay.
The image was so big it looked obnoxious in the forum so I deleted it. I'll repost another tonight.

8
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 15, 2020, 03:23:29 PM »
Yes.

Then I need the emulator con fig file from AN emulator folder, that could be helpful

If I change the layout for the VPX to something besides ArcadeFlow the interface remains usable.

9
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 15, 2020, 06:33:54 AM »
Yes.

10
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 15, 2020, 04:07:07 AM »
Is anyone using arcadeflow with future pinball or visual pinball?

11
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 05:10:20 PM »
No, it has a frontend, but you'll never see it if you use retroarch with attractmode.

Also very powerful if you want to take the time to learn some of its abilities for overlays and such.


Basically you download it, use the interface to install a "core" for snes emulation.

Then edit your emulator cfg to use retroarch...

Something like this:

executable           c:\RetroArch\retroarch.exe
args                 -L cores\snes9x_libretro.dll "[romfilename]"
rompath              ..\..\..\Games\Super Nintendo Entertainment System\
romext               .zip;.7z;.fig;.smc
system               Super Nintendo Entertainment System
info_source          thegamesdb.net
artwork    fanart          ../../am/scraper/snes/fanart
artwork    flyer           ../../am/scraper/SNES/flyer
artwork    marquee         ../../am/scraper/SNES/marquee
artwork    snap            ../../am/scraper/SNES/snap
artwork    wheel           ../../am/scraper/SNES/wheel


12
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 04:53:22 PM »
Have you used retroarch?

13
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 14, 2020, 02:45:55 PM »
Thanks, I did change those, but still have the same error.

I think it has something to do with visual pinball being obscure compared to the others.

I noticed a couple of things in your attract.cfg that we can try to change:

   startup_mode         displays_menu
   menu_layout          af

It seems you are starting Attract Mode in "Show displays menu" mode, and using AF as a menu layout. This will not work, AF is no more good as a Display Menu layout. You should change the startup mode to the default value (last selected I thing) and as menu layout set "Default" which means no menu layout is used.
I'd try this first to see if it fixes, then you can enable display menu at boot in AF options.

14
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 13, 2020, 06:14:04 PM »
I think it has something to do with visual pinball being obscure compared to the others.

15
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 13, 2020, 02:32:38 PM »
Hello, I tried the new layout.nut.

Still locks up attractmode, displays other system images for a moment...

No difference that I could detect.

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