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Messages - jedione

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661
General / Re: overview Q"
« on: August 22, 2018, 06:25:24 AM »
you can find a link here to overview files for most systems in txt fileformat http://retrofe.nl/SMF/index.php?topic=289.0

thank you for the link, this is great...

662
General / Re: overview Q"
« on: August 22, 2018, 06:19:40 AM »
FYI - https://github.com/mickelson/attract/issues/471

thanks thats it!  will keep tabs to see when it gets fixed...

663
General / Re: overview Q"
« on: August 21, 2018, 05:55:40 PM »
thats what im saying...

their is no "enabled scrape overviews in the scraper settings"

but as befor with prior builds...i have set it in the AM .cfg    ie:  scrape_overview      yes

funny thing is now if i go back to an older build and scrape...for overview i will get a
gamesdb error cod 302    bla bla  somthing to do with the way AM acceses the site key or somthing..
not working


so i think their has been a change to the way  gamesdb is linked an verifide   ,,and mabe an AM bug.


thanks for you input...still looking for a cure :D

664
Emulators / Re: Emulator Problems with Ms. Pac-Man...
« on: August 20, 2018, 06:56:16 PM »
funny,, i have a 1.80 mame set, that when i when to a new build of windows 10...  was throwing these simtoms
error, error then would start...

but when run through AM.  would start normal   ?

food for thought,,,,

did not try to tackle it..since it was working in AM  ...

sorry no help :'(

665
Scripting / Re: Delay artwork for quick search
« on: August 20, 2018, 06:49:34 PM »
this is i think what you are looking for...


Code: [Select]
//
// Videotheme Timer Code By qqplayer
//

::OBJECTS1 <- {
artwork_videotheme = fe.add_artwork("video", flx*0.3125, 150, 270, 190),
}

OBJECTS1.artwork_videotheme.visible=false;

::videoSound <- Vid.NoAudio;
OBJECTS1.artwork_videotheme.video_flags = videoSound;

local settings = {
   delay_timer = 0,
   play_delay = 2000,
   stop_play = 235000,
}

function on_transition_videotheme( ttype, var, ttime ) {
 switch ( ttype ) {
  case Transition.StartLayout:
  case Transition.ToNewSelection:
  case Transition.ToNewList:
  case Transition.EndNavigation:
        OBJECTS1.artwork_videotheme.video_flags = Vid.NoAutoStart;
        settings.delay_timer = fe.layout.time;
        OBJECTS1.artwork_videotheme.visible=false;
       break;
  }
 return false;
}

fe.add_transition_callback( "on_transition_videotheme" );

function on_tick_videotheme(tick_time) {
   if ( !OBJECTS1.artwork_videotheme.video_playing && tick_time - settings.delay_timer >= settings.play_delay ) {
   
        OBJECTS1.artwork_videotheme.video_playing = true;
       
        ::videoSound <- Vid.Default;
        OBJECTS1.artwork_videotheme.video_flags = videoSound;       
       
        OBJECTS1.artwork_videotheme.visible=true;
       
        OBJECTS1.artwork_videotheme.alpha = 0
        local alpha_artwork_videotheme_0 = {
        property = "alpha", start = 0 end = 255, time = 500 easing = Easing.Out,
        }
 
        animation.add( PropertyAnimation( OBJECTS1.artwork_videotheme, alpha_artwork_videotheme_0 ) );
       
    }
   
    else if ( tick_time - settings.delay_timer >= settings.stop_play ) {
       
        OBJECTS1.artwork_videotheme.visible=false;
       
    }
   
}

fe.add_ticks_callback(this, "on_tick_videotheme");

}

it was put together by "qqplayer"

and was used in the last update to my modified by others "arcadesd" theme

let me know if you cant find the theme and ill upload it for ya..

666
Scripting / Re: Vertex shader...
« on: August 20, 2018, 06:43:56 PM »
thank you,  ill mess around a bit.....see what i can do :D

667
Themes / Re: pandoras box 5 "release" by jedione
« on: August 20, 2018, 06:41:58 PM »
sorry to see this,    Q: did it work for you in 2.4.......

when i upgrade my AM to 2.4.1  in a day or so i will try to see how the layout works
and report back.. 

thanks for the comment on this issue...

668
Scripting / Re: Vertex shader...
« on: August 20, 2018, 07:20:37 AM »
here is your code.

Code: [Select]
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;

local bgpic = fe.add_image( "fanart.png", flx*0.200, fly*0.200, flw*0.320, flh*0.320 );

local shaderblur = fe.add_shader( Shader.Fragment, "blur32.txt" )
shaderblur.set_texture_param( "source")
shaderblur.set_param("pixelBlur", 32)
bgpic.shader = shaderblur

and this is what i get..


it is not smoth..my thought was you said needs to be 32x32    so 32x10 = 320
so i set the bgpic to that..

any way to make it smooth?

669
Emulators / Re: REDREAM EMULATOR "dreamcast"
« on: August 19, 2018, 12:43:35 PM »
way late.......middle of the road id say...
i use the paid vs..  but my computer runs it best at  1920x1440 internal res.
and 8 layers per pixel.

it will go as high as 5120x3840     64 layers per pix  ,,,,, nsane   i tyed it but

studers bad...

good note.   it plays cannon spike so good..  ill be having it on my centipead cab soon.

670
General / c64 overview anyone...
« on: August 19, 2018, 12:36:41 PM »
looking all over the net, searching for overview's for C64

scraping not working..     trying to put together "C64 Mini theme" and it is a main part of it..

without it, will not see the light.

any links , or DL predicated...thanks 

671
General / overview Q"
« on: August 19, 2018, 06:57:45 AM »
so im trying to scrape for the Commodore 64  to get the overview's

using AM 2.4   so their now txt files,  use the gamesdb,

all the gama txt files get created, but they are all blank, does this mean they have no info
on any of the games ?   just kind of hard to beleive..

thanks

yay i just tryed with "Arcade" same thing populates but empty txt files....somthing is wrong

also is their an official list for the system identifiers?

672
dam, this is cool....just tryed on a 2.3 set up    works great!  thank you
this is a great colectors tool.

love how you can see overviews you have and still need.. :)

probaley will need a revamp for 2.4 because of the location and extention change

thank you

673
General / new plugin for rocket launcher.
« on: August 17, 2018, 07:49:18 AM »
look like ArcadeBliss.   just comitted a new plugin for rocket launcher...

how badass is that........cant wait to give it a try latertoday ;D

https://github.com/mickelson/attract/commit/f78655de675c31dff82bf6842d616b4e2ca69a28#diff-c0be7be9ff26166eb3db0e69403291ac


674
Themes / Re: Ambience HD theme [WIP]
« on: August 17, 2018, 07:33:41 AM »
Andrew is in a process of merging my contributions to the Attract Mode on which my theme heavily relies on, so you have to be a bit more patient, It will be released as soon as the AM 2.5.0 is out
I can't wait for 2.5.0 simply because it means this theme will be out!


we just went to 2.4,    does this mean we wait another year for 2.5 till release?

675
Scripting / Re: Vertex shader...
« on: August 16, 2018, 07:38:07 PM »
i tryed a few things nothing worked....    that code is from arcade bliss theme.

"ArcadeBliss Cab Edition"     it is working in sink with the frag.txt   i think

sorry that i cant help.......mabe you should give him a chime, and see what he says?

if so please report back i would love to know to....

you can mod the frag.txt and it responds well  crazzy blurs....but not the vertex.txt


 :o

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