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Messages - nitrogen_widget

Pages: 1 ... 19 20 [21]
301
General / Re: Linux packages
« on: November 18, 2014, 08:17:38 AM »
I can put together a quick guide on compiling with the SFML binaries downloaded off their site.

I haven't used attract mode in a cab yet but i've got it on a live usb and have been booting up random PC's at work to show friends & test CHD games on hardware.

no issues yet.

302
General / Re: Linux packages
« on: November 14, 2014, 11:06:25 AM »
I don't think SFML 2 is in the current Debian repositories yet.
I had to use testing as of a few months ago.

I have installed AM on pclinuxOS using the compiled linux libraries off the SFML website.
This weekend i'm going to try it on Slitaz linux which is a minimal distro's

303
General / Re: ARM compiles?
« on: October 29, 2014, 03:44:44 AM »
That's how wah!cade went for me also.
It installed and ran but even the basest theme pegged the CPU.

304
Announcements / Re: Version 1.4 Released
« on: October 22, 2014, 07:58:17 PM »
so, what does the meta-data scraper do? :)

305
General / Re: Noob VS Filters redux
« on: September 12, 2014, 09:41:24 AM »
every time I download a full set of ROMs I delete those types of games so I don't have to deal with them again. :)

306
General / Re: installing attract mode on linux question
« on: September 12, 2014, 09:38:56 AM »
Then I guess i'll have to see if it breaks.  ;D

307
General / installing attract mode on linux question
« on: September 09, 2014, 07:20:48 PM »
My distro lacked the depends to compile SFML in 64 bit.
I found some info online and decided to give something a try.

So I downloaded the 64bit linux SFML binaries off the site, copied the 3 folders in the archive to my /USR directory.
Ran the following commands as SU:

ldconfig
export "LD_LIBRARY_PATH=/path/to/lib_folder/"

and compiled after installing attract-mode depends.
it worked and attract starts up & appears to run just fine.
will I have issues down the road or do you think i'll be ok?




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