661
General / Re: overview Q"
« on: August 22, 2018, 06:25:24 AM »you can find a link here to overview files for most systems in txt fileformat http://retrofe.nl/SMF/index.php?topic=289.0
thank you for the link, this is great...
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you can find a link here to overview files for most systems in txt fileformat http://retrofe.nl/SMF/index.php?topic=289.0
FYI - https://github.com/mickelson/attract/issues/471
//
// Videotheme Timer Code By qqplayer
//
::OBJECTS1 <- {
artwork_videotheme = fe.add_artwork("video", flx*0.3125, 150, 270, 190),
}
OBJECTS1.artwork_videotheme.visible=false;
::videoSound <- Vid.NoAudio;
OBJECTS1.artwork_videotheme.video_flags = videoSound;
local settings = {
delay_timer = 0,
play_delay = 2000,
stop_play = 235000,
}
function on_transition_videotheme( ttype, var, ttime ) {
switch ( ttype ) {
case Transition.StartLayout:
case Transition.ToNewSelection:
case Transition.ToNewList:
case Transition.EndNavigation:
OBJECTS1.artwork_videotheme.video_flags = Vid.NoAutoStart;
settings.delay_timer = fe.layout.time;
OBJECTS1.artwork_videotheme.visible=false;
break;
}
return false;
}
fe.add_transition_callback( "on_transition_videotheme" );
function on_tick_videotheme(tick_time) {
if ( !OBJECTS1.artwork_videotheme.video_playing && tick_time - settings.delay_timer >= settings.play_delay ) {
OBJECTS1.artwork_videotheme.video_playing = true;
::videoSound <- Vid.Default;
OBJECTS1.artwork_videotheme.video_flags = videoSound;
OBJECTS1.artwork_videotheme.visible=true;
OBJECTS1.artwork_videotheme.alpha = 0
local alpha_artwork_videotheme_0 = {
property = "alpha", start = 0 end = 255, time = 500 easing = Easing.Out,
}
animation.add( PropertyAnimation( OBJECTS1.artwork_videotheme, alpha_artwork_videotheme_0 ) );
}
else if ( tick_time - settings.delay_timer >= settings.stop_play ) {
OBJECTS1.artwork_videotheme.visible=false;
}
}
fe.add_ticks_callback(this, "on_tick_videotheme");
}
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;
local bgpic = fe.add_image( "fanart.png", flx*0.200, fly*0.200, flw*0.320, flh*0.320 );
local shaderblur = fe.add_shader( Shader.Fragment, "blur32.txt" )
shaderblur.set_texture_param( "source")
shaderblur.set_param("pixelBlur", 32)
bgpic.shader = shaderblur
Andrew is in a process of merging my contributions to the Attract Mode on which my theme heavily relies on, so you have to be a bit more patient, It will be released as soon as the AM 2.5.0 is outI can't wait for 2.5.0 simply because it means this theme will be out!