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Topics - jedione

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Scripting /
« on: January 09, 2019, 10:03:14 PM »
iv asked know avail..
can anyone help..with this.

what i need is a way for a .txt defalt overview file  so that
when overview is used, and cant find a match for a game it will use it.

even a hach,,will do..thanks   i realy need this for a theme i want to release but feel it needs be right
ill just leave it at that..

Themes / C64 week.
« on: January 06, 2019, 09:07:11 AM »

next week...ill put up a new theme

feature's are
snap view
overview window 

the game selection strip, is useing
the shuffle module, with animation...
new for any of my theme's

based off the new c64 mini...

please let me know what ya think ::)

tou tube =

Scripting / default "overview" ?
« on: November 01, 2018, 05:46:44 PM »
ya know  in your theme,   you can set default pic, like snap.png
and it will show up if it cant find the right one or missing...

is their a way to have a default overview?    i tryed   overview.txt and put in the theme
but no go...i also tryed puting like snes.txt in the scraper file of the emulator...

would be nice... ;)

Themes / retro-blur "preview"
« on: October 27, 2018, 03:55:11 PM »

retro-blur   ...not official yet

a new theme, that will good for all consoles,

with logo in upper right corner..   with out a lot of info... i prefer a visual ride.

not finished,  just needs a polishing..   and the game bar added

it relys appon mip map game pad to inform you
a snap and video
and overviews  thats all......

this is a preview of what snes might look like
if you have an idea please let me know...thanks

granted it is not far...thanks

toytube =

Scripting / scrolling text to off screen surface...
« on: October 25, 2018, 07:00:49 PM »
ok well im trying to make it so we can have text overview's that will scroll and loop

with the beginning and end going off the surface layer...   here it is using anime on a surface.

iv been onley able to have it start off screen,   than end.....   i need help to make it happen

what do you think....


Code: [Select]
//surface anime
local snap = fe.add_surface(1200,1000)
//snap.set_pos = (100,100);
local snapy = snap.add_text("[Overview]", 100, 1200, 800, 900 );

local layer_cfg = {
when = Transition.ToNewSelection,
property = "y",
start = 900,
end = 500,
tween = Tween.Linear,
time = 15000,
delay = 0,
loop = true

animation.add( PropertyAnimation( snapy, layer_cfg ) );

snapy.word_wrap = true;
snapy.align = Align.TopLeft;
snapy.set_rgb (0,0,0);
snapy.charsize = 28;
//snapy.alpha = 255;

i need it to scroll off surface at the top!       thanks to any one

Themes / shump theme preview
« on: October 20, 2018, 01:44:47 PM »
no name yet.....  probley soon

would like to know what uall think, it 2 kinds of shaders


youtube =

Scripting / animation scale, Q:
« on: October 20, 2018, 07:18:34 AM »
trying to solve an isu i have with animate ' scale"

here is the simple code.
Code: [Select]
local scale = fe.add_artwork( "snap", flx*0.580, fly*0.360, flw*0.200, flh*0.200 );
local scale_scale_cfg = {
when =Transition.ToNewSelection,
property = "scale",
start = 0.8,
end = 1.2,
time = 0700,
tween = Tween.Linear,
//delay = 3000,
animation.add( PropertyAnimation(scale, scale_scale_cfg ) );

it works fine, with out the delay, as soon as you add the delay
what happens is the snap sits their visable for the delay time
then does the scale,


Scripting / overview Q:
« on: October 17, 2018, 07:39:02 PM »
anyone know how to make overview  not center...

and be from top left. to word wrap down.

it seems to always center.


Code: [Select]
info.word_wrap = true;
info.align = Align.Left;
info.set_rgb (156,161,168);
info.charsize = 28;
info.alpha = 255;

always centers from top to bottom?

General / thanks hermine.potter....
« on: October 17, 2018, 07:23:14 PM »
i would just like to say thanks for all that you are for AM....hermine.potter

iv been here for since around 2015-16  and try to help others.. and i have needed help
from others.. for set ups and isus .. and on the DL  and you have been around.

seems like their has been some soldiers , that have come and gone eather to discord or just done
but you are always their

so thanks...  Cmd guru... ;)

keeping up the spirit... and the games on all platforms

General / standers for vertical theme?
« on: October 04, 2018, 06:08:36 PM »
well im starting a new theme,  and it's going to be a vertical

when it is done, it will be converted to the flw* flh*   way so it will fit most verticals the best,     maybe!

anyway    when setting the dimensions ,,,,  what would be the best to build it at



her is a chart ,  but what would be the prefer d!
thanks for the feedback....i just want to start on the right foot,,, ;)

Scripting / help with game indicator bar....
« on: September 27, 2018, 06:32:35 PM »
so iv seen two or three theems now that are using a bar  to indicate your
position or letter index of you rom colection

iv tried breaking the themes down to see if i could isolate just the code
but seems their all heavily tied to a lot of options config,  so it will break the theme.

all im looking for would be the most generic simple coding to make this bar
my goal is to make it into a donut, file that the themer can use and alter .

soon im hoping to release a zip file that will contain abought 20 plus donut to simplefy codeing
for many to build cool themes

hear is generic  pic of it..

thanks if you can help me.....

General / playing SID files
« on: September 08, 2018, 08:30:56 AM »
would be nice if AM sported SID music...
would it not?

over 50 thousand chiptune's great for themes.

Scripting / looking for shaders help
« on: September 03, 2018, 08:11:23 AM »
so iv been messing around , with a blur shader and it seems to only be able to be applied
to an image..  you can size move it around ext...

was thinking what if you were to put a pic behind it,  and make the blured .frag image trans parent
via  ".alpha = 0;

you would have somthing that would look like this....blurred trans translucent boxes

not the case though..if anyone knows how this could be done or if even possile in AM
could you please chime in...  thanks

i have a theme concept that requires it.

General / c64 overview anyone...
« on: August 19, 2018, 12:36:41 PM »
looking all over the net, searching for overview's for C64

scraping not working..     trying to put together "C64 Mini theme" and it is a main part of it..

without it, will not see the light.

any links , or DL predicated...thanks 

General / overview Q"
« on: August 19, 2018, 06:57:45 AM »
so im trying to scrape for the Commodore 64  to get the overview's

using AM 2.4   so their now txt files,  use the gamesdb,

all the gama txt files get created, but they are all blank, does this mean they have no info
on any of the games ?   just kind of hard to beleive..


yay i just tryed with "Arcade" same thing populates but empty txt files....somthing is wrong

also is their an official list for the system identifiers?

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