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Topics - 8bitsdeep

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1
Scripting / Multiple triggers for a single animation?
« on: November 06, 2017, 02:11:45 PM »
I'd like to trigger this animation on Transition.StartLayout and Transition.EndNavigation.

Code: [Select]
local t_fade_out = { when = Transition.EndNavigation, property = "alpha", start = 255, end = 0, time = 300, delay = 1000 }
Is this possible? Or do I just have to make separate animations for each trigger?

2
Scripting / Cycle through random game snaps on Display Menu?
« on: November 02, 2017, 02:18:00 AM »
Instead of just having a single video snap for each system, I'd like to play random game snaps from the selected system while on the display menu.

For example, when I'm selecting a system in the Display Menu, if I'm currently on the NES, random game snaps for NES games should play.


Is this possible?  All the code I've found uses fe.list.index = rand(); to just jump around games in the current list. Is there any way to access a list other than the current one?

3
General / Any way to choose which monitor AM lanuches on?
« on: October 09, 2017, 12:51:46 PM »
Haven't been able to find a way to set which monitor AM opens on, short of changing which is my primary display.

(To be clear, I'm talking about AM itself, not the programs it is launching)

4
General / [Possible Bug?] AM can't launch games in Dolphin
« on: February 26, 2017, 01:18:48 PM »
See attached image.  The smaller window is the AM console.  Larger is me manually typing the same command into the command prompt from the AM directory.  Manual command works, AM doesn't.

Is this a bug or am I missing something here?

5
General / Using FFmpeg for video decoding on PC?
« on: February 13, 2017, 09:25:18 AM »
I've noticed some larger background videos I'd like to use in my theme hitch a lot.  Googling has found a lot of people using RetroPie setups that compile FFmpeg into Attract Mode so they can set the Video Decoder option to mmal instead of software.

Is there a way do something similar on a PC?

6
General / Attract Mode closing when launching PS1 games
« on: February 09, 2017, 03:01:13 PM »
I'm at a loss here.  Finally got around to adding my PS1 games to my AM setup, using the same layout and emulator (RetroArch) as my other systems.  However, when I launch a PS1 game, RetroArch opens and plays the game properly, but AM immediately closes.  All other systems work just fine, only my PS1 games have this problem.

If anyone has any ideas, I'd appreciate it.


7
General / Custom Metadata Fields?
« on: January 31, 2017, 05:28:31 AM »
Loving AM so far. I have my layout mostly sorted out and really glad I came over from Emulation Station.

Only remaining problem: the game metadata fields seem very much geared to arcade games, while I'm mostly interested in consoles.

Is there anyway to customize my metadata fields or am I just gonna have to pretend Manufacturer = Developer, etc etc?

8
Scripting / Detect which system is being displayed?
« on: January 29, 2017, 09:28:33 AM »
I'd like to change some colors used in my layout based on which system's games are currently displayed.

I tried:
Code: [Select]
switch("[System]")
{
    case "NES":
        t.set_rgb(255,0,0);
break;
}

"[System]" outputs the text "NES" as expected when used in an add_text call, but doesn't seem to work in a conditional. I also tried removing the quotes around [System].

Is there a way to do this?

9
Scripting / Is there a good way to handle varying boxart dimensions?
« on: January 29, 2017, 02:16:43 AM »
I'm making my first layout and I'm almost done, just one major hurdle remains.  I'd like the layout to display the boxart centered in the empty area on the right. (see image).  Problem is, depending on the console, the box will have wildly different dimensions.  NES vs SNES for example is tall rectangles vs wide ones.

I'd rather avoid stretching artwork into a pre-defined box, for obvious reasons. Has anyone come up with a good way to handle this sort of thing?

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