Author Topic: filter to text script help  (Read 1957 times)

jedione

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filter to text script help
« on: December 07, 2019, 07:50:16 AM »
 

this is in the layout.txt

could someone show me how you would scrip this!   

i just want it to display a different filter than the one im on,  in text on the screen...
---------------------------------------------------------------------


<a name="game_info" />
#### `fe.game_info()` ####

    fe.game_info( id )
    fe.game_info( id, index_offset )
    fe.game_info( id, index_offset, filter_offset )

Get information about the selected game.

Parameters:

   * id - id of the information attribute to get.  Can be one of the
     following values:
      - `Info.Name`
      - `Info.Title`
      - `Info.Emulator`
      - `Info.CloneOf`
      - `Info.Year`
      - `Info.Manufacturer`
      - `Info.Category`
      - `Info.Players`
      - `Info.Rotation`
      - `Info.Control`
      - `Info.Status`
      - `Info.DisplayCount`
      - `Info.DisplayType`
      - `Info.AltRomname`
      - `Info.AltTitle`
      - `Info.Extra`
      - `Info.Favourite`
      - `Info.Tags`
      - `Info.PlayedCount`
      - `Info.PlayedTime`
      - `Info.FileIsAvailable`
      - `Info.System`
      - `Info.Overview`
   * index_offset - the offset (from the current selection) of the game to
     retrieve info on.  i.e. -1=previous game, 0=current game, 1=next game...
     and so on.  Default value is 0.
   * filter_offset - the offset (from the current filter) of the filter
     containing the selection to retrieve info on.  i.e. -1=previous filter,
     0=current filter.  Default value is 0.

Return Value:

  * A string containing the requested information.
help a friend....

qqplayer

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Re: filter to text script help
« Reply #1 on: December 07, 2019, 09:39:58 AM »
''filter_offset''

http://forum.attractmode.org/index.php?topic=1517.0


Code: [Select]
// Category
local categoryW = floor( bth * 2.5 )
local categoryH = floor( bth * 0.25 )
local categoryX = floor(( flw - crw ) * 0.5 - categoryW * 0.5 + flx)
local categoryY = floor( bth * 0.5 ) - floor( categoryH * 0.5 )
local category = fe.add_text("[FilterName]", categoryX, categoryY, categoryW, categoryH )
category.align = Align.Centre
category.filter_offset = 0
category.style = Style.Regular
category.charsize = floor(category.height * 1000/701)
category.font = "BebasNeueBold.otf"

local categoryLeft = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryLeft.align = Align.Centre
categoryLeft.filter_offset = -1
categoryLeft.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryLeft.style = Style.Regular
categoryLeft.charsize = floor(category.height * 1000/700)
categoryLeft.font = "BebasNeueBook.otf"

local categoryRight = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryRight.align = Align.Centre
categoryRight.filter_offset = 1
categoryRight.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryRight.style = Style.Regular
categoryRight.charsize = floor(category.height * 1000/701)
categoryRight.font = "BebasNeueBook.otf"

local categoryLeft2 = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryLeft2.align = Align.Centre
categoryLeft2.filter_offset = -2
categoryLeft2.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryLeft2.style = Style.Regular
categoryLeft2.charsize = floor(category.height * 1000/701)
categoryLeft2.alpha = 0
categoryLeft2.font = "BebasNeueBook.otf"

local categoryRight2 = fe.add_text("[FilterName]", 0, categoryY, categoryW, categoryH )
categoryRight2.align = Align.Centre
categoryRight2.filter_offset = 2
categoryRight2.set_rgb(selRGB[0],selRGB[1],selRGB[2])
categoryRight2.style = Style.Regular
categoryRight2.charsize = floor(category.height * 1000/701)
categoryRight2.alpha = 0
categoryRight2.font = "BebasNeueBook.otf"

jedione

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Re: filter to text script help
« Reply #2 on: December 07, 2019, 11:01:22 AM »
dude you always come through..

thanks for the help..ill try it when i get off work :)
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