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Messages - RandoCalrisian

Pages: [1] 2
1
General / Re: Retroach Windows Setup (cannot launch games)
« on: May 18, 2017, 03:04:44 PM »
Running AttractMode as admin solved the issue.
This feels strange to me.
I'm glad it's working, but I'm confused as to why this was a solution.
I guess I won't look a gift horse in the mouth, though.

Thanks for your help all.
I didn't end up using:
executable  C:\attract\EMU\RetroArch\retroarch.exe  -L C:\attract\EMU\RetroArch\cores\snes9x_libretro.dll
args "[romfilename]"

I gave it a shot in a test environment, and it worked though.

2
General / Re: Retroach Windows Setup (cannot launch games)
« on: May 17, 2017, 06:37:04 AM »
@RandoCalrisian
i've tested your settings on both : Win7 and Win10 with AM 2.1.0
it works.

my settings:
Code: [Select]
executable           C:\attract\EMU\RetroArch\retroarch.exe
args                 -L C:\attract\EMU\RetroArch\cores\snes9x_libretro.dll "[romfilename]"
rompath              C:\attract\EMU\RetroArch\roms
romext               .smc

you use AM 1.5.1? try new version 2.2.1

# Generated by Attract-Mode 1.5.1                this is just what happens to be listed at the top of the emulator files by default.
I'm running AM 2.2.1.
Should I remove this line from my emulator files?  It just seems like an arbitrary comment.

Given that it works for you, and not for me, and I'm on the latest version, can you give any other suggestions?

3
General / Re: Retroach Windows Setup (cannot launch games)
« on: May 17, 2017, 05:13:49 AM »
I don't believe args should read

-L snes9x_libretro.dll "[romfilename]"

Tried:
-L snes9x_libretro.dll "[romfilename]"

Still no launch.

Also, here's a sampling of my romlist file:
Super Metroid (Japan, USA);Super Metroid (Japan, USA);snes9x;;1994;Nintendo;Platform;;;;;0;;;;;

4
General / Retroach Windows Setup (cannot launch games)
« on: May 16, 2017, 09:16:10 PM »
I'm having trouble launching games from AttrachMode in Windows 10.
Retroarch 1.5 with snex9x core is my emulator of choice.

If in Windows CMD I run the following, the game launches in Retroarch with no problem:
C:\Emulation\retroarch\retroarch.exe -L C:\Emulation\retroarch\cores\snes9x_libretro.dll "C:\Emulation\SNES\roms\Super Metroid (Japan, USA).smc"

In attract mode I feel I've done all the requisite things to get everything working.  Snaps and the wheel and everything looks fine.
The only thing that doesn't happen is game launch.  I press accept to launch a game, the screen blips, and no game launch.

My snes9x emulator file looks as follows:
# Generated by Attract-Mode 1.5.1
#
executable           C:\Emulation\retroarch\retroarch.exe
args                 -L C:\Emulation\retroarch\cores\snes9x_libretro.dll "[romfilename]"
rompath              C:\Emulation\SNES\roms\
romext               .smc;.sfc;.zip
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    snap            C:\Emulation\HyperSpin\Media\Super Nintendo Entertainment System\Video
artwork    wheel           C:\Emulation\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel

Can someone help me understand what I might be doing wrong?

5
Themes / Re: [download v1.0] FLAT BLUE theme released
« on: February 22, 2017, 09:48:22 AM »
from multiple... no

but from the current one - yes
It's a bug in AM - I can hear a sound from video regardless of the settings (with the sound off) - when getting back from a game. Switching the game "fix" this.
I didn't have the time to file that bug - it's confirmed for win/mac/linux. You can read about this earlier in this thread.

Thanks for the response.  Considering it was already covered earlier in this thread, I appreciate you not flaming me for having not found that information already.

6
Themes / Re: [download v1.0] FLAT BLUE theme released
« on: February 21, 2017, 02:03:40 PM »
Have you heard of issues when exiting games where audio from multiple snaps is playing until you cycle to the next game?

7
Themes / Re: [download v1.0] FLAT BLUE theme released
« on: January 19, 2017, 09:58:59 PM »
Verion, just wanted to take a moment to thank you and Chris for the beautiful theme.  I came across this wanting it for the rpi3 as the vertical layout was something I really wanted for a cocktail build I was doing for someone.  Alas, as it is, it's simply too much for the pi3 to handle.

However, having sat down at home on my nice windows box and bothering myself enough to setup a nice front end environment for my personal emulation (funny how much work i'll do for someone else's stuff, but I'll still bother to click around for me, lol), and using this theme, I'm very impressed and happy with it. 

Thanks fellas.

8
General / Re: Game restarts when pressing ESC to exit
« on: January 02, 2017, 10:30:37 AM »
hey there, this issue should be fixed for good now in the latest version of 'sfml-pi'.  So if you are experiencing this please try updating to the latest dev version of sfml-pi and attractmode.

cheers

Okay, installed everything from a fresh RetroPie 4.1 image and also clean install of AM from source. I'm on version 2.2.0 of AM and everything is working as expected. The ghosted keys are no longer an issue.

The problem being with sfml-pi explains my issues.  When I installed new AM over my previous image, I had not installed new sfml-pi, just the new ffmpeg layer for mml support, and new AM from source.

Everything is perfect now.
Thanks all.

9
General / Re: Game restarts when pressing ESC to exit
« on: January 01, 2017, 12:38:17 PM »
I'm definitely still getting the ghosted key on game exit issue and my version is 2.2, but I'm a linux noob and perhaps I did something wrong.

I'm going to try a fresh image of retropie 4.1 and install AM from source again.

I'll report back with findings.

10
General / Re: Game restarts when pressing ESC to exit
« on: December 31, 2016, 08:04:02 AM »
By default AttractMode has keyboard keys setup for some of the controls. You said you are using a minipac that is also using keyboard keys. Are you sure that you don't have any keyboard keys duplicated in the AttractMode controls? Do you have the same issue if you run the games from EmulationStation? If you are using the "runcommand" in AttractMode, try turning it off and see if the problem still happens.

Yes, some keys are mirrored.  The only ones that are are movement keys, like up,down, left, right, the accept key is the same in AM as it is start in the emulator.  I've removed specific keys from use on the controller for the client like tab, and esc, but yes, those are the same in the emulator (mame menu, and cancel) as in AM like the config menu and cancel.  I'm not sure why this should matter.  What I'm experiencing is some kind of buggy, latent, cached key inputs as I leave games.  I shouldn't have to set separate keys for every single thing in the front end as I do the emulator.  Shouldn't someone be able to press up and down and go through the list of games, but also be able to press up and down in the game and have it make the character go up and down?

If it were windows, I suppose I could get around this bug by having custom scripts that launch separate WinIPAC configs for use in game, and AM front end use, but what a pain in the ass?

No, I do not experience these latent button presses on exit in ES.  ES functions just as designed with no problems, but it simply doesn't have a vertical/cocktail/portrait orientation without problem.  My client has a cocktail cabinet and I need this functionality.  I've tried rotating the monitor in the /boot/config.txt for RetroPie, but the rotation DESTORYS performance due to how the screen is rendered.

Disabling runcommand has seemed to somewhat mitigate the issue of ghosted keys, but not entirely eliminate it.

11
General / Re: Game restarts when pressing ESC to exit
« on: December 30, 2016, 08:51:40 PM »
I'm running attract-mode v2.2.0

I experience this issue but in a slightly different way (I think it's the same...)

I'm running AM on a RetroPie 4.1 install on a raspberry pi 3.  I did not use an image from Floob.
After seeing this post, I re-installed AM, along with method 2 for the ffmpeg.

In emulationstation I setup my controller, and it's using a minipac from Ultimarc (keyboard encoder.)
The minipac is set to default mame inputs, so insert coin/select is 5, and start is 1.
Leaving a game consists of pressing select+start.
In attract mode, I have the "start" button assigned as "accept".

When I exit games I seem to get some kind of ghosted, almost 'cached' button presses.
Since I exit with select+start, I frequently, immediately re-enter games after leaving them, like I just pressed "accept" again.
I also see this happen with other button presses, not limited or specific to any, but I see their action mirrored in AM after leaving a game.

In the attractmode controls do you have the same keys setup for different things. In other words are you using the same key press for different functions? You can also try not using  the "start" key to "accept/select" the game. Use a different button.

I've unest "accept" in AM from the button I use in retroarch to exit, and odd "cached" or "ghosted" inputs on exit keep occuring in AM.  To be specific, in retroarch, start+select is "exit", but in AM, 'accept' is no longer bound to "start" at all.  When I exit games in AM, I'm still getting weird behavior like, flipping left or right between displays, or entering the AM config menu (tab) - this as a result of using tab in mame to set dip switch settings, and so forth.  Based on what was stated previously as a bug with keyboards and or keyboard encoders, I'd imagine this bug has not been resolved.

So, as you suggested, I've used a different button, and my problems are still occuring.

12
General / Re: Game restarts when pressing ESC to exit
« on: December 30, 2016, 12:10:37 PM »
I'm running attract-mode v2.2.0

I experience this issue but in a slightly different way (I think it's the same...)

I'm running AM on a RetroPie 4.1 install on a raspberry pi 3.  I did not use an image from Floob.
After seeing this post, I re-installed AM, along with method 2 for the ffmpeg.

In emulationstation I setup my controller, and it's using a minipac from Ultimarc (keyboard encoder.)
The minipac is set to default mame inputs, so insert coin/select is 5, and start is 1.
Leaving a game consists of pressing select+start.
In attract mode, I have the "start" button assigned as "accept".

When I exit games I seem to get some kind of ghosted, almost 'cached' button presses.
Since I exit with select+start, I frequently, immediately re-enter games after leaving them, like I just pressed "accept" again.
I also see this happen with other button presses, not limited or specific to any, but I see their action mirrored in AM after leaving a game.

13
Themes / Re: Best Portrait / Vertical / Cocktail Themes?
« on: December 29, 2016, 10:48:44 AM »
FLAT BLUE first concept was made as a practical exercise to support discussion about aspect-aware themes that I've started long time ago.
Back then - all available themes were 4:3 horizontal - except cools vertical theme.

And this exercise clearly shows that designing one theme that will look great for horizontal and vertical screen - while it's possible - it's not the best approach.

It looks kind-a-ok for 3:4 screen



But 9:16 is simply too narrow for the theme with side menu.

Cools vertical theme?
Link?

14
Themes / Re: Best Portrait / Vertical / Cocktail Themes?
« on: December 29, 2016, 07:19:17 AM »
I'm (secretly) working on vertical only theme - but I need some feedback if this can be 3:4 aspect only or if there are vertical screen enthusiasts with 10:16 or 9:16 screens.

...and it will be really easy on resources yet good looking

I would imagine most folks are using 16x9 monitors due to their proliferation in our current world.  That's not to say there aren't folks using 4x3 or even 16x10, but I don't think that makes them the most common.

I'm looking forward to your future work!

15
Themes / Re: [wip]vertical duallist layout for AM
« on: December 29, 2016, 06:40:24 AM »
Thanks new pic is working.  Looks very nice and can't wait to try it out on my cocktail cab.

What layout are you running in that picture? Looks like a vertical version of Robospin.

I would also like to know what theme is being run in that picture.

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