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Messages - Felony_Fett

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1
General / Re: jagged edges on higher resolution wheels
« on: June 26, 2020, 06:11:48 PM »
      m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
      if ( my_config["wheel_logo_aspect"] == "Yes" )
         m_obj.preserve_aspect_ratio=true;
Change to:

      m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
      m_obj.mipmap = true;
      if ( my_config["wheel_logo_aspect"] == "Yes" )
         m_obj.preserve_aspect_ratio=true;

Thank you so much...the wheels look amazing now....this is why i love this community :)

Thanks again.

2
General / Re: jagged edges on higher resolution wheels
« on: June 18, 2020, 10:29:41 AM »
Wanted to bump this to see if anyone has any insight on placement of the MipMap to help me with my resolution issues on my wheel.   I would definitely rather have my high res images look good rather than have to drop the image size down to removed the jagged edges..

Thanks

3
General / Re: jagged edges on higher resolution wheels
« on: June 09, 2020, 11:35:50 AM »
It seems an issue with mipmap, but I don't know the code, if you are familiar with layout code you could check where the wheel images are created and change the mipmap value to true

https://github.com/mickelson/attract/blob/master/Layouts.md#feimage

Ive looked into mipmap but im just beginning learning how the code functions.  I have found the wheel section in the code and tried it a couple places but cant figure out where it goes to accomplish what i need it to.   

When i place it here, my larger res wheel look great but they dont scale and fill a good chunk of the screen while my other lower res wheels are moved to the top left corner of my screen with the wheel disappearing.

class WheelEntry extends ConveyorSlot
{
   constructor()
   {
      base.constructor( ::fe.add_artwork( "wheel" ) );
      wheel.mipmap = true;
   }

   function on_progress( progress, var )
   {
      local p = progress / 0.1;
      local slot = p.tointeger();
      p -= slot;
      
      slot++;

      if ( slot < 0 ) slot=0;
      if ( slot >=10 ) slot=10;

      m_obj.x = wheel_x[slot] + p * ( wheel_x[slot+1] - wheel_x[slot] );
      m_obj.y = wheel_y[slot] + p * ( wheel_y[slot+1] - wheel_y[slot] );
      m_obj.width = wheel_w[slot] + p * ( wheel_w[slot+1] - wheel_w[slot] );
      m_obj.height = wheel_h[slot] + p * ( wheel_h[slot+1] - wheel_h[slot] );
      m_obj.rotation = wheel_r[slot] + p * ( wheel_r[slot+1] - wheel_r[slot] );
      m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
      if ( my_config["wheel_logo_aspect"] == "Yes" )
         m_obj.preserve_aspect_ratio=true;
   }

I've attached the layout.nut im trying to modify if anyone can give me a little bit of direction :)

4
General / jagged edges on higher resolution wheels
« on: June 05, 2020, 12:46:53 PM »
Trying to update some of my wheels.  I am using a higher resolution template for my wheel and I am getting pretty sever 'jaggies' on the outer curves of the wheels.  I know it has to do with AM resizing the theme but can't figure out how to resolve it.

You can see the difference here in the 'collections' wheel and the newer 'arcade' wheel

Any help is greatly appreciated.

Thanks,

5
Themes / Re: TecnoCab-Pinball theme [WIP]
« on: May 29, 2020, 05:45:32 PM »
NEED THIS!! ;)

6
General / hyperspin theme in AM
« on: March 26, 2020, 11:49:48 AM »
I know there are already many topics on this but nothing seems to be too current.  I have been racking my brain trying to get this to work but to no avail.  I am currently trying to use Roadrunners PBFX3 theme (https://hyperspin-fe.com/files/file/20526-pinball-fx-3-complete-pack/)

I have created a 'media' folder in my Attract/layouts folder.   I have placed the 'Pinball FX3' folder with all its containing data into that folder.   I have created a display named 'Pinball FX3', selected 'media' as my display. 

When i load up my PBF3 page, i get the wheel scrolling off the right side (disappearing as its supposed to) and i get the video snap (in different places for different tables)   Nothing else.   It seems to be pulling the videos from my roms/pinballfx3 folder rather than the .swf files encased in the .zip theme files for each table.

I feel like im missing ONE step somewhere but just can't seem to find it. 

If anyone out there has any direction or would like me to provide any more information on my settings, please let me know.   I am running the latest AM on a PC.

Thanks

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