Author Topic: attracmode fork  (Read 6609 times)

keilmillerjr

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attracmode fork
« on: October 12, 2019, 03:35:09 AM »
I started a fork of attractmode.

  • Encourage more pull requests, especially with modules and responsive layouts
  • Create member permissions
  • Actively update a separate wiki
  • Continuous Integration to automatically build all platforms and wiki
  • Explore premake

I am hoping we can form a small team. Get a better understanding of attract (which is full of things I never noticed until recently) and improve it.

For anyone interested, feel free to view the following links and discuss here or on discord.

https://gitlab.com/attractmode/
https://attractmode.gitlab.io/wiki/

jedione

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Re: attracmode fork
« Reply #1 on: October 12, 2019, 04:37:57 PM »
are you working with Oomek, on this ?     it seemed he is realy into that kind of thing....modding and such...
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keilmillerjr

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Re: attracmode fork
« Reply #2 on: October 12, 2019, 05:09:54 PM »
are you working with Oomek, on this ?     it seemed he is realy into that kind of thing....modding and such...

Been talking with oomek and substring. Both had suggested a fork to get more pull requests, so I took the initiative. Just need a little time to get the ball rolling and hope others will jump in!

jedione

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Re: attracmode fork
« Reply #3 on: October 12, 2019, 08:57:56 PM »
that sound great,   ill keep try to keep up just to beta testing,,,
glad to see this...good stuff
help a friend....

rand0m

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Re: attracmode fork
« Reply #4 on: October 13, 2019, 04:23:30 AM »
Sounds great, best of luck    :D

keilmillerjr

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Re: attracmode fork
« Reply #5 on: October 14, 2019, 07:29:23 AM »
Working on the wiki. Will push a commit by the end of the week. Added and broke down layouts.md into different files. Some other refactoring as well. Hopefully it will make it easier to navigate. The initial commit was just to import the original content.

keilmillerjr

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Re: attracmode fork
« Reply #6 on: October 17, 2019, 05:01:31 AM »
Some changes on the wiki. Check it out and let me know what you guys think. The reference section still needs in markdown links edited, but is mostly completed. It was a larger task than I thought.

jedione

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Re: attracmode fork
« Reply #7 on: October 17, 2019, 06:59:26 AM »
you are a machine.....good work,    looks like you add a bunch of layouts to it,,
Q:  new to what you are doing...so when u chang somthing, and make a commit is their a place
were i can download the newly compiled AM,  or will i need to learn how to do that my self?

thanks.
help a friend....

keilmillerjr

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Re: attracmode fork
« Reply #8 on: October 17, 2019, 07:09:18 AM »
you are a machine.....good work,    looks like you add a bunch of layouts to it,,
Q:  new to what you are doing...so when u chang somthing, and make a commit is their a place
were i can download the newly compiled AM,  or will i need to learn how to do that my self?

thanks.

I haven't made any major commits to the attract repo yet. I’m hoping subs can help me with the CI. I attempted to auto compile linux binary, but it failed. Once the major platforms are compiling, ill let you guys know how to obtain them and then work on adding in layouts/modules/plugins. Everything takes time.

rand0m

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Re: attracmode fork
« Reply #9 on: October 17, 2019, 08:34:09 AM »
Some changes on the wiki. Check it out and let me know what you guys think. The reference section still needs in markdown links edited, but is mostly completed. It was a larger task than I thought.

Excellent work on the wiki Keil. "signal_str" in Signals is a bit outdated (the official wiki is outdated too). Some signals are missing e.g. "edit_game".

keilmillerjr

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Re: attracmode fork
« Reply #10 on: October 18, 2019, 06:21:08 AM »
Some changes on the wiki. Check it out and let me know what you guys think. The reference section still needs in markdown links edited, but is mostly completed. It was a larger task than I thought.

Excellent work on the wiki Keil. "signal_str" in Signals is a bit outdated (the official wiki is outdated too). Some signals are missing e.g. "edit_game".

Thank you. Check out source and added. Can view link here to verify (once CI is done compiling html): https://attractmode.gitlab.io/wiki/reference/functions/#fesignal

Also cherry picked some commits to the attract source.
  • Inline with official repo of 2.6.
  • Added FPS monitor plugin by Radek Dutkiewicz
  • Fixed fonts not loading in plugins by Radek Dutkiewicz
  • Gathering artwork optimization by Radek Dutkiewicz

keilmillerjr

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Re: attracmode fork
« Reply #11 on: October 31, 2019, 09:08:15 AM »
* Added common (helpers) module
* Added shaders module
* Added PICNnMIX module
* inline with latest attract commits, including sample_aspect_ratio by Andrew Mickelson (updated wiki)
* Linux CI is now working, going to investigate windows and mac osx

Any suggestions, or pull requests feel free to do so! One thing I would like to do is integrate leap (skip empty displays such as favorites) into attract source instead of a plugin. Hmm…

Edit: resolved lint CI and added new intro layout.

jedione

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Re: attracmode fork
« Reply #12 on: October 31, 2019, 02:32:02 PM »
ahh new intro...

were do i down load your am vs..from wiki?
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keilmillerjr

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Re: attracmode fork
« Reply #13 on: October 31, 2019, 03:11:55 PM »

jedione

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Re: attracmode fork
« Reply #14 on: October 31, 2019, 05:28:19 PM »
 it looks like i will need to compile it my self ,,right..

if so ill follow the directions.

was able to DL new intro...dam it looks so mutch better...abought time. thanks for this

once i get past this little hurtle  :P







help a friend....