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Messages - Jklstudio

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Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 07, 2022, 11:27:28 AM »
At first thank you for your help.

I'm sorry I wasn't too good in my explanation, I had to move around folders because I began from scratch to have the frontend working, and then I manually moved folders from my old setup to import preconfigured data and assets.
So far so good.

I'll let you know if I need further help.

Thanks again for your help as well as this awesome layout, by far my favorite.
Getting it working is absolutely worth it.

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Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 07, 2022, 08:59:40 AM »
Of course you were right!

There should be something wrong with my current config and Arcadeflow, but starting from scratch (and moving specific folders manually, as the "scraper" one) seems to work pretty well.

The only things I can't get are:
1) at every startup it asks me to set the cache at 0. Can it be avoided?
2) even if in the options the system name is enabled it doesn't seem to show it under the game name
3) I have seen it recognizes many systems, but how could I force the identification if it fails? I mean in the system menu, let say it recognizes something as "others" while I want it to be "handheld". Can it be done by manually changing something?

Many thanks for your hints!


EDIT:
4) I've seen that menu banners are read from the system_bgs folder, thus populating that folder with an image with proper name I can have the banner as I want. But where are read the system Logos?

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Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 07, 2022, 03:23:30 AM »
Thanks to your hint I took a look at mt log, and disabling history.dat plugin let arcadeflow launch (with error and missing assets, and asking me to set image cache to 0 at launch), I can see my list and filters and most of the interface is there.
So I'm definitely missing something..!  :'(

EDIT: looks like simply unzipping AFlow source code from GitHub to my layouts folder makes it unfunctional. Manually moving files from subfolder to AFlow root makes something work, at least I can see some kind of interface, after setting 0 as cache.

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Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 07, 2022, 03:09:03 AM »
Hi thanks for helping me!

I got executables from AM+ github, attract-2.6.2-attract-Windows.MXE-static-x86_64.7z.
The shared ones won't work and throw errors on launch.

Using the static versions I can launch it with my usual settings.
If I select arcadeflow as layout all I get is a black screen, with two dots, one of which is pulsing.
Pressing "esc" makes my list appear, with fullscreen snap underneath.

These errors appear in the log:

Error decoding video (receiving frame): End of file
Error loading font from file: T:\My Emus\AttractMode\layouts/Arcadeflow-15.1/font_Roboto-Condensed-Bold.ttf
Error loading font from file: T:\My Emus\AttractMode\layouts/Arcadeflow-15.1/font_Roboto-Bold.ttf

Thanks for your help!


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Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 06, 2022, 11:41:42 AM »
 I'm sorry to bother, may I ask where could I find a tutorial please?

I were able to fully configure my AM install, but if I try this (awesome) layout all I get are 2 tiny white dots.
Nothing else.
I think I have a decent understanding of the AM basics, since I also modified some layouts to my linking replacing assets.

I installed AM+ from GitHub (the static one) on my root AM folder but no change.
It's pretty obvious I'm missing something essential..  :-[

Any help will be greatly appreciated!

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