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Messages - 8bitsdeep

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31
General / Re: [Possible Bug?] AM can't launch games in Dolphin
« on: February 27, 2017, 07:13:22 AM »
I thought the executable's directory defined the working directory, if it isn't specified. Is that not the case?

32
General / Re: [Possible Bug?] AM can't launch games in Dolphin
« on: February 26, 2017, 09:37:46 PM »
OK, I'm confused.

This didn't work:
Code: [Select]
executable           ..\emulators\dolphin\dolphin.exe
args                 "[romfilename]"
rompath              ..\games\gamecube
romext               .zip;.iso

But when I moved the dolphin folder up one directory, this worked:
Code: [Select]
executable           ..\dolphin\dolphin.exe
args                 "[romfilename]"
rompath              ..\games\gamecube
romext               .zip;.iso

Shouldn't those be functionally the same thing?

33
General / [Possible Bug?] AM can't launch games in Dolphin
« on: February 26, 2017, 01:18:48 PM »
See attached image.  The smaller window is the AM console.  Larger is me manually typing the same command into the command prompt from the AM directory.  Manual command works, AM doesn't.

Is this a bug or am I missing something here?

34
General / Re: ANYONE?!? Making new displays ..... Please help.
« on: February 26, 2017, 01:12:17 PM »
The simplest way to organize ROMs without duplicates is to use the tags and filters in Attract Mode.

Add one or more tags to games like "top10" or "NES Classics".  Then create a filter the checks if the tag field contains top10, etc.

I forget which keys edit tags and filters by default. You might need to bind them in the Controls menu.

35
General / Re: New Issue with DOS window
« on: February 26, 2017, 01:07:43 PM »
If you don't care about the console window at all (handy for debugging sometimes), do this:

In attract.cfg, in the general section: change hide_console from no to yes.

36
General / Using FFmpeg for video decoding on PC?
« on: February 13, 2017, 09:25:18 AM »
I've noticed some larger background videos I'd like to use in my theme hitch a lot.  Googling has found a lot of people using RetroPie setups that compile FFmpeg into Attract Mode so they can set the Video Decoder option to mmal instead of software.

Is there a way do something similar on a PC?

37
General / Re: Attract Mode closing when launching PS1 games
« on: February 12, 2017, 12:26:33 PM »
Well, I tried switching RetroArch cores before bothering to install an entirely different emulator. Didn't expect it to make a difference, but it works now!  Switched from mednafen_psx_libretro to mednafen_psx_hw_libretro.

If anything, I'm more confused now, but at least it's working.

38
General / Re: Attract Mode closing when launching PS1 games
« on: February 12, 2017, 08:35:37 AM »
All my other systems use relative paths to everything, including roms, and work fine. So I don't see how that could be the issue? No spaces are present in my paths either.

Everything is set exactly like all my other functioning systems. Very confusing.  :-\

39
General / Re: Attract Mode closing when launching PS1 games
« on: February 10, 2017, 06:59:10 AM »
Code: [Select]
# Generated by Attract-Mode v2.2.1
#
executable           ..\RetroArch\retroarch.exe
args                 -L ..\RetroArch\cores\mednafen_psx_libretro.dll "[romfilename]"
rompath              ..\games\playstation
romext               .zip;.cue
artwork    flyer           ..\boxart\playstation
artwork    marquee         
artwork    snap           
artwork    wheel           


40
General / Re: Attract Mode closing when launching PS1 games
« on: February 09, 2017, 05:10:30 PM »
Nope, PC.  Console window closes with AM. Is there a way to output a log?

41
General / Attract Mode closing when launching PS1 games
« on: February 09, 2017, 03:01:13 PM »
I'm at a loss here.  Finally got around to adding my PS1 games to my AM setup, using the same layout and emulator (RetroArch) as my other systems.  However, when I launch a PS1 game, RetroArch opens and plays the game properly, but AM immediately closes.  All other systems work just fine, only my PS1 games have this problem.

If anyone has any ideas, I'd appreciate it.


42
Scripting / Re: animation help
« on: February 01, 2017, 05:48:38 PM »
This is a cool idea you got cooking. However and excuse me if I am wrong. But wouldn't it be better looking to have the cartridge art load off screen and just following a synced path with the cartridge?
Not sure if it's possible since I'm no programmer, but can't you "lock" the cartridge art area on the cartridge so that it follows the cartridge automatically? Just thinking if it's an object, that they can interact with each other. But maybe it would just be simpler to make both load as two separate objects and follow the same animation path synchronized.
But still, I really like it. Makes the display feel even more lively.

I think if you added both images to a surface and then animated the surface, it would be pretty easy. But I've not messed with the animation in AM much yet.

43
General / Custom Metadata Fields?
« on: January 31, 2017, 05:28:31 AM »
Loving AM so far. I have my layout mostly sorted out and really glad I came over from Emulation Station.

Only remaining problem: the game metadata fields seem very much geared to arcade games, while I'm mostly interested in consoles.

Is there anyway to customize my metadata fields or am I just gonna have to pretend Manufacturer = Developer, etc etc?

44
Scripting / Re: Detect which system is being displayed?
« on: January 30, 2017, 07:00:22 AM »
Perfect!  Works like a charm now. Thanks much!   :D

45
Scripting / Re: Detect which system is being displayed?
« on: January 29, 2017, 08:50:39 PM »
Thanks!

That works.  Only issue is, when switching directly between lists with left/right, the value doesn't change. If I back out to the Displays Menu and select a console that way, then it updates fe.list.name.

Is there some way to force an update on transistion?

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