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Messages - jedione

Pages: [1] 2 3 ... 35
1
Themes / Re: help with controls on a theme
« on: Yesterday at 07:53:24 AM »
this is what i use in my own themes, and just alter as needed

right know the code is set up to do what you need..

Code: [Select]


local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;



function on_signal( sig )
{
switch ( sig )
{
case "up":
fe.signal( "" );

return true;


case "down":
fe.signal( "" );

return true;


case "left":
fe.signal( "next_game" );

return true;


case "right":
fe.signal( "prev_game" );

return true;


case "select":
default:

}

return false;
}

fe.add_signal_handler(this, "on_signal");


though i know you will not like doing it this way,   ???

2
sounds kinda neet....  mini arcade pcb's
baby jama boards :P

3
General / Re: Fullscreen on 2nd monitor
« on: October 12, 2018, 07:31:11 AM »
bump ,, any one ever figure this out still need..thanks

4
Scripting / Re: ScrollingText module
« on: October 09, 2018, 07:15:57 PM »
well yes ,, the layout.. :o

5
Scripting / Re: ScrollingText module
« on: October 09, 2018, 06:05:15 AM »
here is one i use a theme....
Code: [Select]
// srolling text game title
local scroller1 = ScrollingText.add( "[Title]", 0, 0, 300, 45, ScrollType.HORIZONTAL_LEFT );

//scroller1.set_bg_rgb(0, 220, 0, 150);
scroller1.set_rgb( 255, 0, 0 );
//scroller1.text.font = "time";
scroller1.text.charsize = 36;
scroller1.set_pos( 805, 208, 311, 30 );
scroller1.settings.speed_x = 1.9;
//fixed_width = 1000;
//scroller.settings.delay = 250;
//scroller.settings.loop = 5;

uncomment the font time and replace with your one font....peace

6
Scripting / Re: GLSL gaussian blur without nested surfaces
« on: October 08, 2018, 06:56:17 AM »

regular

mipmap

thanks for the share this is just the blur iv been looking for
great job

7
Scripting / Re: Phosphor retention effect
« on: October 07, 2018, 06:45:23 AM »
looks like acid trails cool

8
Themes / Re: Theme to demonstrate CRT shaders
« on: October 04, 2018, 07:09:11 PM »
any one know how to add a line to make these shaders work with the Fade module
thanks.......

9
General / Re: standers for vertical theme?
« on: October 04, 2018, 06:41:36 PM »
it's closest cousin im thinking will be,  verticools im thinking with just one snap or video
filling the screen w\ shader    along with your shuffle.nut cobined with some animation...
and a great font,

10
General / standers for vertical theme?
« on: October 04, 2018, 06:08:36 PM »
well im starting a new theme,  and it's going to be a vertical

when it is done, it will be converted to the flw* flh*   way so it will fit most verticals the best,     maybe!

anyway    when setting the dimensions ,,,,  what would be the best to build it at

ie:

fe.layout.width=680;
fe.layout.height=480;

her is a chart ,  but what would be the prefer d!
http://www.prismo.ch/comparisons/desktop.php
thanks for the feedback....i just want to start on the right foot,,, ;)

11
Scripting / Re: Frosted glass menu background
« on: October 01, 2018, 08:09:46 AM »
looks great,  any chance to see frosted surface,s    like window panes
you could see through? :)

12
General / Re: Fullscreen on 2nd monitor
« on: September 29, 2018, 09:57:29 PM »
yes iv needed this two....iv got mame and retroark to launch on second monitor  but not AM
please help.....

13
Themes / Re: ioflat Theme for Attract-Mode (With System Menus)
« on: September 29, 2018, 01:35:37 PM »
looks very extensive,  and clean

im getting ready to check it out! thanks bro

14

このテーマをありがとう、素晴らしい仕事をした
ありがとうございました :-* :-* :-* :-* :-*

15
Scripting / Re: help with game indicator bar....
« on: September 28, 2018, 07:06:48 PM »
just want to say a big thank you!   :D

here it is working...

https://youtu.be/NpXHcEdUX1s

looking forward to releasing the donut zip file that will help others and me
to make themes with "code" snips 

case closed,  and simple just what i wanted,   

ps your theme is amazing thanks for helping the small guys

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