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Messages - qqplayer

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1
Scripting / Re: Reload a module "Transition.ToNewList"
« on: January 08, 2019, 01:22:01 PM »
Thanks I'll try.

2
Scripting / Re: Particle animation question
« on: January 08, 2019, 01:19:56 PM »
Code: [Select]
    Default Config values:
   
        when = When.ToNewSelection, // optional     when to start animation
                                    //               - default is When.Immediate
        time = 500                  // optional     length of the animation in ms
                                    //               - default is 1000
        delay = 0                   // optional     time to wait before starting animation
        wait = false                // optional     whether this is a waiting transition animation
        loop = false                // optional     whether to loop the animation (at end, start from beginning)
                                    //               - integer|true|false (def)
        pulse = false,              // optional     whether to pulse animation (play in reverse at end)
                                    //               - integer|true|false (def)
        restart = true,             // optional     whether the animation should restart if it is already running and should run again
                                    //               - true (def)|false
   
    ParticleAnimation Config values:
   
        resources = [ "1.png", "2.png" ]    // optional     an array of image resources that will be used
                                            //               - a default image is used if nothing is specified
        ppm = 60                            // optional     particles per minute
                                            //               - default is 60
        x = 480                             // optional     x location of the particle emitter
        y = 480                             // optional     y location of the particle emitter
                                            //               - default is screen center
        width = 1                           // optional     width of the particle emitter
        height = 1                          // optional     height of the particle emitter
        limit = 0                           // optional     limit of emitted particles
        movement = true                     // optional     if particles are affected by speed, accel, gravity, xOscillate   
        angle = [ 0, 0 ]                    // optional     min and max angle of particles emitted
        speed = [ 150, 150 ]                // optional     min and max speed of particles emitted over lifespan
        scale = [ 1.0, 1.0 ]                // optional     min and max scale of particles emitted over lifespan
        startScale = [ 1.0, 1.0 ]           // optional     min and max scale of particle at emission
        rotate = [ 0, 0 ]                   // optional     mix and max rotation of particle over lifespan
        rotateToAngle = false               // optional     whether to rotate to angle?
        fade = 0                            // optional     length of time in ms to fade the particles alpha value
        gravity = 0                         // optional     gravity modification ( -75 to 75 )
        accel = 0                           // optional     add acceleration ( 0 to 20 )
        bound = [ 0, 0, 0, 0 ]              // optional     a bounding rectangle that particles will not leave
        xOscillate = [ 0, 0 ]               // optional     modify amp/freq of particle emission (
        lifespan = 5000                     // optional     lifespan of particle
        particlesontop = true               // optional     ???
        pointSwarm = [ 0, 0 ]               // optional     ???
        blendmode = "none"                  // optional     ???
        randomFrame = false                 // optional     ???
   
    Notes:
        The ParticleAnimation system is based on the HyperTheme particle system.

Alpha property isnt created.
So I suppose you need to add a new alpha property or just use 'fade'

Quote
       fade = 0                            // optional     length of time in ms to fade the particles alpha value

3
Scripting / Re: Particle animation question
« on: January 06, 2019, 01:20:23 PM »
Code: [Select]
ParticleAnimation.alpha = 0;

4
Scripting / Any simple way to delay animations?
« on: January 02, 2019, 06:37:55 AM »
I want to add a delay to a fade in animation when I stop scrolling my gamelist.
The delay property doesnt work well for me.
Anyone has a code for this purpose?

5
Scripting / Re: reset - reload layout
« on: December 16, 2018, 05:00:15 AM »
What i want is resetting the animation when ToNewSelection AND when ToNewList

animation module allows one only transition type

I thinked resetting the layout as with change filter ( CTRL + right arrow ) could reset animation but not...

fe.signal("reload")

and with your plug in animations continue running

Try Transition.StartLayout

6
Themes / Re: my customized "hyperpie2" theme..video in post!!
« on: November 29, 2018, 03:55:36 PM »
Can you share the media?
I mean the main menu boxes  :D

7
Try this ,put your roms in this rompath, edit or create your mame.ini adding the rompath directory.

Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           C:\__etr7priv\Applications\mame078b\mame.exe
args                 "[romfilename]"
rompath              C:\__etr7priv\Applications\mame078b\mame.exe\roms\
romext               .zip

Once you get this basic config working add all the other -config options.


8
I did terminate explorer as desktop shell, with positive outcome.

So, an updated statement:

Attract mode can only successfully launch emulator if..

1) at least one app (for example Task Manager) runs with it's window being in front layer ("always on top").
or
2) Attract-Mode runs in windowed mode.
or
3) Explorer shell is not running.
1 Try resfix plugin.
2 Add minimun runtime to your mame.cfg

Code: [Select]
minimum_run_time     103 Try AM console version to check if your launching comand is right.
4 Create a .bat file with your AM launching command to check if there is some issue.

I have mame 0,78 working without poblems on w8,1 and mltiple AM versions.So its not an AM problem.


9
Themes / Re: Pandora Box 6 "Preview"
« on: August 25, 2018, 09:38:47 AM »
If you can make a little "joystick animation" this will be a badass layout.
I mean , I am thinking that should be great if the red joystick moves up and down when you change from one game to another...

10
Themes / Re: pandoras box 5 "release" by jedione
« on: August 20, 2018, 07:47:59 AM »
Fresh 2.4.1 windows x64 instalation and can`t get the theme to work propertly.



Shuffle module inside "modules"...

11
Themes / Re: pandoras box 5 "release" by jedione
« on: August 14, 2018, 09:20:04 AM »
I start AM, activate the theme and get this from the picture. There is no game list and the details are not in place.

After add shuffle module:

Seems to be a "resolution screen issue" try diferent windows resolutions.

Also you need to rebuild your romlist with aditional information from some xml database or maybe thegamedb to show real game names , not zip ones.

12
Themes / Re: Arcadeflow theme v 1.9 [Release] Updated 25 July 2018
« on: August 12, 2018, 05:20:30 AM »
so i just put the script that zpaolo11x posted for a blur background  and this is what i get...

pretty cool i think     no need for blured image file,,   works with snaps or video.

if you want ill post it up,,  i just put it in its own layout and call it at the begining of the theme   "fe.do_nut("blur.nut");"

you tube....https://youtu.be/a5ARsBBMpTA

Awesome , I love the bg effect.

@zpaolo11x your theme is one of the best ever!!

13
Scripting / Re: Can you use [Overview] info in displays menu?
« on: August 07, 2018, 11:45:19 AM »
Example of right place to show system descriptions on  AM 2.4

Code: [Select]
- overview information is now stored for each emulator in
  <config>/scraper/<emu>/overview/<romname>.txt

Romlist arcades.txt

Code: [Select]
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
MAME;MAME;@;;;;;;;;;0;;;;;
Cave;Cave;@;;;;;;;;;0;;;;;
SNK Neo Geo MVS;SNK Neo Geo MVS;@;;;;;;;;;0;;;;;
Capcom Play System III;Capcom Play System III;@;;;;;;;;;0;;;;;
Sega Naomi;Sega Naomi;@;;;;;;;;;0;;;;;
Sammy Atomiswave;Sammy Atomiswave;@;;;;;;;;;0;;;;;
Sega Model 2;Sega Model 2;@;;;;;;;;;0;;;;;
Sega Model 3;Sega Model 3;@;;;;;;;;;0;;;;;
Taito Type X;Taito Type X;@;;;;;;;;;0;;;;;
NESiCAxLive;NESiCAxLive;@;;;;;;;;;0;;;;;
Sega Ring;Sega Ring;@;;;;;;;;;0;;;;;

Mame overview:

Code: [Select]
C:\Attrack Mode\scraper\@\overview\MAME.txt

14
Themes / Re: pandoras box 5 "preview"
« on: August 06, 2018, 10:55:21 AM »
Cool!!Love the bg

15
Scripting / Re: Redirect controls doesnt seems to work on RPI
« on: August 02, 2018, 05:03:56 AM »
You can catch the complete code inside the Filter Grid layout.
I dont change anything inside.
But I dont  know why doesnt change between filters on my pi.

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