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Messages - damonxxx

Pages: 1 [2] 3
16
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: December 13, 2020, 07:54:59 PM »
Hi jclampy69,

Looks wonderful ;) especially how you put the hole cabinet together before showing!!!  Bothered me the most...and the video lagging while scrolling...but other themes had that too so...
Going forward I would make a switch ON/off for the enter-the room-animation while it looks very cool, it takes to long for my taste...I scroll often searching, looking at snaps because I forget the exact name..haha...and while everything else is fast and smooth...
Great Job hope you finish the theme and please share...
Don't know If a Diamond 3 comes out...will look for it...have made some cabinets...there are enough to choose and modify...have to go through racing-wheel and lightgun games again, have been placeholder, UZIs for some ;);), there are now the original Sega Lightguns...only the real Human-Tattoed-Arms are a little bit distracting...

Can share my wheel logos and marquees to spare you some time...
The artfolders are for several emulators...
MameWheel is complete for me, noClones filter and applied some other (MahjongCardCasino some other....) also complete for model1/2 FBneo naomi...
Marquees shold be named correctly, have "blank" ones for special shaped cabinets, playchoiceMegatech mini marquees (yeah, 2nd Screen should be Menu but marquees lookedbetter ;)) the original Marquees is still there with (1) ...
 
Wheel/Logos
https://mega.nz/file/zYMBgCaK#5vvR9NBY8dILGZznnubCHOfrWT3PUOPOIbU0GOAoA2k

Add marquees-link tomorrow, hope I have time to upload, its a bit larger...

17
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: December 08, 2020, 02:35:05 AM »
Hi,

There are two complete builds to date: CoinOPS Diamonds 1 and 2...
2 has 290 new Cabinets and a handful of variants ...
...got them from there for AM...because AM is best frontend;)

18
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: December 07, 2020, 03:42:39 PM »
Hi jclampy69,

I did it with Photoshop...
I sorted the cabinets after shapes so far as possible (there are only a handful different) and used a photoshop-automated-batch for each shape to cut out the cabinet-with transparent background...
...did the remaining 20 or so manually...
...deleted the batches already ;(
...sorry couldn't help...

19
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 12, 2020, 06:26:12 PM »
Helloooo,

Can't think of of anything to add...would be nice if you post the psd, when you think it's ready, it's already great as it is...;)

Had to move the marquee in the layout a few pixel, because the background was showing through. (layout attached)

I have made clear/transparent marquees for the special cabinet which won't cover the marquee (attached 155).
I copied them into the marquee folder - but I advise to better not overwrite (I use total commander and can choose auto rename target file, so I keep the original ones) 

Thinking what to do with the playchoice and megatech cabinets which have a small transparent window for the marquee
(put in cabinetart/make small square normal ones for games or one default? decisions :o)

20
Hi,
this is my configuration...looks not nice :P...but is working...

You have to use the Game Short Name in ".scummvm" und put the file in the game folder...
The Curse Of Monkey Island (CD Windows, German) (game/folder)
The Curse Of Monkey Island (CD Windows, German).scummvm (I used the folder name to keep it simpler/this shows up as name in AM/look how your artwork is named to avoid renaming)
COMI (The Game Short Name in the file...nothing else)

you can get the GameShortNames from here:
https://www.scummvm.org/compatibility/

I used a a tool to copy all folder paths at ones in notepad++ directly and then added ";"s after each (find/replace "x:\RetroArch\Games\" with ";x:\RetroArch\Games\" delete the very1st ; -DONE)...
...can't remember which tool it was to make a folder/path-list at the moment, sorry;)

Hope it helps...



# Generated by Attract-Mode v2.6.1
#
executable           x:\RetroArch\retroarch.exe
args                 -L X:\Retroarch\cores\scummvm_libretro.dll "[romfilename]"
rompath              x:\RetroArch\Games\ScummVM\Amazon - Guardians of Eden\;x:\RetroArch\Games\ScummVM\;x:\RetroArch\Games\ScummVM\Beavis and Butt-head in Virtual Stupidity (CD Windows)\;x:\RetroArch\Games\ScummVM\Beneath a Steel Sky (CD DOS, German);x:\RetroArch\Games\ScummVM\Broken Sword 1 The Shadow of the Templar (CD Windows, German);x:\RetroArch\Games\ScummVM\Broken Sword 2 - The Smoking Mirror (CD Windows, German);x:\RetroArch\Games\ScummVM\Broken Sword 2_5;x:\RetroArch\Games\ScummVM\Cruise for a Corpse (VGA DOS);x:\RetroArch\Games\ScummVM\Day Of The Tentacle (CD DOS, German);x:\RetroArch\Games\ScummVM\Discworld (CD DOS, German);x:\RetroArch\Games\ScummVM\Discworld 2 (CD DOS);x:\RetroArch\Games\ScummVM\Drascula (CD DOS);x:\RetroArch\Games\ScummVM\Dreamweb (CD DOS);x:\RetroArch\Games\ScummVM\Elvira - Mistress of the Dark (Floppy DOS, German);x:\RetroArch\Games\ScummVM\Elvira 2 - The Jaws of Cerberus (Floppy DOS, German);x:\RetroArch\Games\ScummVM\Eye Of The Beholder (1990)(Strategic Simulations Inc)(Rev1.4);x:\RetroArch\Games\ScummVM\Eye Of The Beholder II The Legend Of Darkmoon (1991)(Strategic Simulations Inc)(Rev1.1);x:\RetroArch\Games\ScummVM\Flight of the Amazon Queen (CD);x:\RetroArch\Games\ScummVM\Full Throttle (CD DOS);x:\RetroArch\Games\ScummVM\Future Wars (CD DOS);x:\RetroArch\Games\ScummVM\Gabriel Knight Sins Of The Fathers (CD DOS);x:\RetroArch\Games\ScummVM\Geisha (Floppy DOS);x:\RetroArch\Games\ScummVM\Hero Quest So You Want To Be A Hero;x:\RetroArch\Games\ScummVM\Hopkins FBI (CD Windows);x:\RetroArch\Games\ScummVM\I Have No Mouth_ and I Must Scream;x:\RetroArch\Games\ScummVM\Indiana Jones and the Fate of Atlantis (CD DOS, German);x:\RetroArch\Games\ScummVM\Indiana Jones and the Last Crusade (DOS VGA, German);x:\RetroArch\Games\ScummVM\King's Quest 1 - Quest for the Crown (Floppy DOS VGA Remake);x:\RetroArch\Games\ScummVM\King's Quest 2 - Romancing the Throne (Floppy DOS);x:\RetroArch\Games\ScummVM\King's Quest 3 - To Heir is Human (Floppy DOS);x:\RetroArch\Games\ScummVM\King's Quest 4 - The Perils of Rosella (Floppy DOS, AGI);x:\RetroArch\Games\ScummVM\King's Quest 5 - Absence Makes the Heart go Yonder (CD DOS);x:\RetroArch\Games\ScummVM\King's Quest 6 - Heir Today, Gone Tomorrow (CD DOS, Windows);x:\RetroArch\Games\ScummVM\Labyrinth of Time (CD DOS);x:\RetroArch\Games\ScummVM\Lands of Lore - The Throne of Chaos (CD DOS, Multilanguage);x:\RetroArch\Games\ScummVM\Leather Goddesses of Phobos 2;x:\RetroArch\Games\ScummVM\Leisure Suit Larry 2 - Goes looking for Love (In Several Wrong Places) (Floppy DOS);x:\RetroArch\Games\ScummVM\Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (Floppy DOS);x:\RetroArch\Games\ScummVM\Leisure Suit Larry 5 - Passionate Patty Does a Little Undercover Work (Floppy DOS);x:\RetroArch\Games\ScummVM\Leisure Suit Larry 6 - Shape Up or Slip Out (CD DOS);x:\RetroArch\Games\ScummVM\Leisure Suit Larry in the Land of the Lounge Lizards (Floppy DOS VGA Remake);x:\RetroArch\Games\ScummVM\Loom (CD DOS VGA);x:\RetroArch\Games\ScummVM\Lost in Time (CD DOS, Multilanguage);x:\RetroArch\Games\ScummVM\Lure of the Temptress (Floppy DOS, German);x:\RetroArch\Games\ScummVM\Maniac Manson (DOS, German);x:\RetroArch\Games\ScummVM\Monkey Island 2 LeChuck's Revenge (DOS, German);x:\RetroArch\Games\ScummVM\Mortville Manor (Floppy DOS);x:\RetroArch\Games\ScummVM\Myst (CD Windows);x:\RetroArch\Games\ScummVM\Operation Stealth (Floppy DOS, German);x:\RetroArch\Games\ScummVM\Phantasmagoria (CD, Windows);x:\RetroArch\Games\ScummVM\Phantasmagoria 2 (CD, Windows);x:\RetroArch\Games\ScummVM\Police Quest 1 - In Pursuite of the Death Angel (Floppy DOS VGA REmake);x:\RetroArch\Games\ScummVM\Police Quest 2 - The Vengeance (Floppy DOS);x:\RetroArch\Games\ScummVM\Police Quest 3 - The Kindred (Floppy DOS);x:\RetroArch\Games\ScummVM\Quest for Glory 1 - So You Want to be a Hero (Floppy DOS VGA Remake);x:\RetroArch\Games\ScummVM\Quest for Glory 2 - Trial by Fire (Floppy DOS);x:\RetroArch\Games\ScummVM\Quest for Glory 3 - The Wages of War (Floppy DOS);x:\RetroArch\Games\ScummVM\Return to Ringworld (CD DOS);x:\RetroArch\Games\ScummVM\Return to Zork (CD DOS);x:\RetroArch\Games\ScummVM\Ringworld - Revenge of the Patriarch (CD DOS);x:\RetroArch\Games\ScummVM\Riven (CD Windows);x:\RetroArch\Games\ScummVM\Sam and Max Hit the Road (CD DOS);x:\RetroArch\Games\ScummVM\Simon the Sorcerer 1 (CD Windows);x:\RetroArch\Games\ScummVM\Simon the Sorcerer 2 (CD Windows);x:\RetroArch\Games\ScummVM\Space Quest 1 - The Sarien Encounter (Floppy DOS VGA Remake);x:\RetroArch\Games\ScummVM\Space Quest 2 - Vohaul's Revenge (Floppy DOS);x:\RetroArch\Games\ScummVM\Space Quest 3 - The Pirates of Pestulon (Floppy DOS);x:\RetroArch\Games\ScummVM\Space Quest 4 - Roger Wilco and the Time Rippers (CD DOS);x:\RetroArch\Games\ScummVM\Space Quest 5 - The Next Mutation (Floppy DOS, German);x:\RetroArch\Games\ScummVM\The 7th Guest (CD DOS);x:\RetroArch\Games\ScummVM\The Curse Of Monkey Island (CD Windows, German);x:\RetroArch\Games\ScummVM\The Journeyman Project - Pegasus Prime (CD Mac);x:\RetroArch\Games\ScummVM\The Legend of Kyrandia 1 (CD DOS, German);x:\RetroArch\Games\ScummVM\The Legend of Kyrandia 2 - Hand of Fate (CD DOS, German);x:\RetroArch\Games\ScummVM\The Legend of Kyrandia 3;x:\RetroArch\Games\ScummVM\The Legend of Kyrandia 4;x:\RetroArch\Games\ScummVM\The Neverhood (CD Windows);x:\RetroArch\Games\ScummVM\The Secret of Monkey Island (CD DOS VGA, German);x:\RetroArch\Games\ScummVM\The Secret of Monkey Island (FM-Towns, German);x:\RetroArch\Games\ScummVM\Waxworks;x:\RetroArch\Games\ScummVM\Ween - The Prophecy;x:\RetroArch\Games\ScummVM\Zak McKracken and the Alien Mindbenders (DOS, German);x:\RetroArch\Games\ScummVM\Zork - Grand Inquisitor (DVD Windows);x:\RetroArch\Games\ScummVM\Zork Nemesis - The Forbidden Lands (DVD DOS);x:\RetroArch\Games\ScummVM\Blade Runner\
romext               .scummvm
exit_hotkey          Joy0 Button6+Joy0 Button7
artwork    marquee         x:\RetroArch\thumbnails\ScummVM\Named_Boxarts\
artwork    snap            x:\RetroArch\thumbnails\ScummVM\Named_Snaps;x:\RetroArch\thumbnails\ScummVM\videos\
artwork    wheel           x:\RetroArch\thumbnails\ScummVM\Logos\

21
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 10, 2020, 12:38:30 PM »
Hello mahuti,
...no github, sorry...
...would be cool to have a tailored layout for the cabinets with bezel, marquee, flyer, infos...eeeeveeerrrrythinggg haha...
...for know I am happy with this...maybe adding the flyerart later to the right and a brickwall-background so the flyer looks like an actual poster on the wall..had it before for robospin..
...but I think the wheel covers to much of the flyer because this time we have a frontal look at the cabinet, maybe I move the wheel down, a upperhalfwheel in the downright corner?...hmm

Thank you for the Standard Cabinet PSD
...with all the layers it is a real -=[Cabinet-Construction-Kit]=-  ;)...
...can you post when you have a final version, please? would wait to maybe add something for myself...
...I like the layer over the marquee I used in the first version of my new black default cabinet in the last download...the marquee looks more milkglassy?backlit?...I like it...
...I think some color was missing for me was black, yellow, red, blue a layeroption? - ahh, the front of the panel needed different color too I think...
...and I would add layer for some control panel, wheel, flight etc.. there are matching ones for this type of cabinet...
This will make it very easy to make some new cabs, the only thing to do manually is to add some game artwork to the cabinet...thanx

Another thing I have to look into is marquees for some big games (for me;) which are missing, I recognized this just recently, what...no marquee for xxxxxxx??? whhhhyyyy?
....I have the complete progettosnaps-marquee-pack, I think it is relatively complete or have I missed another source...maybe some are for clones, I have no clone filter....
...when I have the time...

Oh, Hi other Damon-HP, screenshot looking good, TURTLEPOWER!, best ARCADE haha

22
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 09, 2020, 05:28:30 PM »
Hi matchiz, I unfortunately don't know what is causing it.. . I am on Windows only, maybe wait for mahutis layout or maybe the other Damon-HP can help....sorry...


Had some time this weekend and got rid of the left/right of the Cabinets...looks good enough for me haha (mistakes were made ...might redo/touch up some....later)

...BUT there is now a new Problem with the smaller cabinets like Vewlix...the marquees are too wide and over the edges!

I plan to solve this like this:
a) Photoshop the marquee in the actual cabinet art (most cabinets with unusual shape have it already)
b) and make a transparent/clear marquee with "nothing" for the marquee folder (need this to avoid triggering the no marquee MAME/FB Neo default marque - which is again to wide)

All 1000+ Cabinets without WALL and Shadow Sidekick....for everyone who wants ...

https://mega.nz/file/uQVASZwZ#8PgmysAJBT_bIB4fZk9Rxw9NqPZ9Il9V_rqQLs6-3cM

https://i.imgur.com/8t9cgYG.jpg

23
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 05, 2020, 08:38:29 AM »
Hi mahuti,
great cutout of the cabinet, never got the edges so clean, i am at beginner level of photoshop ;)
I thought too of only using the control panel but there are too many "special" cabinets that look very cool...
What I would like to do is to get rid of the left wall and the sidekick/shadow at the right...but it seems too much work..hmmm...
...I am thinking how I could use an "invert/ negative" of your clean cutout cabinet and batch-photoshop-away the left/right side with a clear background for all same style cabinets, which must be most of them...
...also a default cabinet in style of your cutout one fits much more in, maybe for 2player 6button star select, all black...
...I must wait until the weekend to try some things ;(...almost there;)

..and here are some additional 290 cabinets from CoinOPSdiamonds 2
Some good new ones megatech, playchoice could be used for several games...have to look which one can be used as universal or doubled for sequels etc. ...
...also renaming...

>>>>290 NEW Cabints from CoinOPSdiamonds 2<<<<<
https://www.sendspace.com/file/noc1dc



sample...looking good;)

24
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 04, 2020, 01:53:27 PM »
Hi mahuti, that sounds great,
I have only a psd+layer of the default cabinet (it's 1920x1080, I have all other cropped 1300x1080 for faster loading/size)
This cabinets dimension is slightly bigger with the silver borders etc. than the other ...
...there is a layer for a ridiculous big balls (hihi) stick and a normal...don't recognized it until later...
Would be good to have something like this more in style of the other cabinet, maybe with layer to choose for control panel...
... I think so were the original Cabinets done... and then add the artwork later...
...I tried to batch remove the wall and sidekick on the right (not a fan), but the edges don't look good, maybe someone can figure it out without layer psd...
Have made some "standard cabinets" myself the black ones, for all lightgun, wheel, trackball etc. Cabinets to match with the games,
wanted to add the artwork too for my favorite games, but I am  slooooowwww....haha
...all work no play....;)
psd attached

RetroRalph shows CoinOPSDiamonds
https://www.youtube.com/watch?v=3u-aFBBvoVU

25
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 02, 2020, 12:59:43 PM »
Hi,
hmmm..I see you are on Apple, I am on Windows and it works on several Windows-PCs how it is with Fullscreen, 1920x1080 Desktop resolution and RetroBackground...
sorry...can't think of what is causing it, maybe resolution changed to 1280x800...no fullscreen...apple ;)
but if you comfortable to edit layout.nut...in Theme folder
if I remember correctly...
..search for "local boxart = fe.add_artwork("boxart", -310, 0, flw, flh );"  -310 is the x position of the cabinet change -315 ... -320 etc. until it is ok...

probably you have to change these two, too...(you can test it before maybe with RAIDEN, which has vertical snap)
...the black background for vertical snaps "vertical_cover = fe.add_image("vertical_cover.png", flx*0.105, fly*0.298, flw*0.374, flh*0.76);" 105 minus the pixel you moved left before...
..same for static vid when no snap "local snapbg = fe.add_image(FeConfigDirectory+"videos/static.mp4", flx*0.105, fly*0.295, flw*0.365, flh*0.485);"

....strangely the screenhigh seems ok...no need to change y coordinates...
...don't know about the retrobackground...was happy that all worked for me instantly...is know my standard theme for mame/fb neo...


26
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: November 01, 2020, 06:15:52 PM »
Hi, sorry to hear that it doesn't work for you...mine worked fine...

Have changed several thing so you have to download my latest version, which worked fine for me...

Unfortunately you have to download the cabinets again, I have have cropped them to load faster 1300x1080 and doubled wheel, bike, flight, gun, trackball cabinets for games that use them with universal black ones as placeholder...1000+...maybe add some artwork to them later...

You can fast test if it works, by using the new layout, but the cabinets would be out of place by a half...when it worked load and use the new cabinets versions and all should be in place correctly...hope it works...For me it was always a dream to have original cabinet with original controls for each game (sort of)...so I am very happy with this layout..haha

>>>PREVIEW CLIP<<<
https://imgur.com/a/BEtj2qc


I use this for MAME...

# Generated by Attract-Mode v2.6.1
#
executable           x:\RetroArch\retroarch.exe
args                 -L X:\Retroarch\cores\mame_libretro.dll "[romfilename]"
rompath              x:\RetroArch\Games\MAME\roms\
romext               .zip;.7z
system               Arcade
import_extras        x:\RetroArch\Games\MAME\listxml.xml;x:\RetroArch\Games\MAME\controls.xml;x:\RetroArch\Games\MAME\catver.ini
exit_hotkey          Joy0 Button6+Joy0 Button7
artwork    boxart          x:\RetroArch\Games\MAME\Cabinets_coinup\
artwork    flyer           x:\RetroArch\Games\MAME\flyers
artwork    marquee         x:\RetroArch\Games\MAME\marquees
artwork    snap            x:\RetroArch\Games\MAME\snap;x:\RetroArch\Games\MAME\video
artwork    wheel           x:\RetroArch\Games\MAME\wheel

Layout Option to Change:
Enable Startup Animation = No
Enable Snap Aspect Ratio = Yes
Enable box art = Yes
Enable flyer art = No
Show Game Information = Info and Enumarate
Game Name = Title Only
Enable Text Frame = YES

New DOWNLOAD 03.11.2020

LAYOUT
https://www.sendspace.com/file/ahyhka


New Cabinets 1300x1080 ...1000+ (7zip needs both parts)

Cabinets_coinup Part1
https://www.sendspace.com/file/whe24h

Cabinets_coinup Part2
https://www.sendspace.com/file/j5rw1h   

>>>>290 NEW Cabints from CoinOPSdiamonds 2<<<<<
https://www.sendspace.com/file/noc1dc

All 1000+ Cabinets without WALL and Shadow Sidekick....for everyone who wants ...
https://mega.nz/file/uQVASZwZ#8PgmysAJBT_bIB4fZk9Rxw9NqPZ9Il9V_rqQLs6-3cM
]

27
Themes / At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: October 12, 2020, 10:43:13 AM »
Hi everyone,
decided to make some remarks here at the beginning...heard some things...

I was always clear about the origin of the cabinets, it's even in the thread title...never claimed otherwise...

These Arcade-Cabinets here are originally created by the artist -gjsmsmith- of the The CoinOps Project!!!

The coinOPS Project creates very polished Arcade-Frontendsbuilds which are wonderful, please support them if you are interested...
...I personally need more control over everything+want to change things by myself so I choose AM...+I also wanted some of the graphically greatness of coinOPS...sooo....

I think I speak for everyone who enjoys the cabinets that -gjsmsmith- has done an outstanding job creating them! THANK YOU,SIR!

Yeah, everyone cannot deny that his artwork was a little bit "butchered" in the editing process to implement them in our litte projects...sorry for that...

...working on fixing the downgrade to match the originals of -gjsmsmith- a little bit more again, promise...   
...and there is this quote: "Imitation is the sincerest form of flattery ..." (conveniently forgot the second half here ;) )


So anyone who uses the cabinets-artwork please credit -gjsmsmith- of The CoinOPS Project as the original creator...

...again, the biggest THANK YOU to gjsmsmith for making an old retrogamerdream come true...
   (please don't be to upset, sorry, never was the intention, only appreciation of your work here)

...hope the AM vs coinOPS situation over artwork and theme"inspirations" keeps lighthearted banter...and not serious a "conflict"
...sometimes you can't weight the tone and seriousness of the words over the internet, for me there was some lighthearted, deserved mocking and banter until now..
...all in good fun...

...in the end we all have the same great hobby, RETROGAMING! Thank You!

 

 


-=[NEW UPDATE 2021]=-

I put all artwork here for convenience...
---------------------------------------------------------------------------------------------------
>>>03. 02. 2021<<< Arcade Cabinets Artwork updated (thanks to Yaron2019)
---------------------------------------------------------------------------------------------------
Cabinets
https://mega.nz/file/rA833QiL#dqhQFfdh608n1pAdJdNnngajGSFI1NktuBkc37bJzMw

BlankMarquees
https://mega.nz/file/iEUlkYYa#7ir_cE_Y0kgoHUChRBfJWK9yPgZtsT16Z_Tav9LujXI
---------------------------------------------------------------------------------------------------


+cabinet .psd (Mahuti)
https://mega.nz/file/DNFjBCwD#2xHEjtUo-nt4Vczlhv5Gl1BXQTRLMVtrkzd2we1P1O8


Marquees (needs all parts....it is 7z)
https://mega.nz/file/2RV3SCAB#9BUuXdHbGh0s-BVwQV2pEKN1KTji-vLC8tBjDmRPC8g
https://mega.nz/file/HRUzVAZC#kgtYjMexD4u-WMKQ-h0JCwZ8sYpZQ4e60NdfbkVmmWA
https://mega.nz/file/uBE1wAwa#HCXFp8ByxOfp4NOoWPhNZeYTsp6aB5MjQBLBGbsMi9w
https://mega.nz/file/jQMTSaYK#UNrlRUK7uSv2b-16DYRAE3enwjADueW5J18ZrddnzRk

Wheel/Logos
https://mega.nz/file/zYMBgCaK#5vvR9NBY8dILGZznnubCHOfrWT3PUOPOIbU0GOAoA2k

###########################################################################

There is a professional finished theme here: Yaron2019 s "At-The-Arcade Multi-Cab":
http://forum.attractmode.org/index.php?topic=3874.0

...and watch out for the jclampy69 s "DynamicArcade":
http://forum.attractmode.org/index.php?topic=3849.0

Thank You both for Your Work...

###########################################################################
 
and the the temporary theme mod ;)  (Background Video must be in x:\Attract-Mode\videos\bkg_anim.webm is in 1st theme folder)
https://mega.nz/file/zEsDkapa#0ehFnflL24m0-rIVhQVMg04QjUHENPwoCtHNcWc_GVk



28
Hi David,

Thank you for the great Artwork, have you considered doing some FB Neo Artwork (wheel, video, etc..)...I Think half the alpha Logo can stay...
...tried myself but...eehhh;)
Would be nice....

29
General / Re: Attract Mode scraper and updated rom sets
« on: May 18, 2020, 02:40:41 PM »
Hi,
I would go to

http://www.progettosnaps.net/snapshots/

get snaps Fullset 218 and overwrite with the following updates...(also flyer, marquee etc if you need...)

I think its fast and easy ;)

30
Themes / Re: Hyperspin Theme Mode [Release v1.2]
« on: March 07, 2020, 01:28:18 PM »
Hi, great work...

It would be nice if you could add an "Bezel-Art-Option" for the 4:3 Mode

thanx for the theme!

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