Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jedione

Pages: [1] 2 3 ... 26
1
General / Re: Discord channel for theme builders and modders
« on: Yesterday at 06:20:35 PM »
im thinking of joining the club...thanks for the invite .. 

but im new to this kind of thing so it is a bit intimidating! 

im the kind of guy that believe it or not ,,,43 and never had a cell phone  and i love it

is their a ? time or something that yall meet  or a day  ..not quite shure how it works

but ill check out their site... it sounds like a round table...sort of meeting of the minds!!!

 :P

2
Themes / Re: Layout theme released
« on: Yesterday at 06:10:30 PM »
i like this theme...so i remade it so i can see the selection a bit better for me..
thanks kent..

https://youtu.be/w2UADHWi5Ic

still need to tweek the ,,pan&scan speed and view though....verry ruff

3
Themes / Re: Robospin Universal Theme
« on: January 18, 2018, 07:00:44 PM »
totally a worthy project....
   dont mind if i do..  thanks

4
Scripting / total game time ?
« on: January 13, 2018, 07:33:06 PM »
far shot but.....
anyone know if their is a way to show total game time played ?
as in all platforms. all roms   . like disk time

thanks..........


5
Scripting / Re: Rounded corners via glsl shader?
« on: January 13, 2018, 05:52:19 PM »
im not getting round corners.... >:(

not 100% hip to shaders....here is the code using your new module..
and what i get.

Code: [Select]

local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height




// Create Artwork Variable
local snap = fe.add_artwork("snap", 0, 0, 640, 480);

// Load Shader Module
if (fe.load_module("shader")) {
  // CrtLottes
  local snapShader = CrtLottes();
 
  // RoundCorners
  if (snap.preserve_aspect_ratio) RoundCorners(100, snap.width, snap.height);
  else RoundCorners(100, snap.width, snap.height, snap.subimg_width, snap.subimg_height);
 
  // Apply the shader to your object
  snap.shader = snapShader.shader;
}




ohh by the way thats a sad face not a mad face....

6
Themes / Re: HyperPie2 Theme [Preview]
« on: January 08, 2018, 11:06:12 AM »
love it....and for the pi..... ;D

cant wait....thanks

7
Themes / SpaceTrace, preview
« on: January 08, 2018, 07:17:35 AM »

SpaceTrace...


so back in 2015 a member made this theme called "traces" i was like wow..
but i alway,s wanted it to be a bit diffrent..

so here is a preview of it..SpaceTrace

should have it out soon.. ;D

youtube = https://youtu.be/OEZhcwSExU4





8
Themes / Re: Ambience HD theme [WIP]
« on: January 06, 2018, 07:43:11 AM »
nice,,,real nice...

been waiting for that transparency! :)

oh ya.....were the heck have you been.... >:(



update....well im glad your feeling on the up! brother...

9
Scripting / Re: Is This Doable?
« on: January 04, 2018, 02:05:55 PM »
yaa me too.....dont know how....

if you have any free time..bust out some quick code! for
us ...

after seeing some of the stuff you have done...this looks very small... :)

10
Scripting / Re: Is This Doable?
« on: December 29, 2017, 08:28:57 PM »
looking good...i love the new box.nut  colors are great!

here is what it looks like with a video fade animation..
is this kind of what your looking for?

 it just sucks that the "wait" function don't work for animation module!  yet....

peace....

youtube  = https://youtu.be/rECqUKbtE74

11
Themes / Re: Two New Themes - NevCade & NevCon (Nevato Forks)
« on: December 25, 2017, 04:13:24 PM »
it is a theme..that is for a member that i help make for his arcade bartop..

just for him..no release..   

ill make it for your theme if you need..

here is how it looks..  https://youtu.be/w1hg6LSlKdM

12
Themes / Re: Two New Themes - NevCade & NevCon (Nevato Forks)
« on: December 25, 2017, 07:45:58 AM »
this is what i use in one of my themes....
using a white t-molding and changing RGB on the
options menu.

Code: [Select]
class UserConfig
{

</ label="color t-molding or white", help="Select tolding color", options="white,red,green,black,yellow" order=1 /> enable_image="white";

}

local my_config = fe.get_config();




//**t-molding config
if ( my_config["enable_image"] == "white")

{

local tmold = fe.add_image(  "", 0, 0, flw, flh );
}



if ( my_config["enable_image"] == "red")
{

local tmold = fe.add_image(  "images/tmold.png", 0, 0, flw, flh );
tmold.set_rgb( 255, 0, 0 );
tmold.alpha = 210;
}


if ( my_config["enable_image"] == "green")
{

local tmold = fe.add_image(  "images/tmold.png", 0, 0, flw, flh );
tmold.set_rgb( 0, 255, 0 );
tmold.alpha = 180;
}

if ( my_config["enable_image"] == "black")
{

local tmold = fe.add_image(  "images/tmold.png", 0, 0, flw, flh );
tmold.set_rgb( 0, 0, 0 );
tmold.alpha = 210;
}

if ( my_config["enable_image"] == "yellow")
{

local tmold = fe.add_image(  "images/tmold.png", 0, 0, flw, flh );
tmold.set_rgb( 246, 255, 0 );
tmold.alpha = 190;
}

13
Themes / Re: Two New Themes - Nev Cade & Nev Con (Nevato Forks)
« on: December 21, 2017, 06:31:52 PM »
nevcon  :D

bad ass thanks for the share ...great job...i glad to see picking up on the fact of gif suport...

also nice font choice.

14
Themes / Re: this spinner stuff....
« on: December 13, 2017, 07:25:30 AM »
"Plus coders are picking up other FE designs to simply improve their skills or test/expand what can be done with AM."

well put,,, :D

also not a fan of the way HS looks  ....dated

15
Themes / Re: flipper "theme preview"
« on: December 11, 2017, 11:12:31 AM »
actuality,, it will be a layout toggle button for quick change of the look...


Pages: [1] 2 3 ... 26