Attract-Mode Support Forum

Attract-Mode Support => Scripting => Topic started by: FrizzleFried on March 18, 2018, 07:34:32 AM

Title: Module Question
Post by: FrizzleFried on March 18, 2018, 07:34:32 AM
I see where there are a couple modules dedicated to smoothly animating art (wheels, etc)... but is there any way to smoothly animate listbox "game name" text?
Title: Re: Module Question
Post by: jedione on March 18, 2018, 09:00:48 AM
hey bro....this is what i use...

Arcade bliss..

fe.load_module("conveyor_helper")

this is the modual you want....

set it to ...

// ----------- List Item  Options -----------
      spinList.item.contentTemplate = ch.Text;

here is the resalt...     you can also change....literally every parameter you can think of..



https://youtu.be/0r3Km6lMitc (https://youtu.be/0r3Km6lMitc)

Title: Re: Module Question
Post by: FrizzleFried on March 18, 2018, 01:32:31 PM
hey bro....this is what i use...

Arcade bliss..

fe.load_module("conveyor_helper")

this is the modual you want....

set it to ...

// ----------- List Item  Options -----------
      spinList.item.contentTemplate = ch.Text;

here is the resalt...     you can also change....literally every parameter you can think of..



https://youtu.be/0r3Km6lMitc (https://youtu.be/0r3Km6lMitc)

Awesome!   Will check that out... thank you!
Title: Re: Module Question
Post by: juliolima on June 06, 2018, 05:05:34 AM
hey bro....this is what i use...

Arcade bliss..

fe.load_module("conveyor_helper")

this is the modual you want....

set it to ...

// ----------- List Item  Options -----------
      spinList.item.contentTemplate = ch.Text;

here is the resalt...     you can also change....literally every parameter you can think of..



https://youtu.be/0r3Km6lMitc (https://youtu.be/0r3Km6lMitc)








Hello Friend,
could you give me an example of how I can display one with the "fe.add_text" information from an .ini file?