Recent Posts

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11
Hi ,  well it’s a work in progress , wheel can be used , clock over video recorder runs and will change background day / night , lava lamp already works , color will be an option
12
I also think it would great if the user could pick the lava lamp color.

And I think it would be good if there was small layer over the tv that makes the corners of the snap round because the video snap corners are sharp and old TVs didn’t have sharp corners - just a thought :)
13
Nice!! I was thinking it would be great if the lava lamp were working! Do you know how to replace the game text with wheel art?
14
Themes / Re: Fanart/Isometric Magazine Theme
« Last post by Ezryel on Yesterday at 10:55:45 AM »
Hi Guys, will this theme work in AM on retropie?
15
Sorry .... try now

https://youtu.be/6Jk6nRyxUaY
16
Scripting / Re: KeyboardSearch module
« Last post by iOtero on Yesterday at 10:24:09 AM »
Run:
Code: [Select]
attract --loglevel debug

launch the keyboardsearch module and put here the last_run.log file.

I'm putting 2 files. One log and the other layout. I put the module script in the last line of the layout file.

The [ ] in the colors must be removed.
And I would leave the function like this:

Code: [Select]
fe.load_module("objects/keyboard-search");
local search_surface = fe.add_surface(fe.layout.width, fe.layout.height)
KeyboardSearch(search_surface)
    .search_key(my_config["user_search_key"])
    .mode(my_config["user_search_method"])
    .text_color(255,0,255,255)
    .keys_color(255,255,255,255)
    .keys_selected_color(255,50,255,255)
    .init()
search_surface.set_pos(0, 0, fe.layout.width, fe.layout.height);

17
Scripting / Re: KeyboardSearch module
« Last post by Wenzon on Yesterday at 08:44:50 AM »
Run:
Code: [Select]
attract --loglevel debug

launch the keyboardsearch module and put here the last_run.log file.

I'm putting 2 files. One log and the other layout. I put the module script in the last line of the layout file.
18
Scripting / Re: KeyboardSearch module
« Last post by iOtero on Yesterday at 07:34:15 AM »
Run:
Code: [Select]
attract --loglevel debug

launch the keyboardsearch module and put here the last_run.log file.
19
Scripting / Re: KeyboardSearch module
« Last post by Wenzon on Yesterday at 07:12:01 AM »
I'm not sure but think something is missing in this line for the module to work on my theme.
Code: [Select]
local search_surface = fe.add_surface(fe.layout.width, fe.layout.height)

Try:

Code: [Select]
local flwc = fe.layout.width;
local flhc = fe.layout.height;

local search_surface = fe.add_surface(flwc, flhc)

nothing.  :'(
20
Hi! here some work in progress with that beautifull background.

https://youtu.be/6Jk6nRyxUaY

I think, perhaps is time to close this topic, and start a new layout WIP topic ?

Video is not working :/
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